Entry tags:
TDM: January
- Welcome to
• Reserves Open Today! If you're interested in securing a spot, put one in! We accept applications without reserves too, of course. Reserves will expire three days before the end of the application period, on the 28th.With that taken care of...
• Applications Open The 24th! These will last until the end of the month, the 31st, with the intro log going up on February 1st. The application page can be found here. As a reminder, this will be our last uncapped application round!
• If you have any questions about the game or the world, please refer to the FAQ page; if you still have questions, feel free to ask them! For questions specific to the test drive, please ask them on the appropriate thread.
• For the purposes of the test drive, your character will have access to all magics taught by the Coven if they're a Witch, and as much of their shifted form as you'd like if they're a Monster. Feel free to play around and experiment with each!
• Test drive threads can be used as samples for your applications!
You feel like you're floating. Around you, colors and sounds and smells swirl as if trapped in a whirlpool, vibrancy and hue ever shifting. The more you watch them, the less solid they are; they only become clear out of the corner of your eye. The area around you begins to feel more solid as well, until your feet are on the ground, the wind brushes playfully against your face -
and you know one thing, and one thing alone: this is a dream, and an incredibly realistic one at that.
The Prehistoric Wilde
Thick summer heat hangs heavy over the uninfected landscape like a damp blanket, smothering. The jungle around you is thick and wet, full of the sounds of chittering animals and the high-pitched drone of insects. The flora and fauna are like nothing you've ever seen before, large and alien in colors and shapes, though they bear no signs of the Cwyld. Flowers the size of a man's head and brightly colored in rainbow hues curl their tendrils invitingly, and giant mosquitoes buzz through the air seeking a meal. You can barely see the glow of the twin moons through the thick canopy above. There are no signs of civilization - at least, not the civilization most will be used to; only the distant sound of the river, compelling you to follow its winding path. But will you go forward, or will you go back?
![]() Rumble in the Jungle Making headway through the jungle at night is a chore. The foliage grows thick and the humid heat is oppressive for even those who enjoy the warmth. There are no clear paths here, no easy way through. The canopy of the ancient trees far, far over your head is just as dense, but the faintest moonlight filters through the holes left by the huge leaves in stippling patterns across the musty forest floor. 'Large' seems to be the theme - lining whatever path you pick your way through, there are pitcher plants massive enough to swallow a grown man, with small animals and giant insects being digested down inside the sticky liquid that fills them. The flowers are as big as a man's head, and come in a rainbow of colors, their venomous tendrils curling toward signs of life. The trunks of some of the trees are as thick as houses, and shade the ground beneath them with leaves like umbrellas. The hand-sized mosquitoes thrive in the sticky heat and if not killed first, can make off with a full pint of blood from an unsuspecting person. At some point in your journey, the ground begins to rumble beneath your feet. The farther you go, the longer you walk, the more signs of life become visible: thick, winding trails of crushed foliage, huge, animalistic footprints in the mud. Luckily, to this world, you are small and insignificant, and may escape the notice of the local Monsters - the massive, prehistoric ancestors of today's Monsters. They seem like giants, colossal Titanoboa Nagas with hollow fangs like swords, towering Fauns with the lower halves of mammoths, sabertooth Turnskins, pterodactyl Harpies with leathery wings. Even the parts of them that resemble humans (and they have far fewer human-like parts than their modern counterparts) are larger than any actual human being. They operate primarily on instinct, made even stronger by the full moons above, and perceive the strange new creatures as threats - or food. Sticking to the river seems safest - at least until you run into megalodon Merrow, singing an alien, but alluring, song to draw in prey, or the apex predator of this prehistoric world - Dragons, bigger and scalier than the ones Mirrorbound may know, stopped to drink at the river. All other Monsters flee from the huge reptiles, lest they become food themselves. Luckily you can defend yourself with your new abilities, or your neat changes - you're small, but not totally helpless. Interesting to note... while all other Monster types are represented, there are no Fae or Chimeras in the Wilde here, and the Vampires are more like huge bat-monsters that traverse the jungle on all fours than humanoid bloodsuckers. |
