Entry tags:
CR & PLOTTING: AUGUST
The weather aside, the city and its people didn't take too much of a break. The Coven, deciding that a follow up on the cave was necessary, especially with the discovery of a ley-line beneath it, put out a request to help get Smugha Cave into more suitable base order. They were immensely grateful for the help they received, too; not everyone in the Coven is trained to handle what the Wilde can dish out. With the area better secured, they turn their eyes to the next part of their plan to establish a firm foothold in the Wilde: connecting directly to the ley-line, creating an anchor point for teleportation. Amidst this, Nerissa Bell - head of the Coven - called for a bit of a meeting for everyone who could attend, just for everyone to share any information, queries, and so on - if they'd like, or if they could. With those major points out of the way...
Quest: Special Training
As more than a few of you have already noticed, a quest log will be going up on August 9th for some training by the Wilders. While not exactly an event proper, this will be an opportunity for characters to head into the deeper part of the Wilde in a similar fashion to the last one in June for the exploration of Smugha Cave. We won't spoil too many details for all of you, but just like the last one, it might have some connection to a place in the last dream everyone got to have - that is, July's TDM. Sign-ups are on-going and open to everyone, so if it piques your interest now or when the log goes up, feel free to toss your character up there!
Event: The Black City
Speaking of shared dreams: no points for guessing what our next event log is. Like clockwork, characters will fall asleep on the night of the 16th regardless of if they can truly sleep or need to - and awaken in a dream. They'll find themselves within a city not unlike Aefenglom in structure, but with a major difference: there aren't any Monsters walking freely. Instead, they're leashed and collared, heads lowered in submission - and those who have Monster traits coming in will find they're under the same curse as these ones: they have to obey every order that comes from a Witch's mouth, whether it's a joke or not. Attempting to fight it will give them pain, nausea, and other adverse effects in increasing intensity until they give in, or until the Witch lifts their order.
And just like in the last shared dream, as well as the TDMs, a character's rate of transformation and the number of spells/how powerful they are can be played with - it is a dream, after all!
Forms
With all that out of the way, here is your CR/Plotting form!
Player Name: Your name, handle, whatever you'd like!
Pronouns: Your preferred pronouns.
Contact: Preferred method of contact - discord, plurk, twitter, PM, ye olde MSN messenger, etc.
Timezone: Where are you in the world?
Character Name: Name & username!
Canon: Exactly as it says.
Appearance: Link an image or describe your character; if there's anything notable about them at first meeting, put it here!
Brief: A few words to sum up your character, a couple of lines to tell what they're about, whatever you'd like. If you have an info post all ready to go, feel free to link it in addition to your summary!
Choice: Witch or Monster; and for the latter, which one?
Event Plans: Anything specific to this month's event!
General Plans: Any other plans you have for the month! Don't forget to check out the Quest Board, too.
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Although she would also be the type to swoop in and be the hero if he's being pushed around, hmm...
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The scarf thing could be a fun way to reveal This Is A Skeleton to her. I know it puts a visual over them, I'm not sure if the illusions extend to the tactile... She might take the old lady's hand only to discover it's got gloves with claws caps, and discover the skeletal truth a few tags in.