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moustre ([personal profile] moustre) wrote in [community profile] dagung2020-01-17 02:00 pm
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TDM: January

Test Drive: January

    Welcome to [community profile] aefenglom's test drive! All threads can be considered game canon, should you choose to do so; regardless of if you pick specific threads to remain canon to the game, the prompts and test drive itself will be. This will be touched on later in-game, so it's fairly important to note! Aside from that, here are some quick reminders:

    Reserves Open Today! If you're interested in securing a spot, put one in! We accept applications without reserves too, of course. Reserves will expire three days before the end of the application period, on the 28th.
    Applications Open The 24th! These will last until the end of the month, the 31st, with the intro log going up on February 1st. The application page can be found here. As a reminder, this will be our last uncapped application round!
    • If you have any questions about the game or the world, please refer to the FAQ page; if you still have questions, feel free to ask them! For questions specific to the test drive, please ask them on the appropriate thread.
    • For the purposes of the test drive, your character will have access to all magics taught by the Coven if they're a Witch, and as much of their shifted form as you'd like if they're a Monster. Feel free to play around and experiment with each!
    • Test drive threads can be used as samples for your applications!

    With that taken care of...



You feel like you're floating. Around you, colors and sounds and smells swirl as if trapped in a whirlpool, vibrancy and hue ever shifting. The more you watch them, the less solid they are; they only become clear out of the corner of your eye. The area around you begins to feel more solid as well, until your feet are on the ground, the wind brushes playfully against your face -

and you know one thing, and one thing alone: this is a dream, and an incredibly realistic one at that.


The Prehistoric Wilde

Thick summer heat hangs heavy over the uninfected landscape like a damp blanket, smothering. The jungle around you is thick and wet, full of the sounds of chittering animals and the high-pitched drone of insects. The flora and fauna are like nothing you've ever seen before, large and alien in colors and shapes, though they bear no signs of the Cwyld. Flowers the size of a man's head and brightly colored in rainbow hues curl their tendrils invitingly, and giant mosquitoes buzz through the air seeking a meal. You can barely see the glow of the twin moons through the thick canopy above. There are no signs of civilization - at least, not the civilization most will be used to; only the distant sound of the river, compelling you to follow its winding path. But will you go forward, or will you go back?



Rumble in the Jungle
Making headway through the jungle at night is a chore. The foliage grows thick and the humid heat is oppressive for even those who enjoy the warmth. There are no clear paths here, no easy way through. The canopy of the ancient trees far, far over your head is just as dense, but the faintest moonlight filters through the holes left by the huge leaves in stippling patterns across the musty forest floor. 'Large' seems to be the theme - lining whatever path you pick your way through, there are pitcher plants massive enough to swallow a grown man, with small animals and giant insects being digested down inside the sticky liquid that fills them. The flowers are as big as a man's head, and come in a rainbow of colors, their venomous tendrils curling toward signs of life. The trunks of some of the trees are as thick as houses, and shade the ground beneath them with leaves like umbrellas. The hand-sized mosquitoes thrive in the sticky heat and if not killed first, can make off with a full pint of blood from an unsuspecting person.

At some point in your journey, the ground begins to rumble beneath your feet. The farther you go, the longer you walk, the more signs of life become visible: thick, winding trails of crushed foliage, huge, animalistic footprints in the mud. Luckily, to this world, you are small and insignificant, and may escape the notice of the local Monsters - the massive, prehistoric ancestors of today's Monsters.

They seem like giants, colossal Titanoboa Nagas with hollow fangs like swords, towering Fauns with the lower halves of mammoths, sabertooth Turnskins, pterodactyl Harpies with leathery wings. Even the parts of them that resemble humans (and they have far fewer human-like parts than their modern counterparts) are larger than any actual human being. They operate primarily on instinct, made even stronger by the full moons above, and perceive the strange new creatures as threats - or food.

Sticking to the river seems safest - at least until you run into megalodon Merrow, singing an alien, but alluring, song to draw in prey, or the apex predator of this prehistoric world - Dragons, bigger and scalier than the ones Mirrorbound may know, stopped to drink at the river. All other Monsters flee from the huge reptiles, lest they become food themselves. Luckily you can defend yourself with your new abilities, or your neat changes - you're small, but not totally helpless.

Interesting to note... while all other Monster types are represented, there are no Fae or Chimeras in the Wilde here, and the Vampires are more like huge bat-monsters that traverse the jungle on all fours than humanoid bloodsuckers.


