moustre: (Default)
moustre ([personal profile] moustre) wrote in [community profile] dagung2020-01-17 02:00 pm
Entry tags:

TDM: January

Test Drive: January

    Welcome to [community profile] aefenglom's test drive! All threads can be considered game canon, should you choose to do so; regardless of if you pick specific threads to remain canon to the game, the prompts and test drive itself will be. This will be touched on later in-game, so it's fairly important to note! Aside from that, here are some quick reminders:

    Reserves Open Today! If you're interested in securing a spot, put one in! We accept applications without reserves too, of course. Reserves will expire three days before the end of the application period, on the 28th.
    Applications Open The 24th! These will last until the end of the month, the 31st, with the intro log going up on February 1st. The application page can be found here. As a reminder, this will be our last uncapped application round!
    • If you have any questions about the game or the world, please refer to the FAQ page; if you still have questions, feel free to ask them! For questions specific to the test drive, please ask them on the appropriate thread.
    • For the purposes of the test drive, your character will have access to all magics taught by the Coven if they're a Witch, and as much of their shifted form as you'd like if they're a Monster. Feel free to play around and experiment with each!
    • Test drive threads can be used as samples for your applications!

    With that taken care of...



You feel like you're floating. Around you, colors and sounds and smells swirl as if trapped in a whirlpool, vibrancy and hue ever shifting. The more you watch them, the less solid they are; they only become clear out of the corner of your eye. The area around you begins to feel more solid as well, until your feet are on the ground, the wind brushes playfully against your face -

and you know one thing, and one thing alone: this is a dream, and an incredibly realistic one at that.


The Prehistoric Wilde

Thick summer heat hangs heavy over the uninfected landscape like a damp blanket, smothering. The jungle around you is thick and wet, full of the sounds of chittering animals and the high-pitched drone of insects. The flora and fauna are like nothing you've ever seen before, large and alien in colors and shapes, though they bear no signs of the Cwyld. Flowers the size of a man's head and brightly colored in rainbow hues curl their tendrils invitingly, and giant mosquitoes buzz through the air seeking a meal. You can barely see the glow of the twin moons through the thick canopy above. There are no signs of civilization - at least, not the civilization most will be used to; only the distant sound of the river, compelling you to follow its winding path. But will you go forward, or will you go back?



Rumble in the Jungle
Making headway through the jungle at night is a chore. The foliage grows thick and the humid heat is oppressive for even those who enjoy the warmth. There are no clear paths here, no easy way through. The canopy of the ancient trees far, far over your head is just as dense, but the faintest moonlight filters through the holes left by the huge leaves in stippling patterns across the musty forest floor. 'Large' seems to be the theme - lining whatever path you pick your way through, there are pitcher plants massive enough to swallow a grown man, with small animals and giant insects being digested down inside the sticky liquid that fills them. The flowers are as big as a man's head, and come in a rainbow of colors, their venomous tendrils curling toward signs of life. The trunks of some of the trees are as thick as houses, and shade the ground beneath them with leaves like umbrellas. The hand-sized mosquitoes thrive in the sticky heat and if not killed first, can make off with a full pint of blood from an unsuspecting person.

At some point in your journey, the ground begins to rumble beneath your feet. The farther you go, the longer you walk, the more signs of life become visible: thick, winding trails of crushed foliage, huge, animalistic footprints in the mud. Luckily, to this world, you are small and insignificant, and may escape the notice of the local Monsters - the massive, prehistoric ancestors of today's Monsters.

They seem like giants, colossal Titanoboa Nagas with hollow fangs like swords, towering Fauns with the lower halves of mammoths, sabertooth Turnskins, pterodactyl Harpies with leathery wings. Even the parts of them that resemble humans (and they have far fewer human-like parts than their modern counterparts) are larger than any actual human being. They operate primarily on instinct, made even stronger by the full moons above, and perceive the strange new creatures as threats - or food.

Sticking to the river seems safest - at least until you run into megalodon Merrow, singing an alien, but alluring, song to draw in prey, or the apex predator of this prehistoric world - Dragons, bigger and scalier than the ones Mirrorbound may know, stopped to drink at the river. All other Monsters flee from the huge reptiles, lest they become food themselves. Luckily you can defend yourself with your new abilities, or your neat changes - you're small, but not totally helpless.

Interesting to note... while all other Monster types are represented, there are no Fae or Chimeras in the Wilde here, and the Vampires are more like huge bat-monsters that traverse the jungle on all fours than humanoid bloodsuckers.