![]() The Natives Going backward, away from the distant sounds of the sea and against the current of the river, leads you through dense jungle. How long have you traversed the landscape? Hours? Days? Time passes funny in dreams. Eventually the trees thin out, grow taller and less leafy, and the air becomes drier. Instead of loamy soil beneath your feet, you start to feel rocky, harder earth, and spot outcroppings of stone. The sun begins to rise, which makes it easier to spot people on the horizon, a little settlement coming to life in the morning, nestled where the river forks into two. They're much hardier than the familiar people of Aefenglom, sunburned and dressed in natural, rough fabrics. Their homes, if one can call them that, are shoddy little structures made of sticks and leaves and mud, pressed up against the sturdiness of the stone formations. And, when they spot strangers approaching their village, they scramble for their weapons - crude clubs, stone axes, even just large rocks snatched up off the ground. The translation magic works on them, thankfully. Their speech is halted and simple, but they get their point across. Tell them who you are, or they'll beat your brains in. Monsters might get their brains beat in anyway if they aren't careful, even though they're much smaller than the Monsters these humans are used to. And Witches? May the gods help you if you use magic in front of these terrified, unevolved people, lest they mistake you for a Fae (the word is whispered with fear and revulsion in their voices) and swarm you with simple iron tools. If you're an actual Fae, an obvious Fae? They'll whisk their children into their huts protectively and then run you right out of the village. Violently. The truly observant, or those who can see through illusions, among you may notice something strange, though. Some Fae actually seem to live among them, heavily cloaked in natural illusions, with the primitive humans none the wiser. There are just a few, but all of them look young, twelve or thirteen at the oldest, and they are all scared of their secret coming to light. Fae who get caught tend to be burned at the stake around here. |
![]() The Invaders Perhaps you chose to go forward, with the current and toward the distant sound of ocean waves, where the river pours into the sea. More long-time residents of Aefenglom may notice that the shoreline is familiarly-shaped, but wider, bigger, not yet worn down by thousands of years of erosion. There is no bustling Harbor, only the waves crashing on the rocks, small islands dotting the water near the shore. There is no Bright Wall - there is no city, even, only an expanse of beach transitioning gently into an idyllic grove dotted with gauzy, pointed tents, and a beautiful, gilded ship half sunk into the sandy earth. It seems safer than the jungle, at first - until you notice all the Fae. They're more insectoid than the ones many are familiar with, with big, glittering eyes and either bright, jewel-toned wings like dragonflies or butterflies, or delicate, leafy wings in greens and browns. They're also taller than modern, lesser Fae, though not by much, and they're thin and angular, standing on spindly limbs that barely seem able to hold them. Characters receive a warmer welcome here, by the band of true Fae that have made their camp in the grove, though the alien-looking beings have a tendency to treat them like toys, children, or both, cooing over their sizes and their magic. "Look at the little Monsters! Aren't they cute!" "We should make some of our own! And oh, the little humans have magic! Delightful!" It's hard to have a conversation with one - they're condescending at best, and at worst, flit off to another entertainment out of boredom while you're mid-sentence. And entertainments abound in their camp. They're served and tended to like emperors by collared humans - adults and young adults do the heavy labor, including pulling grand little chariots for transportation, though there are some highly-supervised human children running about fetching drinks and fanning their Fae masters with palm leaves. Farther out, a large, deep pit has been dug out of the earth, ringed by a waist-high barrier of logs, a few Fae gathering at the barrier and leaning over, talking in conversational, happy voices. Down below, Chimera gladiators fight for their amusement, while the Fae keep up running commentary, discussing each warrior's chances, new breeding prospects, interesting crossbreeds their fellows have come up with ("She's trying an Arachne and a Turnskin together, how delightful!"). Trying to disrupt the proceedings will only result in the Fae turning their magic on you - illusions and curses, nasty little tricks. Sit down, silly little ones! The fight is just getting good! Or maybe... Maybe they'll toss you into the pit to see what your chances are in battle. |




Sylvain Jose Gautier | Fire Emblem: Three Houses | Witch
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But she'd thought she heard... a voice? It sounded so human to her and she's never been one to abandon someone in need. It overrules her flight instinct and she finds herself going towards the sound. It takes her some time-- she's hardly suited for this sort of terrain and she has to be careful to not run into anything else along the way,
As for Sylvain? From the brush, some sort of winged creature begins to stir. The closer Sylvain gets to it, the more agitated it becomes until it flies out--
And there's a sound in the air, fast and high pitched as an arrow from Sakura's bow pierces right through it its wings, pinning it to a tree for now. If Sylvain follows the path of the arrow, he'll see Sakura, bow at the ready and looking... well, very surprised. She hit it? She actually made the hit?! As cool as it was, when she speaks, it's uncertain and anxious,)
A-are you alright?
