moustre: (Default)
moustre ([personal profile] moustre) wrote in [community profile] dagung2020-01-17 02:00 pm
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TDM: January

Test Drive: January

    Welcome to [community profile] aefenglom's test drive! All threads can be considered game canon, should you choose to do so; regardless of if you pick specific threads to remain canon to the game, the prompts and test drive itself will be. This will be touched on later in-game, so it's fairly important to note! Aside from that, here are some quick reminders:

    Reserves Open Today! If you're interested in securing a spot, put one in! We accept applications without reserves too, of course. Reserves will expire three days before the end of the application period, on the 28th.
    Applications Open The 24th! These will last until the end of the month, the 31st, with the intro log going up on February 1st. The application page can be found here. As a reminder, this will be our last uncapped application round!
    • If you have any questions about the game or the world, please refer to the FAQ page; if you still have questions, feel free to ask them! For questions specific to the test drive, please ask them on the appropriate thread.
    • For the purposes of the test drive, your character will have access to all magics taught by the Coven if they're a Witch, and as much of their shifted form as you'd like if they're a Monster. Feel free to play around and experiment with each!
    • Test drive threads can be used as samples for your applications!

    With that taken care of...



You feel like you're floating. Around you, colors and sounds and smells swirl as if trapped in a whirlpool, vibrancy and hue ever shifting. The more you watch them, the less solid they are; they only become clear out of the corner of your eye. The area around you begins to feel more solid as well, until your feet are on the ground, the wind brushes playfully against your face -

and you know one thing, and one thing alone: this is a dream, and an incredibly realistic one at that.


The Prehistoric Wilde

Thick summer heat hangs heavy over the uninfected landscape like a damp blanket, smothering. The jungle around you is thick and wet, full of the sounds of chittering animals and the high-pitched drone of insects. The flora and fauna are like nothing you've ever seen before, large and alien in colors and shapes, though they bear no signs of the Cwyld. Flowers the size of a man's head and brightly colored in rainbow hues curl their tendrils invitingly, and giant mosquitoes buzz through the air seeking a meal. You can barely see the glow of the twin moons through the thick canopy above. There are no signs of civilization - at least, not the civilization most will be used to; only the distant sound of the river, compelling you to follow its winding path. But will you go forward, or will you go back?



Rumble in the Jungle
Making headway through the jungle at night is a chore. The foliage grows thick and the humid heat is oppressive for even those who enjoy the warmth. There are no clear paths here, no easy way through. The canopy of the ancient trees far, far over your head is just as dense, but the faintest moonlight filters through the holes left by the huge leaves in stippling patterns across the musty forest floor. 'Large' seems to be the theme - lining whatever path you pick your way through, there are pitcher plants massive enough to swallow a grown man, with small animals and giant insects being digested down inside the sticky liquid that fills them. The flowers are as big as a man's head, and come in a rainbow of colors, their venomous tendrils curling toward signs of life. The trunks of some of the trees are as thick as houses, and shade the ground beneath them with leaves like umbrellas. The hand-sized mosquitoes thrive in the sticky heat and if not killed first, can make off with a full pint of blood from an unsuspecting person.

At some point in your journey, the ground begins to rumble beneath your feet. The farther you go, the longer you walk, the more signs of life become visible: thick, winding trails of crushed foliage, huge, animalistic footprints in the mud. Luckily, to this world, you are small and insignificant, and may escape the notice of the local Monsters - the massive, prehistoric ancestors of today's Monsters.

They seem like giants, colossal Titanoboa Nagas with hollow fangs like swords, towering Fauns with the lower halves of mammoths, sabertooth Turnskins, pterodactyl Harpies with leathery wings. Even the parts of them that resemble humans (and they have far fewer human-like parts than their modern counterparts) are larger than any actual human being. They operate primarily on instinct, made even stronger by the full moons above, and perceive the strange new creatures as threats - or food.

Sticking to the river seems safest - at least until you run into megalodon Merrow, singing an alien, but alluring, song to draw in prey, or the apex predator of this prehistoric world - Dragons, bigger and scalier than the ones Mirrorbound may know, stopped to drink at the river. All other Monsters flee from the huge reptiles, lest they become food themselves. Luckily you can defend yourself with your new abilities, or your neat changes - you're small, but not totally helpless.

Interesting to note... while all other Monster types are represented, there are no Fae or Chimeras in the Wilde here, and the Vampires are more like huge bat-monsters that traverse the jungle on all fours than humanoid bloodsuckers.


The Natives
Going backward, away from the distant sounds of the sea and against the current of the river, leads you through dense jungle. How long have you traversed the landscape? Hours? Days? Time passes funny in dreams. Eventually the trees thin out, grow taller and less leafy, and the air becomes drier. Instead of loamy soil beneath your feet, you start to feel rocky, harder earth, and spot outcroppings of stone. The sun begins to rise, which makes it easier to spot people on the horizon, a little settlement coming to life in the morning, nestled where the river forks into two.