The Natives
Going backward, away from the distant sounds of the sea and against the current of the river, leads you through dense jungle. How long have you traversed the landscape? Hours? Days? Time passes funny in dreams. Eventually the trees thin out, grow taller and less leafy, and the air becomes drier. Instead of loamy soil beneath your feet, you start to feel rocky, harder earth, and spot outcroppings of stone. The sun begins to rise, which makes it easier to spot people on the horizon, a little settlement coming to life in the morning, nestled where the river forks into two.

They're much hardier than the familiar people of Aefenglom, sunburned and dressed in natural, rough fabrics. Their homes, if one can call them that, are shoddy little structures made of sticks and leaves and mud, pressed up against the sturdiness of the stone formations. And, when they spot strangers approaching their village, they scramble for their weapons - crude clubs, stone axes, even just large rocks snatched up off the ground.

The translation magic works on them, thankfully. Their speech is halted and simple, but they get their point across. Tell them who you are, or they'll beat your brains in. Monsters might get their brains beat in anyway if they aren't careful, even though they're much smaller than the Monsters these humans are used to. And Witches? May the gods help you if you use magic in front of these terrified, unevolved people, lest they mistake you for a Fae (the word is whispered with fear and revulsion in their voices) and swarm you with simple iron tools. If you're an actual Fae, an obvious Fae? They'll whisk their children into their huts protectively and then run you right out of the village. Violently.

The truly observant, or those who can see through illusions, among you may notice something strange, though. Some Fae actually seem to live among them, heavily cloaked in natural illusions, with the primitive humans none the wiser. There are just a few, but all of them look young, twelve or thirteen at the oldest, and they are all scared of their secret coming to light. Fae who get caught tend to be burned at the stake around here.


The Invaders
Perhaps you chose to go forward, with the current and toward the distant sound of ocean waves, where the river pours into the sea. More long-time residents of Aefenglom may notice that the shoreline is familiarly-shaped, but wider, bigger, not yet worn down by thousands of years of erosion. There is no bustling Harbor, only the waves crashing on the rocks, small islands dotting the water near the shore. There is no Bright Wall - there is no city, even, only an expanse of beach transitioning gently into an idyllic grove dotted with gauzy, pointed tents, and a beautiful, gilded ship half sunk into the sandy earth.

It seems safer than the jungle, at first - until you notice all the Fae. They're more insectoid than the ones many are familiar with, with big, glittering eyes and either bright, jewel-toned wings like dragonflies or butterflies, or delicate, leafy wings in greens and browns. They're also taller than modern, lesser Fae, though not by much, and they're thin and angular, standing on spindly limbs that barely seem able to hold them.

Characters receive a warmer welcome here, by the band of true Fae that have made their camp in the grove, though the alien-looking beings have a tendency to treat them like toys, children, or both, cooing over their sizes and their magic.
"Look at the little Monsters! Aren't they cute!"
"We should make some of our own! And oh, the little humans have magic! Delightful!"

It's hard to have a conversation with one - they're condescending at best, and at worst, flit off to another entertainment out of boredom while you're mid-sentence.

And entertainments abound in their camp. They're served and tended to like emperors by collared humans - adults and young adults do the heavy labor, including pulling grand little chariots for transportation, though there are some highly-supervised human children running about fetching drinks and fanning their Fae masters with palm leaves.

Farther out, a large, deep pit has been dug out of the earth, ringed by a waist-high barrier of logs, a few Fae gathering at the barrier and leaning over, talking in conversational, happy voices. Down below, Chimera gladiators fight for their amusement, while the Fae keep up running commentary, discussing each warrior's chances, new breeding prospects, interesting crossbreeds their fellows have come up with ("She's trying an Arachne and a Turnskin together, how delightful!"). Trying to disrupt the proceedings will only result in the Fae turning their magic on you - illusions and curses, nasty little tricks. Sit down, silly little ones! The fight is just getting good! Or maybe... Maybe they'll toss you into the pit to see what your chances are in battle.

foundfamilies: (I really want to thank you)

[personal profile] foundfamilies 2020-01-17 08:21 pm (UTC)(link)
In The Invaders, are there any collared humans who look like they’re on a break or at least not quite as occupied? If one attempts to talk to one of the collared humans, either a less busy one if available or one who is busy if that’s all you’ve got, what sort of response might a character get, from both the humans and the fae? Thank you!

