Entry tags:
TDM: January
- Welcome to
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• Reserves Open Today! If you're interested in securing a spot, put one in! We accept applications without reserves too, of course. Reserves will expire three days before the end of the application period, on the 28th.With that taken care of...
• Applications Open The 24th! These will last until the end of the month, the 31st, with the intro log going up on February 1st. The application page can be found here. As a reminder, this will be our last uncapped application round!
• If you have any questions about the game or the world, please refer to the FAQ page; if you still have questions, feel free to ask them! For questions specific to the test drive, please ask them on the appropriate thread.
• For the purposes of the test drive, your character will have access to all magics taught by the Coven if they're a Witch, and as much of their shifted form as you'd like if they're a Monster. Feel free to play around and experiment with each!
• Test drive threads can be used as samples for your applications!
You feel like you're floating. Around you, colors and sounds and smells swirl as if trapped in a whirlpool, vibrancy and hue ever shifting. The more you watch them, the less solid they are; they only become clear out of the corner of your eye. The area around you begins to feel more solid as well, until your feet are on the ground, the wind brushes playfully against your face -
and you know one thing, and one thing alone: this is a dream, and an incredibly realistic one at that.
The Prehistoric Wilde
Thick summer heat hangs heavy over the uninfected landscape like a damp blanket, smothering. The jungle around you is thick and wet, full of the sounds of chittering animals and the high-pitched drone of insects. The flora and fauna are like nothing you've ever seen before, large and alien in colors and shapes, though they bear no signs of the Cwyld. Flowers the size of a man's head and brightly colored in rainbow hues curl their tendrils invitingly, and giant mosquitoes buzz through the air seeking a meal. You can barely see the glow of the twin moons through the thick canopy above. There are no signs of civilization - at least, not the civilization most will be used to; only the distant sound of the river, compelling you to follow its winding path. But will you go forward, or will you go back?
![]() Rumble in the Jungle Making headway through the jungle at night is a chore. The foliage grows thick and the humid heat is oppressive for even those who enjoy the warmth. There are no clear paths here, no easy way through. The canopy of the ancient trees far, far over your head is just as dense, but the faintest moonlight filters through the holes left by the huge leaves in stippling patterns across the musty forest floor. 'Large' seems to be the theme - lining whatever path you pick your way through, there are pitcher plants massive enough to swallow a grown man, with small animals and giant insects being digested down inside the sticky liquid that fills them. The flowers are as big as a man's head, and come in a rainbow of colors, their venomous tendrils curling toward signs of life. The trunks of some of the trees are as thick as houses, and shade the ground beneath them with leaves like umbrellas. The hand-sized mosquitoes thrive in the sticky heat and if not killed first, can make off with a full pint of blood from an unsuspecting person. At some point in your journey, the ground begins to rumble beneath your feet. The farther you go, the longer you walk, the more signs of life become visible: thick, winding trails of crushed foliage, huge, animalistic footprints in the mud. Luckily, to this world, you are small and insignificant, and may escape the notice of the local Monsters - the massive, prehistoric ancestors of today's Monsters. They seem like giants, colossal Titanoboa Nagas with hollow fangs like swords, towering Fauns with the lower halves of mammoths, sabertooth Turnskins, pterodactyl Harpies with leathery wings. Even the parts of them that resemble humans (and they have far fewer human-like parts than their modern counterparts) are larger than any actual human being. They operate primarily on instinct, made even stronger by the full moons above, and perceive the strange new creatures as threats - or food. Sticking to the river seems safest - at least until you run into megalodon Merrow, singing an alien, but alluring, song to draw in prey, or the apex predator of this prehistoric world - Dragons, bigger and scalier than the ones Mirrorbound may know, stopped to drink at the river. All other Monsters flee from the huge reptiles, lest they become food themselves. Luckily you can defend yourself with your new abilities, or your neat changes - you're small, but not totally helpless. Interesting to note... while all other Monster types are represented, there are no Fae or Chimeras in the Wilde here, and the Vampires are more like huge bat-monsters that traverse the jungle on all fours than humanoid bloodsuckers. |