They're much hardier than the familiar people of Aefenglom, sunburned and dressed in natural, rough fabrics. Their homes, if one can call them that, are shoddy little structures made of sticks and leaves and mud, pressed up against the sturdiness of the stone formations. And, when they spot strangers approaching their village, they scramble for their weapons - crude clubs, stone axes, even just large rocks snatched up off the ground.

The translation magic works on them, thankfully. Their speech is halted and simple, but they get their point across. Tell them who you are, or they'll beat your brains in. Monsters might get their brains beat in anyway if they aren't careful, even though they're much smaller than the Monsters these humans are used to. And Witches? May the gods help you if you use magic in front of these terrified, unevolved people, lest they mistake you for a Fae (the word is whispered with fear and revulsion in their voices) and swarm you with simple iron tools. If you're an actual Fae, an obvious Fae? They'll whisk their children into their huts protectively and then run you right out of the village. Violently.

The truly observant, or those who can see through illusions, among you may notice something strange, though. Some Fae actually seem to live among them, heavily cloaked in natural illusions, with the primitive humans none the wiser. There are just a few, but all of them look young, twelve or thirteen at the oldest, and they are all scared of their secret coming to light. Fae who get caught tend to be burned at the stake around here.


The Invaders
Perhaps you chose to go forward, with the current and toward the distant sound of ocean waves, where the river pours into the sea. More long-time residents of Aefenglom may notice that the shoreline is familiarly-shaped, but wider, bigger, not yet worn down by thousands of years of erosion. There is no bustling Harbor, only the waves crashing on the rocks, small islands dotting the water near the shore. There is no Bright Wall - there is no city, even, only an expanse of beach transitioning gently into an idyllic grove dotted with gauzy, pointed tents, and a beautiful, gilded ship half sunk into the sandy earth.

It seems safer than the jungle, at first - until you notice all the Fae. They're more insectoid than the ones many are familiar with, with big, glittering eyes and either bright, jewel-toned wings like dragonflies or butterflies, or delicate, leafy wings in greens and browns. They're also taller than modern, lesser Fae, though not by much, and they're thin and angular, standing on spindly limbs that barely seem able to hold them.

Characters receive a warmer welcome here, by the band of true Fae that have made their camp in the grove, though the alien-looking beings have a tendency to treat them like toys, children, or both, cooing over their sizes and their magic.
"Look at the little Monsters! Aren't they cute!"
"We should make some of our own! And oh, the little humans have magic! Delightful!"

It's hard to have a conversation with one - they're condescending at best, and at worst, flit off to another entertainment out of boredom while you're mid-sentence.

And entertainments abound in their camp. They're served and tended to like emperors by collared humans - adults and young adults do the heavy labor, including pulling grand little chariots for transportation, though there are some highly-supervised human children running about fetching drinks and fanning their Fae masters with palm leaves.

Farther out, a large, deep pit has been dug out of the earth, ringed by a waist-high barrier of logs, a few Fae gathering at the barrier and leaning over, talking in conversational, happy voices. Down below, Chimera gladiators fight for their amusement, while the Fae keep up running commentary, discussing each warrior's chances, new breeding prospects, interesting crossbreeds their fellows have come up with ("She's trying an Arachne and a Turnskin together, how delightful!"). Trying to disrupt the proceedings will only result in the Fae turning their magic on you - illusions and curses, nasty little tricks. Sit down, silly little ones! The fight is just getting good! Or maybe... Maybe they'll toss you into the pit to see what your chances are in battle.

arturiarex: (2)

[personal profile] arturiarex 2020-01-19 05:13 am (UTC)(link)
[ Ah. Aerith is correct and Saber can see that now - the merrow isn't trying to chase them. Just trying to lure them in with that song that keeps worming its way into her head. She has to concentrate with all of her might to keep it from overcoming her - it's deeply unpleasant and there's a little voice in her head that tells her to just let go. Let it soothe her. ]

Let's - retreat. Get away from this song, before it overcomes us.

[ She starts to back away, keeping herself between Aerith and the merrow - who is rather disappointed to see a prospective meal getting away. ]
evanescent: (iv.)

[personal profile] evanescent 2020-01-20 05:10 am (UTC)(link)
[Aerith peeks over Saber to regard the merrow, who coos at her in that strange, ethereal voice, and for a moment she is tempted to rush forward again, headlong into danger. But instead she shakes her head, hard, and backs off too.]

If there's a river, [she whispers] then there may be people nearby. That's usually how it goes, right? We can't avoid traveling along it entirely. We'll be sitting ducks out here.
arturiarex: (11)

[personal profile] arturiarex 2020-01-20 06:01 pm (UTC)(link)
[ The merrow seems a little disappointed that they're not being drawn in and after another few bars, decides to seek more receptive prey. It slides back into the water and vanishes - another dark shape under the glittering surface. Saber watches for a moment to make sure it has actually given up and then turns to face Aerith. ]

Yes - if we follow the river, we should eventually find people, if there are people here to find. The question is - upstream or down?
evanescent: (xvii.)