Edit: In The Natives, would it be reasonable for some children in the village to react to a strange child wandering through in either a positive (looping her into some game like throwing stones to knock rocks off other rocks, or maybe a chunk of wood if we’re being creative) or negative fashion (get off our turf, outsider)? Or would their parents be too wary to let their children get near a stranger, even a young one?
Edited 2020-01-17 20:40 (UTC)
mensrea: (Default)

[personal profile] mensrea 2020-01-17 08:37 pm (UTC)(link)
Stiles canonically experiences specific effects while lucid dreaming, such as extra fingers and the alexia disorder (he can't read). Can he experience those on-and-off here, just to help hammer home that he’s dreaming? Granted, I understand there won't be much (if any) material for him to read in this setting haha
sneaksweet: (lemonhead)

Juza Hyodo | A3! | Turnskin

[personal profile] sneaksweet 2020-01-17 08:46 pm (UTC)(link)
I. Rumble

[It's not the first time he's had weird dreams, but it's the first time he's felt so lucid during one. None of these monsters are familiar to him. They're all huge and for the first time he actually feels quite small.

Just sitting here forever isn't really an option for him. He'll start walking along the river, guard up. Yet when he hears that alien song near the river he takes a cautious step towards it.]


's a bad idea...

[But he can't help mumbling that to himself.]

II. Invaders

[Turns out he's not cool with weird monsters just sitting around and making other dudes fight in the middle of a pit. They're people aren't they? Even if they don't really look the way anybody would expect a person to look.

He sat there uncomfortably watching the show being put on below for a good few minutes... until he finally couldn't take it anymore and turned to one of the fae, trying to get them to stop the fight.

And immediately he was pushed into the pit, flat on his back and wincing as he gets up.]


Dammnit. [He turns to whoever else is in the pit.] Hey, I don't wanna fight if you don't.
Edited 2020-01-17 20:47 (UTC)
mensrea: (Default)

[personal profile] mensrea 2020-01-17 08:50 pm (UTC)(link)
Awesome. Thank you! c:
foundfamilies: (for all you've done)

[personal profile] foundfamilies 2020-01-17 08:52 pm (UTC)(link)
Excellent. Thank you very much!
stopfen: (Default)

[personal profile] stopfen 2020-01-17 08:58 pm (UTC)(link)
How would the NPC fae(both village kiddo fae and the jungle ones) react to player character fae?
recklessbelief: (06)

regarding the plant life!

[personal profile] recklessbelief 2020-01-17 09:41 pm (UTC)(link)
the prompt mentions that the plants are venomous. what sort of effects might one experience if they were to come into contact with them? additionally, would the plants actually attempt harm or would it be a case of someone would have to accidentally touch them (or just be too dumb curious to stay away)?
lucubrates: (Default)

[personal profile] lucubrates 2020-01-17 09:42 pm (UTC)(link)
A couple questions about the pit!

1) Is there a way to cause destruction to it in order to escape?
2) If a character wins their fight, are they just removed from it?
3) On the other hand, what about a draw? How is that handled?
arturiarex: (Default)

Saber | Fate/Zero | Witch

[personal profile] arturiarex 2020-01-17 09:46 pm (UTC)(link)
I. Here There Be Dragons

[ A sticky, sweaty, hot jungle is honestly the last place Saber expected to find herself after the end of the Grail War. She was sure she'd be dead or returned back to her own time to wait, suspended, for another summoning. Instead, she's here, with no sign of a magi to have summoned her and struggling through the undergrowth and mud with a cool determination. The skirts of her outfit drag a little and get caught on undergrowth, but she keeps on. And despite the heat, at least her armor and the full-body covering keeps the mosquitoes from taking her blood - and she's quick enough to swat them away when they for her neck or face.

It's still not pleasant. And she finds herself wondering what this place is and why she doesn't have appropriate knowledge. If this is a Grail War, why was there no summoner? And why doesn't she understand anything about this world?

She's found her way down to the riverbank, where the going is easier, and because she needs to cool down. She bends down to retrieve a handful of water and takes a drink of the cool water before she notices the massive form about fifty yards downstream.

Woops.

She slowly slides to her feet, hand falling to the hilt of her sword as the massive creature looks up and notices her - and anyone she's with and opens its mouth to roar. They look like snacks, apparently.
]

Prepare yourself.