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Mostly so it stops making noise, so its thrashing and screeching doesn't alert something bigger to their - because by now it's very obvious someone else is present - location.]
Heh, thanks to you.
[He responds before turning to face her, and when he does, he seems to relax a bit; the tension of battle-instinct draining from his shoulders, even if he is still holding his lance tightly enough that a trained eye would see it's just as ready to be used again as her bow is.
He offers her a bright smile, though, at least - or as close to one as he can manage, considering the heat and humidity.]
Are you? What's a lovely young lady doing out somewhere like this? Ah... other than making sure I don't go meet the Goddess just yet, that is.
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Her eyes widen at the... compliment(?) and she can feel her cheeks becoming warmer than they already are. It's hard to tell when dealing with strangers. )
I am. ( Fine? Not really, if she's being honest but she settles for the polite answer instead. ) I-I thought I heard fighting so I came to help j-just in case...
( She studies him carefully. His armor and appearance reminds her of someone she might run into in Nohr but.... not quite. Not that she's an expert or anything! But she's fought enough Nohrian soldiers to just be able to tell. Besides that, someone wearing armor in a jungle like this...? )
Uhm... are you, maybe... dreaming, too?
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...Sylvain?
[She makes no move closer, merely scratches at her cheek with one hand, lips quirked in a wry smile. Either he will be as he was in her recollection...or he'll be from another world, as Lorenz had been. Regardless it's not as though she wants to get terribly close and startle him, given his state of undress.]
I think there are merrow lurking in the water. I would advise caution, lest they decide to make a meal of you.
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What he does know is this: she's too far away to effectively surprise her by weapon or magic. The sand would prove disadvantageous for either of them to move or fight in. As far as he can tell, they're both alone, though with her back to the jungle, there's an element of mystery there - any of either of their allies could emerge from behind her, but he does not hold any assumption that he could survive a solid hit from Aymir without the time to put his armor back on.
So it might be a stretch to call this even footing, but... it's not the sort of footing that he wants to fight in - and he hopes her own assessments will turn out much the same.
(Though her warning is heeded, at least - he steps out of the water to toss the Lance of Ruin into the sand with his armor; a theatrical show of peace more than an acknowledgement that her advice in this instance might be worth listening to.)]
Edelgard.
[And to say his attitude has gone cold is an understatement, to say the least.]
Can't say I saw much for you to conquer back in that jungle.
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So it's to be this way, then? she thinks to herself.
With a shrug, she mirrors the gesture, letting Aymr drop behind her and plant itself into the soft sand at the tree line. The swordbelt she's taken to wearing here in Aefenglom falls as well, leaving her unarmed save the gauntlets, a thing she will not remove for anyone. Surprisingly steady strides carry her forward, keeping a reasonable distance but not showing a dram of fear.]
Conquest was never my goal, in this dream or in the waking world.
[She lets that statement hang there for a silent moment before going on in a quiet voice, utterly devoid of malice. Her tone is not quite ice, but it is much less warm than it would have been, his words having made her emotions bubble up closer to the surface.]
Have you discovered where we are, yet?
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...and tripping over a rock...
...and landing on the ground.
Hard.
Bernadetta whimpers a little as she fumbles to try and find one of her arrows. Her bow is in her hand but she needs arrows!]