[personal profile] evanescent 2020-01-21 07:54 am (UTC)(link)
Umm...

[She was never the directional expert. That being said, she seems to concentrate for a moment — seems as if she's listening for something. Then:]

Downstream? I think we'll have better luck.
arturiarex: (4)

[personal profile] arturiarex 2020-01-21 05:23 pm (UTC)(link)
It might be easier going as well...

[ Arturia glances at the rushing water and then starts to walk. She's giving the water a bit of a wide berth. She has no desire to repeat their last encounter. ]

Let's get moving.
evanescent: (xxxv.)

[personal profile] evanescent 2020-01-21 06:55 pm (UTC)(link)
[She doesn't have to be told twice, and follows Saber's lead, keeping as far away from the water as she can.

For a moment she travels in silence, even though the urge to complain about the air (dense, sticky) or the fauna (the mosquitoes) or any other number of things is strong. Instead, she decides to ask a question.]


Were you really going to fight that thing alone?

[...] It seemed like a risky thing to do.
arturiarex: (4)

[personal profile] arturiarex 2020-01-21 07:30 pm (UTC)(link)
If I had to. If I could not outrun it, my only alternative would be to fight it.

[ She doesn't exactly sound "casual". More "matter of fact". ]

Sometimes there are no alternatives. Isn't it better to fight than just give up?
evanescent: (xxvii.)

[personal profile] evanescent 2020-01-22 08:00 am (UTC)(link)
Hm...

[Aerith kneels all of a sudden, to pick up a stone, smooth and flat, and pitches it the way one of the others had taught her once, watching it skip along the water. Nothing comes rushing out to attack them, so she supposes the merrow has found more interesting prey.]

There's a third option, you know. You could ask for help — dying to save someone you don't know is heroic, and all, but it's not always the best thing to do. I would've felt really bad if you'd been gobbled up by that... whatever it was!

[She strides ahead, her hands laced behind her back.] Even if this is a dream.

arturiarex: (4)

[personal profile] arturiarex 2020-01-22 05:29 pm (UTC)(link)
[ Saber pauses to watch Aerith skip her stone. They're safe enough for now and she doesn't seem too bothered by the slower pace they're taking now. They absolutely need to conserve their strength - they have no idea how long they'll be out here, after all. ]

The alternative may have been the both of us dying. And I would prefer to give someone else a chance to live.

[ She's only a tool, after all. An extension of someone else's will. Saber follows Aerith, picking her way over stones and roots. ]

Isn't it better for one of us to survive rather than neither?
evanescent: (xxvii.)

[personal profile] evanescent 2020-01-23 08:08 pm (UTC)(link)
Or we could have made it out! [Playing devil's advocate is apparently her thing right now.

The river begins to widen as they head further downstream, and Aerith keeps her eyes peeled for any dark shapes in the water, keeps away from the parts of the shore where the water laps invitingly. She's thirsty (even though this is a dream), but who knew what that water was teeming with. Best to leave it.]


It's better, I suppose. But it is pretty morbid... especially for a dream. You feel it too, right? There's no way this is real.
arturiarex: (10)

[personal profile] arturiarex 2020-01-24 01:14 am (UTC)(link)
It feels like a dream, yes. An especially lucid one, but...

[ Arturia shrugs. Dreaming is always a little strange to her. She chooses to drop the subject of whether they should've fought it out or not. ]

Are we sharing a dream? Or is one of us a creation of the other?
evanescent: (iv.)

[personal profile] evanescent 2020-01-24 07:26 am (UTC)(link)
I don't know.

[She frowns, then leans over to... poke Saber. For what it's worth, it's a pretty gentle poke.]

You feel pretty real to me, and I feel real, so I think we may be sharing the dream. That's weird.

Have you ever seen a place like this before?
arturiarex: (10)

[personal profile] arturiarex 2020-01-24 06:42 pm (UTC)(link)
[ Saber glances down at where she's been poked. Huh. Then again, dreams are... strange. ]

No, never. I've seen forests, but never anything quite like this. I've seen monsters, but...

[ Saber shrugs. ]

Then again, it is a dream. The mind is a strange thing.
evanescent: (xli.)

[personal profile] evanescent 2020-01-27 08:02 pm (UTC)(link)
[Barely a reaction at the poke... tough crowd!

Aerith hums, contemplative.]
A dream, huh? I wonder if that's all that it is.

Well, either way. Let's keep walking — where there's water, there's usually life. We may be able to find someone human — or someone like it, anyway.
arturiarex: (Default)

[personal profile] arturiarex 2020-01-27 09:33 pm (UTC)(link)
That's my hope. A village, at the very least or a road through this wilderness...

[ She shakes her head. ]

Otherwise, we may find ourselves trying to survive out in the open.