moustre: (Default)
moustre ([personal profile] moustre) wrote in [community profile] dagung2020-01-17 02:00 pm
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TDM: January

Test Drive: January

    Welcome to [community profile] aefenglom's test drive! All threads can be considered game canon, should you choose to do so; regardless of if you pick specific threads to remain canon to the game, the prompts and test drive itself will be. This will be touched on later in-game, so it's fairly important to note! Aside from that, here are some quick reminders:

    Reserves Open Today! If you're interested in securing a spot, put one in! We accept applications without reserves too, of course. Reserves will expire three days before the end of the application period, on the 28th.
    Applications Open The 24th! These will last until the end of the month, the 31st, with the intro log going up on February 1st. The application page can be found here. As a reminder, this will be our last uncapped application round!
    • If you have any questions about the game or the world, please refer to the FAQ page; if you still have questions, feel free to ask them! For questions specific to the test drive, please ask them on the appropriate thread.
    • For the purposes of the test drive, your character will have access to all magics taught by the Coven if they're a Witch, and as much of their shifted form as you'd like if they're a Monster. Feel free to play around and experiment with each!
    • Test drive threads can be used as samples for your applications!

    With that taken care of...



You feel like you're floating. Around you, colors and sounds and smells swirl as if trapped in a whirlpool, vibrancy and hue ever shifting. The more you watch them, the less solid they are; they only become clear out of the corner of your eye. The area around you begins to feel more solid as well, until your feet are on the ground, the wind brushes playfully against your face -

and you know one thing, and one thing alone: this is a dream, and an incredibly realistic one at that.


The Prehistoric Wilde

Thick summer heat hangs heavy over the uninfected landscape like a damp blanket, smothering. The jungle around you is thick and wet, full of the sounds of chittering animals and the high-pitched drone of insects. The flora and fauna are like nothing you've ever seen before, large and alien in colors and shapes, though they bear no signs of the Cwyld. Flowers the size of a man's head and brightly colored in rainbow hues curl their tendrils invitingly, and giant mosquitoes buzz through the air seeking a meal. You can barely see the glow of the twin moons through the thick canopy above. There are no signs of civilization - at least, not the civilization most will be used to; only the distant sound of the river, compelling you to follow its winding path. But will you go forward, or will you go back?



Rumble in the Jungle
Making headway through the jungle at night is a chore. The foliage grows thick and the humid heat is oppressive for even those who enjoy the warmth. There are no clear paths here, no easy way through. The canopy of the ancient trees far, far over your head is just as dense, but the faintest moonlight filters through the holes left by the huge leaves in stippling patterns across the musty forest floor. 'Large' seems to be the theme - lining whatever path you pick your way through, there are pitcher plants massive enough to swallow a grown man, with small animals and giant insects being digested down inside the sticky liquid that fills them. The flowers are as big as a man's head, and come in a rainbow of colors, their venomous tendrils curling toward signs of life. The trunks of some of the trees are as thick as houses, and shade the ground beneath them with leaves like umbrellas. The hand-sized mosquitoes thrive in the sticky heat and if not killed first, can make off with a full pint of blood from an unsuspecting person.

At some point in your journey, the ground begins to rumble beneath your feet. The farther you go, the longer you walk, the more signs of life become visible: thick, winding trails of crushed foliage, huge, animalistic footprints in the mud. Luckily, to this world, you are small and insignificant, and may escape the notice of the local Monsters - the massive, prehistoric ancestors of today's Monsters.

They seem like giants, colossal Titanoboa Nagas with hollow fangs like swords, towering Fauns with the lower halves of mammoths, sabertooth Turnskins, pterodactyl Harpies with leathery wings. Even the parts of them that resemble humans (and they have far fewer human-like parts than their modern counterparts) are larger than any actual human being. They operate primarily on instinct, made even stronger by the full moons above, and perceive the strange new creatures as threats - or food.