[ Looks like she's going to fight. Welp. ]

II. Strangers in a Strange Land

[ Saber opts to go in-land; maybe it's a bit counter-intuitive, but she's following the river, trying to find people. And she does find them. Suspicious, probing people in primitive clothing. Saber watches them for a moment - it looks like a small village and if it weren't for the much more primitive clothing and surroundings, she feels like it wouldn't be too out of place in her old country. People scratching a living out of the bare earth and doing their best to just survive.

Saber shifts her weight and then draws herself up to her full height, glancing at the companions she's picked up along the way. This whole affair still feels like a strange, very lucid dream and she isn't so sure that's wrong.
]

Shall we approach...?

Wildcard

[ Choose your own! ]
redeemed: (uh.)

arthur morgan | RDR2 | witch

[personal profile] redeemed 2020-01-17 09:51 pm (UTC)(link)
rumble in the jungle;
[ This isn't any sort of dream that Arthur was expecting. The sudden change from sunrise back to night is weird, and he sort of wishes he had grabbed his guns from his saddle, except he supposes that wouldn't have mattered; it's a dream, do you get to keep your thinks in a dream?

They do, apparently, allow giant plants and monsters in dreams, though. Arthur keeps a wide berth from anything that looks like it's got the capabilities of eating him, sticking below trees that aren't being strangled by vines and pausing to make sure that there's noises coming from small birds around him every couple of feet. He turns right the fuck around in a different direction when he comes across the massive web of an Arachne, and does the same when he finds the shed skin of a Naga. He doesn't know how fresh those are and he doesn't rightly want to stick around to find out, thank you.

At some point, he ends up near the river. It's not where he wants to be either, with the distant song of the Merrow, but he's thirsty; he's gotta risk it at some point. Arthur's just lifted himself back up from quickly slurping some water down with his hands only to pause, staring across the river and meeting the gaze of a Faun that mostly some sort of massive deer. Arthur stays still for a long moment like a frozen rabbit before one booted foot slides in the mud and he swears, sparks suddenly bursting from his fingertips. The Faun vanishes, and Arthur, once he's not fallen face-first in the riverbank, sputters. ]


What in the goddamn Hell was that?

the natives;
[ The little homes may be more prehistoric than even Arthur is used to, but they're familiar, in a way. Arthur's been the strange white man among people with every reason to hate him more than once, and he raises his hands to show that he's not armed and, somehow, manages to communicate with them; he's no threat, just a lost man looking for some shelter. The settlement lets him in, and a little while later Arthur can be found learning what he can from them - practical information mostly, like not to follow the songs of the Merrow. He can also be found partaking in an offered meal of meat and berries by a fire, or making a stone knife. ]

Definitely had worse hospitality before, [ he'll chuckle, looking at the people around him fondly. ]

the invaders;
[ Damn his foolhardy nature! Arthur's found the Fae after hearing stories of them back at the settlement, and there's not a wink of good humor in him. They treat the other dreams like pets, they're slavers, and they're- well he's not sure what they're doing with the dang monsters of this world, but it looks like they're breeding them together, and that sounds horrifying. Arthur's trying to behave - honest, he is - but damn, he misses his guns. All he's got is his stone knife and apparently some sparkles when something surprises him, and the damn tall-ass, spindly-legged, fairytale-creatures have magic. He can just hear Sean going on about the Fae now and telling him not to mess with them, and yet...

And so Arthur scowls, tucking his chin to his chest, and watches. ]


Buncha no-good, holier-than-thou...

wildcard;
restorefromsave: (Are all made of gold)

Sion Saiguuji | Di[e]ce | I haven't decided don't look at me

[personal profile] restorefromsave 2020-01-17 10:03 pm (UTC)(link)
[You know what is absolutely awesome when hanging out in a new world you've just arrived in after a lot of information you are still processing about what in the fuck is even happening?

Wild dreams. That's what is great. Dreams so realistic they might as well be real.]

1. Jungle Fun

[This might be a dream but Sion's never been in a jungle and he's pretty sure he'd never dream up a jungle with carnivorous plants bigger than he is. So he's a little annoyed. Slightly pissed. As he kicks away a plant tendril and ducks around some foliage to hide from a passing mosquito the size of his hand.

And perhaps walks right into you? He's well adept at keeping his senses alert for others in a city and even the countryside but the jungle is... Disorienting, to say the least. Either way the sudden realization he's not alone is startling.]

...!

2. Entertainment

[The fae seem capricious and vaguely threatening in their merry indifference as much as in their merry interest and when you are finally left along from being prodded and cooed at this tall teenager motions you over surreptitiously.]

I must ask if you know what is going on.