D-d-don't kill me! I'll shoot!
[...hopefully.
She probably should see who it is first. But she's startled.]
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She should be dead already, honestly, so it's more than a little disorienting to hear and see Bernadetta here.
He... kind of has to wonder if the heat is getting to him and making him hallucinate, but... of all hallucinations, why her?
...Why not her, for that matter.]
Bernadetta? Don't shoot, it's Sylvain.
[...Said while still not lowering the lance. Sorry not sorry.]
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[Wait. She does know that lance. And the voice with it! Slowly, she looks through the bush she's in to see that it really is Sylvain.
And he's still pointing the lance at her!
Cue the squeak that follows.]
You're going to kill me! I'm too young to die!
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Invaders
But going into the water? Hell no she's not that desperate to cool down. Even when they'd reached the ocean's clear waters she'd only gone to her ankles. And this water was murky. So she stays on the muddy bank.]
This seems like a bad idea...
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[Huh. Maybe it does. Maybe she knows better than he does about the nature of the ocean, but in his experience, the more clear the water, the more danger lurked beneath.
But those were icy springs, high in frigid mountains, where clear waters meant an utter lack of life, and murkier depths were safer, to an extent.
Regardless, he steps a little further out of the water at least, because she might well be right.]
You wouldn't happen to know where we are, would you?
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[Very causally saying that. She's seen a lot of people get eaten, never by a fish though.
And its small, but a wave ripples along the water from down stream.]
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rumble
A blue woman, who notices a weapon being leveled at her and is quick to throw her hands up in the universal sign of surrender.
And quickly mutters to herself.]
What was it that those aliens in those movies said-- Uh, I uh, come in peace?
[But. Does she?
Well, she doesn't really want a fight, at least.]
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Blue?
Why is she blue?
That alone - without the universal sign of surrender or the attempt at a movie reference - is enough to get him to lower his lance significantly. It's not put away, and he could probably bring it up in a moment if necessary, but for now?
Well, he's pretty sure the heat finally got to him and he's hallucinating.]
You're blue.
[Yes, thank you, Sylvain, way to state the obvious.]
I've lost it, haven't I?
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[She knows she's blue.]
What is it with humans and pointing out my colour? Which, for the record, is a perfectly fine colour?
[Is she snippy now? A little bit. It's kind of insulting to have people point out your colour!]
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1.
Quicker than the time it takes to blink, Felix snags the handle of the Lance of Ruin, gripping it tightly in case Sylvain fails to recognize him in the dark and decides to bring it down on his skull. In doing so he steps out of the cover of the brush, eyes reflecting the ruddy light of the relic strangely at just the right angle, before he stands up a little straighter and they fade to bright gold. ]
Watch where you're pointing that thing!
[ It's clear that Felix, unlike Sylvain, has decided to strip off most of his outerwear to escape the sweltering heat, mosquitoes or no. His eyes flick to one side, frowning at something imperceptible. ]
You need to put the lance away.
[ A moment later, it becomes obvious where Felix's eyes are directed, as more audible buzzing reaches human earshot and another of the massive insects whizzes into their space. Felix wastes no time bringing his free fist down on it like the second it's in reach, earning a wet crunch and hammering the thing straight to the ground. ]
The light is just attracting more of them. [ Shaking his hand to try and shed some of the insect gore on his knuckles, he turns, hissing at Sylvain.] What do you think you're doing, crashing around out here in the dark? It's not safe.
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So he thinks on his feet - lets go with one hand, so magefire can crackle in his palm, but... it feels strange, like it might not work properly if he fires off a spell, but if it's all he has--
Felix's voice reaches him before he attempts it, at least, thank the Goddess.]
Felix? How long have you been here?
[Sure, he was at a disadvantage, being armored, in regards to hearing his approach, but this was way too quick even for him, and the odd glint in his eyes wasn't lost on him, either.
Just like how it's very clear that his friend is sensing the presence of Things before he can - and he's supposed to be the perceptive one, here. It's a little unsettling, but... well, for now he'll chalk his own dulled reaction time up to the heat, and file the differences in Felix under something to ask him about once they're a little safer.