![]() The Natives Going backward, away from the distant sounds of the sea and against the current of the river, leads you through dense jungle. How long have you traversed the landscape? Hours? Days? Time passes funny in dreams. Eventually the trees thin out, grow taller and less leafy, and the air becomes drier. Instead of loamy soil beneath your feet, you start to feel rocky, harder earth, and spot outcroppings of stone. The sun begins to rise, which makes it easier to spot people on the horizon, a little settlement coming to life in the morning, nestled where the river forks into two. They're much hardier than the familiar people of Aefenglom, sunburned and dressed in natural, rough fabrics. Their homes, if one can call them that, are shoddy little structures made of sticks and leaves and mud, pressed up against the sturdiness of the stone formations. And, when they spot strangers approaching their village, they scramble for their weapons - crude clubs, stone axes, even just large rocks snatched up off the ground. The translation magic works on them, thankfully. Their speech is halted and simple, but they get their point across. Tell them who you are, or they'll beat your brains in. Monsters might get their brains beat in anyway if they aren't careful, even though they're much smaller than the Monsters these humans are used to. And Witches? May the gods help you if you use magic in front of these terrified, unevolved people, lest they mistake you for a Fae (the word is whispered with fear and revulsion in their voices) and swarm you with simple iron tools. If you're an actual Fae, an obvious Fae? They'll whisk their children into their huts protectively and then run you right out of the village. Violently. The truly observant, or those who can see through illusions, among you may notice something strange, though. Some Fae actually seem to live among them, heavily cloaked in natural illusions, with the primitive humans none the wiser. There are just a few, but all of them look young, twelve or thirteen at the oldest, and they are all scared of their secret coming to light. Fae who get caught tend to be burned at the stake around here. |
![]() The Invaders Perhaps you chose to go forward, with the current and toward the distant sound of ocean waves, where the river pours into the sea. More long-time residents of Aefenglom may notice that the shoreline is familiarly-shaped, but wider, bigger, not yet worn down by thousands of years of erosion. There is no bustling Harbor, only the waves crashing on the rocks, small islands dotting the water near the shore. There is no Bright Wall - there is no city, even, only an expanse of beach transitioning gently into an idyllic grove dotted with gauzy, pointed tents, and a beautiful, gilded ship half sunk into the sandy earth. It seems safer than the jungle, at first - until you notice all the Fae. They're more insectoid than the ones many are familiar with, with big, glittering eyes and either bright, jewel-toned wings like dragonflies or butterflies, or delicate, leafy wings in greens and browns. They're also taller than modern, lesser Fae, though not by much, and they're thin and angular, standing on spindly limbs that barely seem able to hold them. Characters receive a warmer welcome here, by the band of true Fae that have made their camp in the grove, though the alien-looking beings have a tendency to treat them like toys, children, or both, cooing over their sizes and their magic. "Look at the little Monsters! Aren't they cute!" "We should make some of our own! And oh, the little humans have magic! Delightful!" It's hard to have a conversation with one - they're condescending at best, and at worst, flit off to another entertainment out of boredom while you're mid-sentence. And entertainments abound in their camp. They're served and tended to like emperors by collared humans - adults and young adults do the heavy labor, including pulling grand little chariots for transportation, though there are some highly-supervised human children running about fetching drinks and fanning their Fae masters with palm leaves. Farther out, a large, deep pit has been dug out of the earth, ringed by a waist-high barrier of logs, a few Fae gathering at the barrier and leaning over, talking in conversational, happy voices. Down below, Chimera gladiators fight for their amusement, while the Fae keep up running commentary, discussing each warrior's chances, new breeding prospects, interesting crossbreeds their fellows have come up with ("She's trying an Arachne and a Turnskin together, how delightful!"). Trying to disrupt the proceedings will only result in the Fae turning their magic on you - illusions and curses, nasty little tricks. Sit down, silly little ones! The fight is just getting good! Or maybe... Maybe they'll toss you into the pit to see what your chances are in battle. |
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[Akko admits to this a little sheepishly. Normally, she'd be the first to try a spell, especially in a dream, but this seems a little too serious of a situation to gamble on whether or not this dream is going to be kind to her and cut her some slack.]
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Ursula knelt before Akko, hand on her shoulder, setting her tone quiet, but firm. ]
Akko, listen to me... You are still you, and there are still things you can do. You've got the will to seek justice here... and I'm going to follow that will, too. Leave the distraction to me, and you help the kids get out of those chains, okay? Can you do that for me?