3. Fight fight fight

[Well, he's tried to be cautious but he's been shoved in the ring and so have you. It doesn't seem like weapons have been provided so it's just going to be a good old brawl unless you can convince him not to.]

Anything to say before we begin?
evanescent: (liv.)

aerith gainsborough | final fantasy vii | witch

[personal profile] evanescent 2020-01-17 10:05 pm (UTC)(link)
sprays single solitary mosquito with entire can of bugspray: tell your friends (rumble)

[The air is heavy, oppressive, and so dense and humid that Aerith has resorted to pulling her hair back and away from where it stuck damp, against her back and neck. This does not make the air any less unpleasant, but it helps a little.

This new magic in this new world is strange and fickle, has a slippery capriciousness that she has trouble with, but she manages to get flame to sputter to life in her palms, which comes in handy when it came to navigating the winding paths of foliage in the dark. It also comes in handy when a huge, buzzing mosquito rushes directly at her face, the resonant hum of it loud enough to make her teeth chatter in her skull.

Aerith, who is not easily cowed, shrieks. And the flame in her hands becomes a proper ball of fire that she launches at the bug in a panic. The mosquito twists in the flame, agonized, then lands with a dull thump at her feet, the spindly legs twitching even as the smoking carcass begins to cool.

She bends over, hands on her knees, trying to get her heart rate to return to normal. But she barely has the time to relax when she feels the ground tremble beneath her feet, and wobbles in place before an exasperated and quiet,]


Oh, come on, [escapes her.

She hightails it to a nearby bush, but surely her little magic display (and the screaming), hasn't escaped the notice of the local and unreasonably giant fauna. Hopefully someone's around to help her out!

Hopefully.]


dire dire docks (rumble...2!)

[Though the heat has sent her hair into frizzy disarray, and she's spent the greater portion of the morning killing mosquitoes (which, despite her love of nature, she has developed a great distaste of), her eyes are bright and alert as she takes in the scenery now in the sunlight. It had been made shadowy and ominous in the night, but here and now she finds it beautiful, despite its dangers, and seems to be all unspent energy — every second her gaze turns this way, that way, she points out a plant she has not seen before or a spray of enormous, vividly colored flowers, and when she catches sight of the river proper, she gasps in delighted wonder.

Something else catches her attention though, and she frowns, thoughtful, tilting her head just so.]


Do you hear that...? It's beautiful...

[It's music, naturally, but she doesn't even wait for an answer before making her way forward.

She needs a child leash or something.]


meet me in the pit (invaders)

[Between visiting that tense and quiet village, and meeting the (condescending) Fae, it hadn't taken Aerith long to figure out what was going on, even with the reticence of the poor collared humans who seemed force to answer to the whims of their masters. So naturally, she'd said something about it. Many somethings, actually, and while the Fae had first thought her prattling amusing, it didn't take long for her to rub someone the wrong way, and so...]

Would you let go of me —! You can't just treat these people like this, I don't care who you are — oof!

[She's tossed bodily into the arena, and lands, uncomfortably, on her stomach. For a moment she lies there, blowing a bang out of her face in open irritation, and with a groan, straightens up to regard her opponent.

She is not intimidating even on a good day, but there's a stubborn set to her jaw and an expression on her face that seems to indicate that, even with this, she's ready to throw hands.

But first, she ventures, softly:]


... Do you really want to fight for their entertainment? They're a bunch of jerks.

(wildcard)

[None of these options appeal to you? Well, wildcard it on up!]
Edited 2020-01-17 22:10 (UTC)
loverboi: (ciDHI4r)

lance / voltron / merrow

[personal profile] loverboi 2020-01-17 10:07 pm (UTC)(link)
a. rumble in the jungle
[ lance has dreamt of running away from monsters before. it's really nothing new, considering that his adventures as a paladin in space have led to meeting some very interesting creatures. but this? being chased down by a sabertooth while also dealing with webbed fingers and toes? yeah, this is the weirdest stress dream he's ever had.

he's definitely running for his life. this sabertooth turnskin is either very hungry or very territorial -- or perhaps both -- and lance was the unlucky guy who pushed its buttons. it's running after lance, and it's running fast. lance is just narrowly escaping it, trying to look for some kind of out but with not much success. it's hard running with webbed toes, he's realizing...