If that's even a possibility.]
What, am I supposed to just sit somewhere and wait for dawn? Come on, Felix, that's not safe, either.
[Regardless, he does put the Lance away, and true to form - the damn thing did seem to have more of a mind of its own than most relics - the light... dims. It doesn't dissipate entirely, and it keeps twitching and chittering, but that, too, is lessened compared to when it's held in hand.]
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[ He watches Sylvain intently, not satisfied until the Lance is put away completely and the light fades, shrouding them in close to darkness. Only then does some of the wire-tight tension etched into every line of his body ease away, shoulders dropping and hands settling at his waist.
Even without the extra light, Felix can see just fine, and he gives Sylvain a quick once-over just to make sure all his limbs are in their right places. He doesn't smell any blood. Just sweat, and a lot of it, which makes him wrinkle his nose in disgust. Damn this heat. ]
I've been here for hours. Or... a day, perhaps. Time passes strangely here.
[ He ghosts a hand over his own forehead, mopping some of the sweat away, and then jerks his head to his right and starts off into the brush. He has shelter not far from here. It'll be safer than wandering around in the dark. ]
Are you hurt at all?
[ Just double-checking. Just in case. Felix won't say he's relieved to see Sylvain, the most familiar face he's run into in this dreamscape, but it's there in the way he's fussing ( if snappishly) over his safety. ]
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[If only the Gauntier boy—nevermind that they were practically the same age—called out an moment earlier, then he wouldn't be so unprepared. Hubert's features narrow in disappointment.]
Just who I wanted to see.
[His voice drips with sarcasm. But otherwise, Hubert doesn't move an inch—he didn't dare to until he knew whether or not this Sylvain was like Lorenz, with a different history of events.]
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So it really goes without saying that he stays on guard, eyes narrowing as he makes sure to occasionally glance to the mage's hands as they speak.]
Can't say I feel the same.
[Maybe in a more... peaceful... scenario he'd bat the sarcasm back in equal measure. Maybe if he hadn't been anticipating an exchange similar to this the next day, he'd be more willing to entertain a... not friendly, but certainly less hostile rapport.]
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Sylvain...
[There is something distinctly apologetic in her tone.
First Felix and now him. But Felix is someone she doesn't know very well. Sylvain on the other hand was always very kind to her. Kind enough that she considers him a friend. And she's ashamed to admit that she's glad to see him. How terrible of her. He doesn't deserve to get sucked into this awful place.]
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[There's usually something apologetic in her tone, and despite not having seen her in person in years - unfortunately - it's still all too recognizable.
So, of course he puts away his weapon immediately, closes the distance between them... and stops just short before touching, before putting his hands on her shoulders.
She looks so young. Like she had before Edelgard had turned against all of them and started the war... Something is... very not right, here, but at least there is some strength in numbers, and at least she won't have to face all this jungle nonsense alone.]
Are you alright?
Gosh I am so sorry he's the one getting all of this.
oh no marianne baby... never be sorry he's a big boy he can handle it
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Not that he loathed Sylvain. Far from it; he merely loathed the fact that he was liable to have to defend himself once again.]
A friend, I hope.
[He called in reply, stepping into the open with his hands held up in a non-threatening gesture.]
Sylvain. I would say that it's good to see you, but little is actually good in this dreadful forest.
[He hated the humidity, too. Sweat dampened his brow, soaked the carefully selected linens he wore. It was ghastly.]
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Well.
At least this time he seems to be the only one brandishing a weapon. One which he quickly lowers once Lorenz reveals himself from the trees.]
You shouldn't be here.
[...Well. That sure is his eloquence failing him, isn't it? Blame the heat, the slight delirium it brings, blame the high stress of being somewhere very new and very unfamiliar and very, very dangerous, blame whatever you like, but whatever it is, it currently has Sylvain staring Lorenz down like he's looking at a ghost.
...At least the shock has him slowly lowering his lance.]
Is this actually a dream, or have I died as well?
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