The Natives
Going backward, away from the distant sounds of the sea and against the current of the river, leads you through dense jungle. How long have you traversed the landscape? Hours? Days? Time passes funny in dreams. Eventually the trees thin out, grow taller and less leafy, and the air becomes drier. Instead of loamy soil beneath your feet, you start to feel rocky, harder earth, and spot outcroppings of stone. The sun begins to rise, which makes it easier to spot people on the horizon, a little settlement coming to life in the morning, nestled where the river forks into two.

They're much hardier than the familiar people of Aefenglom, sunburned and dressed in natural, rough fabrics. Their homes, if one can call them that, are shoddy little structures made of sticks and leaves and mud, pressed up against the sturdiness of the stone formations. And, when they spot strangers approaching their village, they scramble for their weapons - crude clubs, stone axes, even just large rocks snatched up off the ground.

The translation magic works on them, thankfully. Their speech is halted and simple, but they get their point across. Tell them who you are, or they'll beat your brains in. Monsters might get their brains beat in anyway if they aren't careful, even though they're much smaller than the Monsters these humans are used to. And Witches? May the gods help you if you use magic in front of these terrified, unevolved people, lest they mistake you for a Fae (the word is whispered with fear and revulsion in their voices) and swarm you with simple iron tools. If you're an actual Fae, an obvious Fae? They'll whisk their children into their huts protectively and then run you right out of the village. Violently.

The truly observant, or those who can see through illusions, among you may notice something strange, though. Some Fae actually seem to live among them, heavily cloaked in natural illusions, with the primitive humans none the wiser. There are just a few, but all of them look young, twelve or thirteen at the oldest, and they are all scared of their secret coming to light. Fae who get caught tend to be burned at the stake around here.


The Invaders
Perhaps you chose to go forward, with the current and toward the distant sound of ocean waves, where the river pours into the sea. More long-time residents of Aefenglom may notice that the shoreline is familiarly-shaped, but wider, bigger, not yet worn down by thousands of years of erosion. There is no bustling Harbor, only the waves crashing on the rocks, small islands dotting the water near the shore. There is no Bright Wall - there is no city, even, only an expanse of beach transitioning gently into an idyllic grove dotted with gauzy, pointed tents, and a beautiful, gilded ship half sunk into the sandy earth.

It seems safer than the jungle, at first - until you notice all the Fae. They're more insectoid than the ones many are familiar with, with big, glittering eyes and either bright, jewel-toned wings like dragonflies or butterflies, or delicate, leafy wings in greens and browns. They're also taller than modern, lesser Fae, though not by much, and they're thin and angular, standing on spindly limbs that barely seem able to hold them.

Characters receive a warmer welcome here, by the band of true Fae that have made their camp in the grove, though the alien-looking beings have a tendency to treat them like toys, children, or both, cooing over their sizes and their magic.
"Look at the little Monsters! Aren't they cute!"
"We should make some of our own! And oh, the little humans have magic! Delightful!"

It's hard to have a conversation with one - they're condescending at best, and at worst, flit off to another entertainment out of boredom while you're mid-sentence.

And entertainments abound in their camp. They're served and tended to like emperors by collared humans - adults and young adults do the heavy labor, including pulling grand little chariots for transportation, though there are some highly-supervised human children running about fetching drinks and fanning their Fae masters with palm leaves.

Farther out, a large, deep pit has been dug out of the earth, ringed by a waist-high barrier of logs, a few Fae gathering at the barrier and leaning over, talking in conversational, happy voices. Down below, Chimera gladiators fight for their amusement, while the Fae keep up running commentary, discussing each warrior's chances, new breeding prospects, interesting crossbreeds their fellows have come up with ("She's trying an Arachne and a Turnskin together, how delightful!"). Trying to disrupt the proceedings will only result in the Fae turning their magic on you - illusions and curses, nasty little tricks. Sit down, silly little ones! The fight is just getting good! Or maybe... Maybe they'll toss you into the pit to see what your chances are in battle.

unholey: (WINTER ☠ to urge your hammers along)

[personal profile] unholey 2020-01-20 12:16 am (UTC)(link)
[It's difficult to block out the Merrow's voice. Whoever they are, they're an old hand at luring victims into the water. Fugo shakes his head, and instead tries to focus on other sounds around him: the sound of water, the hum of the jungle behind him, the voice of the boy in front of him.]

