faileas: (Default)
aefenglom log posting account ([personal profile] faileas) wrote in [community profile] dagung2021-06-09 09:48 pm
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Plotting Post: June, Dragon's Graveyard


Plotting Post: June, Dragon's Graveyard

This is the event plotting post for the player plot this month, being run by Skai. The IC event post will go up on June 11th!

Summary:

    With the Cwyld slowly retreating and more of the Wilde becoming open to exploration, more and more Wilders begin reporting mysterious footprints and howls. Then, the first sighting finally comes back from Wilders who just barely managed to escape with their lives. They speak of seeing what could only be described as an enormous undead dragon that attacks anyone that ventures into a huge swath of the now Cwyld-free forest.

    The thing does have the form of a dragon, cobbled together out of ancient bones and wreathed in 'flesh' of fungus and moss, spurting black fungal spores with every step. But the creature is possessed by many centuries-old spirits rather than a single ancient dragon risen from the dead. It cannot be 'killed' in a conventional sense, but although it is very aggressive (especially to Witches), it can be fought against and broken into bits with a concerted effort.

    The spirits can also be communicated with, though their answers are fragmented and wild, in a language so old that it is at times very difficult to understand. Only one thing is a constant in the words they speak: the desecrater.

    With further exploration from PCs and Wilders deeper into the forest, the place that the 'dragon' came from is revealed: The Dragon's Graveyard. The location itself has an aura of solemn decay; no trees grow within the site itself, but some of the half-bleached bones themselves are as huge as trees might be, rising up into the sky from among the moss and ferns. Pieces of a man's body can be found scattered about outside the grave site, and the wreckage of what had been a ritual site he constructed inside.

    Further investigations of his scattered possessions will reveal that he had been a rogue necromancer, fleeing Morgana's control some months ago. He had found his way through the now-cleared forest to an ancient site, a a place where long long ago, dragons once came when their end was near. He tried to harness its power; the attempt was unsuccessful, but the fragments of ancient spirits, crazed by this further desecration, spawned this half-physical and half-spiritual creature. It may be a struggle to investigate properly though, as even weaker spirits will attempt to possess people entering the Graveyard and drive them and their companions out. However, despite their aggression, your characters may find that they actually appreciate attempts to clean up the wreckage of the ritual (and the man) left behind.

    If broken and defeated, or if the spirits are magically compelled to leave the construct, the 'dragon' will eventually re-form in time as the spirits regain power within the Graveyard. There is no physical way to kill the not-quite-dragon, but there are a couple of ways to deal with it.

    One option could be to seal the area, both to prevent further disturbances and to keep the spirits from rampaging, but this would require a group effort, bringing many Witches on the journey through the wilderness. Another might be to appease the spirits with offerings of the things they valued in life, but that comes with its own very literal cost, as many dragons love to hoard rare and valuable items: gold, jewels, feathers from rare forest birds, ornate stone carvings, and so on. Some will only accept items that have great value to their owner, appreciating the value of sacrifice rather than the item alone.

    Either way, something must be done to urge the spirits to fall back to sleep, or whatever final rest that the dragons of old found...


FORMS

Use the form below to plot for this event!
    Player Name: Your name, handle, whatever you'd like!
    Pronouns: Your preferred pronouns.
    Contact: Preferred method of contact - discord, plurk, twitter, PM, ye olde MSN messenger, etc.
    Time zone: Where are you in the world?


    Character Name: Name & username!
    Canon: Exactly as it says.
    Brief: Tell folks a bit about your character! e.g. appearance, whether they're a Witch or Monster, a quick rundown of their personality, etc
    Event Plans: Event-specific plans
    Anything else? Whatever else you want to add, or any handy links such as your CR meme post, Quest plotting, permissions, etc
moustre: (Default)

QUESTIONS

[personal profile] moustre 2021-06-10 05:03 am (UTC)(link)
worldcleansing: (happy; wide smile)

[personal profile] worldcleansing 2021-06-13 12:19 am (UTC)(link)
So, I have two questions regarding possession: how long does the possession last, and are they able to leave the graveyard if they're possessed? Thanks.
grandspark: (Default)