...which is why he trips over himself, rolling onto the ground. the sabertooth stops running and begins to approach, looming over him. snarling at him.

if anyone's nearby, lance will look over with desperation in his eyes.
]

I could use a little help here!


b. the natives
[ "tell us who you are," the villagers say, staring at lance with angry eyes. he looks at them a little nervously before he immediately tries to put on the cool guy act: ]

Name's Lance, Paladin of Voltron. You know, Defender of the Universe, giant robot made up of mechanical lions.

[ he does fingerguns, flashes them a very cheesy grin and there's a glint in his eye. there's a pause on both sides for a moment, though the natives seem only more upset at this introduction. lance immediately goes back into a panic, backing away as the natives start to approach him.

"he's a monster," one of them hisses, pointing at his webbed fingers. lance's eyes widen at the remark.
]

What?! No I'm not, I'm just -- a human who happens to have webbed fingers! For some reason!

[ god, why is he getting himself into so much trouble today!! step in and try to help him, or popcorn the oncoming battle. the choice is yours. ]


c. the invaders - camp
[ lance finds himself at the fae camp with several others. he watches as collared humans pull around the chariots and frowns. he also sees children who are fanning their masters, and that makes him frown even more. for as warm of a welcome as they got, he's finding that he likes this place a lot less than the last.

he walks out from under the tent, armor glistening underneath the sun. he looks pretty bothered by this whole ordeal. it just doesn't sit well with him, treating people (human or otherwise) like this.
]

I...kind of feel like we should do something to help those people. The way they're being treated isn't right. [ he turns to look back at the children, especially, and then he looks down at the ground. ] I don't know. It's just...it might not be our place, but...


d. the invaders - the pit
[ and of course lance finds himself in the arena after he tries to get up and leave. of course he does. he just can't have nice things here, now can he!!!

he looks at his opponent. no matter how strong they look, lance looks very unsure about this, especially with the crowd egging them on, urging them to start fighting. lance makes no move to do anything though. instead, he rubs he back of his head and meets his opponent's eyes.
]

I say we should figure out a way out of here and not, you know...fight each other. Right...?

[ so. what's it gonna be? ]
stopfen: (Even now "Fight""fight")

Mikasa Ackerman | Attack on Titan | Fae

[personal profile] stopfen 2020-01-17 10:13 pm (UTC)(link)
[...Again? Or it seems that way at first when the heavy footsteps of the colossal titans' fades. Except this time it isn't still. There isn't the white sands or starry sky. Armin isn't there, Eren's voice isn't echoing around them and most importantly. It doesn't shatter and leave her on the rooftop this time.

But she sees the trees. Those have always been the best place for her gear to be used. Even if this stifling heat made the straps uncomfortable. Her casual uniform wasn't as thick as her combat one, but even that might be a blessing here.]


Rumble in the Jungle
A. In we go [The bugs are easy enough to handle. She's quick enough to stomp a heavy boot on them with a grunt. Or swing a blade if she needed to. The boot was actually working better. While she could force the blade through, they quickly grew blunt from the exoskeletons. She doesn't bother swapping them out. It'd be a waste and she'd rather have sharp ones if she needed them.

So she's not all surprised when the tip of one snaps off flying into the bush...She shrugs that off watching it go.]

Try not to waste too much energy on these. [She's not even bothered.]

B. Bad news bears? [But then she hears a much more familiar noise. Something larger. Her body tenses for a moment. Then she's up in a tree, her gear securing her to a branch. If there's someone else there she'll grab them. It's an instinct at this point. Or they're too far and have the climb, or jump into a bush, just not be there. Something about the footsteps didn't sound like a titan, even if they were heavy enough.

But then a... bear? A bear with long teeth? ...She wasn't sure what it was. But it was large. Large enough to knock down the smaller trees and gouge chunks from the larger ones. Then there's another and they're both sniffing, tracking. Making strange calls. She doesn't say anything, barely takes her eyes of them. Only enough to give the other wanders a warning glance.]


The Natives
[Once the initial and very awkward introductions are out of the way. Mikasa isn't really sure what to do with herself. It doesn't take her long to check her equipment. Wincing when her hand touches the handle. She waves it, looking at the scald before rubbing it with her other hand.]

Do you think we'll be staying here long? I don't think we're welcome...

[An understatement. Said completely seriously. But then a child catches her eye. The girl had been staring for a while. But Mikasa hadn't paid it no mind, she'd gotten used to it with Louise. It was harmless. But this girl seemed afraid. Her pupils expanding until her eyes are entirely black. Then she bolts, running from the guests. The air around her wavering.]

What just happened?