[ The distraction had been off the table before, Ursula so worried about Akko being hurt in the process, but seeing her concede so timidly like that... She hated it. She hated that her state in the waking world had left her so weak willed that she was allowing Akko to tuck her ears back like that.
No. She refused to be that weak again. Not after all they've been through. If Akko was going to be there when she woke up... she had to make sure she was there to greet her. To survive, and to show Akko that her will still meant something. ]
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[Akko opens her mouth to question and protest because Ursula just said that a distraction would be far too dangerous but stops herself. Things are strange in this dream world, but some things cannot ever really change. And her faith in Ursula isn't something she's willing to let be shaken up by anything ever again.]
[She nods, determination furrowing her brow.]
I'll make sure they get somewhere far away from here. Where it's safe. And you'll come find us, and we'll figure out what to do next.
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It's been some time since I had to put on a show. Let's hope I still have it in me.
[ Chariot flashed a smile to Akko, though it probably wasn't so confident as it needed to be, it still carried with it that 'shine', something once thought long gone, given back to her over her time in this world. ]
At least I know I have your belief in me, still... [ She'd never lost it again. ]
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[More than that though, this time, Atsuko notices something that she remembers seeing as a little girl but not after the truth was revealed. The weight of everything had certainly lessened in Chariot's eyes after Akko forgave her, but it seemed obvious even then that Chariot wasn't ready to really come back. But now...?]
[Akko smiles wide as she suddenly throws her arms around Chariot.]
I'll be counting on you. Be careful.
[There seems to be a little more hope of that.]
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... But oh boy, what a tough crowd. Something that could impress the Fae, of all beings, particularly these old and highly condescending sort, was something she'd really need to puzzle over. Her usual light show probably wouldn't fully cut it...
But she had an idea. Something that came from a new source of inspiration.
With a flick of her wand, a sarong born from the wand's light wrapped over her, loosely, stars speckling over it in a curtain as that same light faded from it, pouring into the ground around her. Crystal formations sprung up about her feet, dashing forward from her position until they consumed one of the central bonfires, eclipsing it, building into a prismatic tower that cast ribbons of light all over the camp.
Already, she was drawing eyes.
But it didn't end there, as a set of scarlet wings bloomed from Chariot's back, flapping as she cast her way up to the top of that gleaming tower, a tower that began to form into a particular shape...
A sphinx. ]
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[The children themselves seem equally fascinated by the light show, though their interest seems to be tinged with a bit of fear. It's... Well, it's a little heartbreaking to see. Akko still remembers the thrill she felt when she was small and seeing Chariot for the first time, and how her excitement eventually bled into a silent promise to herself that she would be the same kind of witch as her. But these children? They've probably only ever known magic to hurt, to enslave.]
[Once she makes it over near the children, it's not difficult to see the two Fae that appear primarily responsible for keeping them coming and going to where they're needed. Akko waits until their attention appears sufficiently absorbed before trying to make a move towards freeing the children. When one of the children looks in her direction, she holds a finger to her mouth and wordlessly points to Chariot's show instead. Although she does this calmly, on the inside, she is begging the kid to look anywhere but at her right now.]
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[It's then that she notices the two Fae responsible for the children appear to be sufficiently distracted, even taking a couple steps away from them. Akko moves quickly then, not waiting for another second to pass before she contends with the children's bindings. Without magic at her disposal, she realizes quickly she's going to have to do this the old-fashioned way. Which is to say, she's going to have to get the key because there's no way she can possibly learn to pick a lock right now.]
[Ever so carefully, she creeps close behind the two Fae, looking them over for signs of keys. With them spotted, she reaches carefully to pull them loose.]
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Had its own agenda in mind.
Once they had settled onto its paws, it lowered itself, wiggling its hips as if interested in pouncing. Chariot realized if she didn't distract the cat, as well, this would turn into a disaster quickly. So what she needed was... something for it to pounce.
Her wings spread, giving a hard flap to send herself up to the sky as a ribbon of light burst, spooling out from her wand as she attempted to dangle it before the cat. Having been one herself for awhile back, she knew just how effective this could be.
And the audience, to her credit, was utterly delighted. Cats were usually a win. ]