[personal profile] grandspark 2021-06-13 01:44 am (UTC)(link)
Will the spirits show any favor towards fellow Dragons? Less angry, more likely to possess in attempt to warn rather than drive to fear, (attempt to) answer questions more readily? Etc, etc. Anything whatsoever.
adventageous: (007)

COLLEEN | ALICE ELLIOT | SHADOW HEARTS

[personal profile] adventageous 2021-06-10 07:33 pm (UTC)(link)
Player Name: Colleen
Pronouns: she/her
Contact: [plurk.com profile] asondeiru, asondeiru#9009
Time zone: PDT

Character Name: Alice Elliot
Canon: Shadow Hearts

Brief: JRPG exorcist and support mage who is equal parts kind, devout, resolved, and reckless. Has recently re-affirmed her commitment to and love for Aefenglom and Geardagas thanks to helping to cleanse the Cwyldheart and all that.

Event Plans: DID SOMEONE CALL FOR AN EXORCIST TO CLEAN UP SOMEONE ELSE'S SUPERNATURAL FUCK UP??? Because Alice has lots of experience in that kind of thing.

Alice will likely be involved in both investigation and containment, wanting to focus sealing the area first and working to appease the restless spirits thereafter. I'm debating if she should become possessed at some point, given how into the weeds she's going to be (and especially because I'm like 90% sure she can't be possessed in canon, so that'll be new and awful for her). Even if I don't, I'd love to have her help anyone else who ends up with an unwanted spirit hanging out inside of them.

Aside from ~possession~ thread opportunities, Alice will also actively look for a person (or people) to work with throughout the process. Strength in numbers and all that.

Anything else? I'm going to be on a near-total hiatus at the end of the month, so anything I get going will probably require backtagging into July. I wasn't going to bring any of my ladies in, but this is too perfect for Alice to skip with her.
Edited 2021-06-10 19:51 (UTC)
grandspark: (163.)

Aisu | Rude | FFVIIR

[personal profile] grandspark 2021-06-11 07:54 am (UTC)(link)
Player Name: Aisu
Contact: PMs, AisuYoukai on plurk
Time zone: CST

Character Name: Rude
Canon: FFVIIR
Brief: Rude is a Turk--corporate gangster slash bodyguard slash hitman slash mercenary. Or something along those lines. He's tall, handsome, and stoic as they come. He's also a fully turned dragon in Aef.
Event Plans: So basically I want Rude to get involved because it's dragon related. Beyond that, I honestly have no ideas/plans to do anything specific. Rude is a jack-of-all trades type so he could do just about anything. His specialty is fighting though so best bet might be to have him escort others to the site and then bodyguard while helping with the investigation. Up for other shenanigans if they come up, hit me with ideas!
Anything else? Nah.
worldcleansing: (Default)

Lynx | Light Yagami | Death Note

[personal profile] worldcleansing 2021-06-12 01:46 am (UTC)(link)
Player Name: Lynx
Pronouns: She
Contact: wrinklesintimes#2905
Time zone: EST

Character Name: Light Yagami
Canon: Death Note
Brief: Genius Japanese man who thought he was saving the world by becoming a massive mass-killer at home. More chill here, mostly because he doesn't have his tool of choice. Very nice and charming outside of the murder c:
Event Plans: Light's very good at shields so he'll be for sealing the graveyard and will work with other witches for the same. Fellow witches are welcome and are monsters for protection.

Light will also become possessed and said spirit wants to leave the graveyard and have a life again. He'll either be willing to fight or manipulate to get past others, depending on how one or the other is going.
Anything else? If you want to interact with Light but none of this works, let me know. We'll make it happen.
hearthebell: will credit if found (We parked on the beach)

[personal profile] hearthebell 2021-06-12 05:13 am (UTC)(link)
Right here, buddy! L won't let Light go on a mission without him, though we can split them for threads with others as we've done in the past. I'm also down to prioritize a three-way if we want to try to tackle joint CR.

I think that given L's strength in divination he'll be using that to attempt communicating with the spirits. Maybe because they're Bonded that makes it easier for one to latch onto Light?
worldcleansing: (happy; wide smile)

[personal profile] worldcleansing 2021-06-12 07:28 pm (UTC)(link)
Oh, that's a good idea. Thanks L, you're not supposed to invite ghosts into other people's bodies