The Invaders - probably going with this for game cannon
a. We're the petting zoo attraction [Mikasa wasn't sure what to make of the tall, lanky beings. Jerking her head away when one reaches for her. Aww, look at it's cute little ears~ It makes Mikasa pause and actually reach for them. They mostly felt normal, until she got to the top, where they tampered off into a point. It only earns more cooing from the Fae and a small growl from Mikasa when she grits her teeth. Then it's reaching for her again and she's reaching for a blade.]

B. My child now [The True Fae might have found that more amusing than anything. Because they just titter and keep bothering the travelers, grabbing at them, ignoring when they're shoved away. But all that laughter made them thirsty, and soon a servant is called to bring drinks.

It's a young boy. Pale and shaking. And Mikasa sees red. He screams when she charges at him, grabbing him, tucking his head into her shoulder as she picks him up. Most of the Fae seemed to find that just as funny as the rest of their guests' actions, but one, the one that took the child. They're pissed. Approaching her and the rest of the group spreading their wings. Hissing. That was their's! Not that it has any effect other than making Mikasa clutch the boy closer to her. Responding with her own strange chirps.]


Wildcard
[If you got a prompt you want to play with me or just want to mess with the monster roulette. ]
arturiarex: (10)

dire dire docks

[personal profile] arturiarex 2020-01-17 10:15 pm (UTC)(link)
[ Saber has maintained an impressive sort of passivity and cool expression, despite the utter miserableness of the climate (and the layers of cloth and armor she's wearing). Her hair is plastered to her forehead with sweat. Despite that, she's relatively glad to have found someone to travel with - even if she's not the most enthusiastic about showing it.

The fact that there's a river and running water is a revelation. What's more, maybe they can follow it to a town or city. She's about to comment as such when the song floats through the air and catches her attention. Much like Aerith, she's spellbound for a moment.
]

I do. Who could be singing all the way out here?

[ Something doesn't seem quite right, but she follows in Aerith's wake. ]

We should be cautious.
lucubrates: (Default)

zelda | breath of the wild | witch

[personal profile] lucubrates 2020-01-17 10:16 pm (UTC)(link)
RUMBLE IN THE JUNGLE
[ It certainly feels like a dream. A memory of bygone times, nostalgia nipping at her heels as she traverses dangerous terrain. All that's missing for her is the protection of her knight, silent but reliable as ever. Even the monsters are somehow nostalgic for her, and Zelda can't help but imagine this is something she'd cook up in her nightmares. Beasts driven mad under the influence of a moon that looms threateningly over them, as if Calamity's presence still seeps through even in her subconscious. Perhaps that's to be expected after what felt like an eternity keeping it locked away.

But it's calming, in some way. Walking along the banks of a river, even as she tries to maneuver safely— sneaking, one might call it. It's a bit tricky when you've hair as golden as her's and there's so much of it. Zelda dips behind trees and into bushes, dodges the tremor of creatures that tower over her like mountains. Nostalgia isn't always safe, perhaps. She wouldn't call it fun, either. Perhaps if Link were here...

Gold trimmed blue tunics aren't very stealth inclined. It's only a matter of time until the princess is spotted, realistically. She's done well for the most part, working against circumstance as one might expect her to. All the same, she's fleshy and meaty and a sitting duck.

The banks of the river as dark under the curtain of night and the majority of the light is coming from that damnable moon, so Zelda tries to keep to the darkest parts of her path. The water invites the mosquitoes, though, and when one tries to partake in her, she yells, slapping it off her. Of course, now there's a wound and she's made noise. Wounded animal that she seems to be, Zelda makes a break for it when there's a little too much rustling for comfort. In her haste, she leaps into the moonlight and it's there that she's easily knocked into by something only slightly larger than her. She swears it could be a dragon but such things were the creatures of legend. Her boots slip in the mud, and she skids right into the water. It's not ideal, but she'll take it.

Perhaps it is legend that takes her, because it's gone in a flash. The memory of scales against her is vivid, but maybe...

Well, sitting in the river isn't going to help either. Zelda starts to doggy paddle, slowly making her way to the muddied land that should hopefully spell out some kind of stability. As calm as the waters are...

The music that comes to her ears is familiar but unknown, as if perfectly pitched to resemble an ancient language she'd heard and once thought about studying. It's not the same, no. But the waters are calling, Zelda thinks.

So she stops and turns, and stares where the river bubbles. To someone less entranced by the voice that rises out of the waters, it might resemble the tremble of a monster coming for a feast. All the same... the princess seems to be unable to move. With the amount of noise she'd just made, it might be ideal to do so, but... ]


BALLAD OF THE GODDESS
Poor creature.