It's a Merrow. They're probably trying to drown you in the river. Look, we don't have much time. [He tugs on Juza's elbow again.] If we listen for too long, we won't be able to think of anything else but the compulsion in the song. We should get out of earshot.
sneaksweet: (lemonhead)

[personal profile] sneaksweet 2020-01-20 12:21 am (UTC)(link)
[Really doesn't seem like anywhere is a good place to be in this forest. Away from the forest means running into giant monsters, but next to it means being lured in to drown.

His expression hardly changes, but he gives a small nod of agreement as he starts walking directly away from the river.]


What's with this place...?
unholey: (STARE ☠ and my thoughts couldn't bind)

[personal profile] unholey 2020-01-20 03:38 am (UTC)(link)
It's the... [Fugo follows gingerly after Juza, stumbling a little in the mud of the riverbank.] Fuck. This is the Wilde. I think?

[There's a note of doubt in his voice. What else could this jungle be, but the Wilde? But everything is so much-- larger than life. He can't remember anyone warning him about gigantic, wild Monsters. The Cwyld twists and desiccates; he can't remember hearing even any rumors about it creating dangerous creatures on this grand of a scale.]
sneaksweet: (lemonhead)

[personal profile] sneaksweet 2020-01-21 04:07 am (UTC)(link)
[That's a word he's heard before, but never in this context. Wild? Makes sense to him, this place is full of wild animals. Giant, dangerous wild animals.]

It's normally this... giant?

[Juza's a big guy, but everything here dwarfs him in size.]
unholey: (BANGS ☠ my shoes took me down)

[personal profile] unholey 2020-01-22 04:07 am (UTC)(link)
I don't... think so. No. The gigantism is unusual. [Under his breath:] Is this a different part of the continent...? No, that alone wouldn't explain the size difference...
sneaksweet: (macaron)

[personal profile] sneaksweet 2020-01-22 05:47 am (UTC)(link)
[Cool, so it's... actually, why did he even ask at all? It's a dream, so nothing should really be considered weird. But this guy said that the gigantism is weird, so that means there's a version of all of this that's normal?

Wait. Continent? Did he hear that right?]


It's a real place?

[Feels like he should know about it if it's real! Then again, Earth is big, Juza's not great at geography.]
unholey: (SIGH ☠ all of the ghouls)

[personal profile] unholey 2020-01-24 01:48 am (UTC)(link)
Well, this is a dream. Obviously. [Obviously?? Spoken with the true confidence of someone who often gets stuck in lucid dreams.] But it's based on a real place. ... probably.

This is going to sound like bullshit but, wherever you're from-- this isn't there. This is a dream in another world.
sneaksweet: (lemonhead)

[personal profile] sneaksweet 2020-01-24 02:03 am (UTC)(link)
[Absolutely wild that anybody would say that so confidently.]

You're right, it does sound like bullshit.

[But if he was in Winter Troupe, he'd just accept it as one more mystery of the Mankai dorms. Regrettably, he's in Autumn and they haven't needed any magic yet.]
unholey: (SQUINT ☠ by the street)

[personal profile] unholey 2020-01-25 03:24 pm (UTC)(link)
[Yeah, well... that's fair, he guesses. He's not speaking with much confidence, or explaining anything very well. Not that there's much he can explain well. These dreams are weird. Fugo looks irritably up at Juza-- why's this guy so stupid tall??-- as he tries to think of a better place to start. What he decides on might not by exactly better, but...]

Okay. Don't freak out, but-- [Fugo reaches up to the top of his own head. There's nothing there, but for Juza...] Reach up and touch here. There's something on your head.

[He's in for a beary surprising discovery.]
sneaksweet: (macaron)

[personal profile] sneaksweet 2020-01-25 03:43 pm (UTC)(link)
[His expression doesn't change much, until he mirror's Fugo's actions and hits... animal ears?! On the top of his head! He can't see exactly what they are, but he also keeps feeling them out with his claws.]

This is a weird ass dream.
unholey: (WINTER ☠ to urge your hammers along)

[personal profile] unholey 2020-01-28 03:10 am (UTC)(link)
Yeah, well, it's only going to get weirder. [Both in this dream, probably, and then waking up. Would warning this guy to avoid mirrors even help? ... probably not.] Be careful not to scratch yourself-- Turnskin claws are sharp.
sneaksweet: (lemonhead)

[personal profile] sneaksweet 2020-01-28 03:32 am (UTC)(link)
[He literally can't avoid mirrors, even if he wanted to. As an actor, he just ends up in front of them a lot more often than he'd prefer.

At the warning, he drops his hands and stares back down at his new claws.]


Am I part bear...? What's a Turnskin, anyway?