[ In the thick of the forest, after escaping her ordeal, she eases into a path that leads away from the water. It'd been an unpleasant place, with the bugs and the monsters, though this is only better if she knows where to hide. She'd taken to trees, climbing them and then trying to leap from one to another. It didn't always work and that shows in how she's gone and dirtied her tunic. It's splotched in places, now, the royal blue turning lagoon green in places. For all her hardships in getting this far, though, Zelda can't help but want to help someone when the time calls for it. She had fallen from a tree, slammed into the dirt with her back and with the action comes a yelp of pain... not just from herself.

It is a strange sight, surely, to cross the horizon and see a young woman hunched over a bat-monster with worry etched into her expression. She tentatively and gently pulls at their wing, and it yowls again— a broken bone, perhaps. ]


Please, hold still... I can't do much for you in this state. [ There's a pang of guilt there. Zelda thinks it's much smaller than the ones she's dealt with prior to this, perhaps a child. It doesn't move to attack, perhaps too wrapped up in it's pain to care. There's something else in her voice, too, something that betrays her worry. Surely, there is something she can do, right? Something... at all?

When a traveler crosses them, Zelda seems ready to grab it and run. But... to be fair, a fellow traveler probably isn't much more dangerous than the creature she's trying to take care of in the moment. ]
You wouldn't have something for me to tie it's wing with, would you? I will repay you for your kindness, so do not worry.


THE INVADERS
[ This village seems like it's sent from Hylia at first, with the way the people crowd her. Hyrule is home to a host of different kinds of people, so the Fae don't alarm her, initially. She's had far worse experience in different villages and kingdoms— in her own kingdom, in fact. This grows more and more insidious by the moment, though, with each revelation becoming darker and darker. They settle in the pit of her stomach, and she grows more and more furious by the moment. It's easy to see, for the princess isn't hard to read when you get down to it. She looks away, expression cast in shadow, but blue eyes wet and brows furrowed. It'd started with the strange way they spoke to her, as if she were a thing. Then it was the adults living in servitude, and then she was served a drink by a particularly cheerful fae who had a child fetch it for her.

She keeps close to anyone who seems to be a traveler like herself, as if being near someone who might share in her experience is safer. This place is so alien to her, after all. Is it to you? She can only hope so.

What makes her snap is the pit. ]


I'm going to say something. [ She announces it as if that's final and that's all to be said on the subject. Zelda still works with the idea her opinion has sway here, and it shows in the way she straightens her back and holds her drink out for you to hold. ] Would you kindly hold this for me? I will return shortly.

[ she totally will not ]
Edited 2020-01-17 22:17 (UTC)
stopfen: (Thirteen winters…)

[personal profile] stopfen 2020-01-17 10:17 pm (UTC)(link)
Thanks. I feel bad for the village fae already.
bravelyathome: (UDVZZrHy)

Bernadetta von Varley | Fire Emblem: Three Houses | Monster (undecided on which yet)

[personal profile] bravelyathome 2020-01-17 10:33 pm (UTC)(link)
I. Rumble in the Jungle

[So far Bernadetta hasn't noticed any changes to herself, a fact that is sparing a full on panic attack by some miracle, which has caused her to settle into cautious anxiety. She looks around her as she moves, ever step one that seems so carefully placed. Get closer and you can actually hear her quietly talking to herself.]

Come on, Bernie. It's only a big forest filled with things that want to eat you. You can do this. You...have...to.

[She gently slips into the hollow of a tree and crouches down.]

Ohhhhh! I can't do this! [The young woman looks like a terrified animal as she puts her hands over her head. Much like someone expecting to die at any moment. She whimpers a little bit before whispering again.]

This is why you stay home, Bernie. Otherwise you end up in weird places where you're sure to die!


II. The Natives

[By some miracle she's left her tree hollow. Now she's moved away from the sound she's not recognized (she's only seen the sea once in her life so it's unusual to her) and discovered...

Bernadetta squeaks and ducks out of sight. People! Breathing hard, she quivers a little, glancing around the thing she hides behind. They haven't seen her yet.

Well, time to cope. Somehow. With a story! About...her...]


The young girl stumbles on a village of dangerous people. She knows if she gets too close they'll kill her. Though she trembles she knows she must work hard to survive...

[Everyone copes somehow okay?]


III. Wildcard

[Got another idea? Go for it!]