Sticking to the river seems safest - at least until you run into megalodon Merrow, singing an alien, but alluring, song to draw in prey, or the apex predator of this prehistoric world - Dragons, bigger and scalier than the ones Mirrorbound may know, stopped to drink at the river. All other Monsters flee from the huge reptiles, lest they become food themselves. Luckily you can defend yourself with your new abilities, or your neat changes - you're small, but not totally helpless.

Interesting to note... while all other Monster types are represented, there are no Fae or Chimeras in the Wilde here, and the Vampires are more like huge bat-monsters that traverse the jungle on all fours than humanoid bloodsuckers.


The Natives
Going backward, away from the distant sounds of the sea and against the current of the river, leads you through dense jungle. How long have you traversed the landscape? Hours? Days? Time passes funny in dreams. Eventually the trees thin out, grow taller and less leafy, and the air becomes drier. Instead of loamy soil beneath your feet, you start to feel rocky, harder earth, and spot outcroppings of stone. The sun begins to rise, which makes it easier to spot people on the horizon, a little settlement coming to life in the morning, nestled where the river forks into two.

They're much hardier than the familiar people of Aefenglom, sunburned and dressed in natural, rough fabrics. Their homes, if one can call them that, are shoddy little structures made of sticks and leaves and mud, pressed up against the sturdiness of the stone formations. And, when they spot strangers approaching their village, they scramble for their weapons - crude clubs, stone axes, even just large rocks snatched up off the ground.

The translation magic works on them, thankfully. Their speech is halted and simple, but they get their point across. Tell them who you are, or they'll beat your brains in. Monsters might get their brains beat in anyway if they aren't careful, even though they're much smaller than the Monsters these humans are used to. And Witches? May the gods help you if you use magic in front of these terrified, unevolved people, lest they mistake you for a Fae (the word is whispered with fear and revulsion in their voices) and swarm you with simple iron tools. If you're an actual Fae, an obvious Fae? They'll whisk their children into their huts protectively and then run you right out of the village. Violently.

The truly observant, or those who can see through illusions, among you may notice something strange, though. Some Fae actually seem to live among them, heavily cloaked in natural illusions, with the primitive humans none the wiser. There are just a few, but all of them look young, twelve or thirteen at the oldest, and they are all scared of their secret coming to light. Fae who get caught tend to be burned at the stake around here.


The Invaders
Perhaps you chose to go forward, with the current and toward the distant sound of ocean waves, where the river pours into the sea. More long-time residents of Aefenglom may notice that the shoreline is familiarly-shaped, but wider, bigger, not yet worn down by thousands of years of erosion. There is no bustling Harbor, only the waves crashing on the rocks, small islands dotting the water near the shore. There is no Bright Wall - there is no city, even, only an expanse of beach transitioning gently into an idyllic grove dotted with gauzy, pointed tents, and a beautiful, gilded ship half sunk into the sandy earth.

It seems safer than the jungle, at first - until you notice all the Fae. They're more insectoid than the ones many are familiar with, with big, glittering eyes and either bright, jewel-toned wings like dragonflies or butterflies, or delicate, leafy wings in greens and browns. They're also taller than modern, lesser Fae, though not by much, and they're thin and angular, standing on spindly limbs that barely seem able to hold them.

Characters receive a warmer welcome here, by the band of true Fae that have made their camp in the grove, though the alien-looking beings have a tendency to treat them like toys, children, or both, cooing over their sizes and their magic.
"Look at the little Monsters! Aren't they cute!"
"We should make some of our own! And oh, the little humans have magic! Delightful!"

It's hard to have a conversation with one - they're condescending at best, and at worst, flit off to another entertainment out of boredom while you're mid-sentence.

And entertainments abound in their camp. They're served and tended to like emperors by collared humans - adults and young adults do the heavy labor, including pulling grand little chariots for transportation, though there are some highly-supervised human children running about fetching drinks and fanning their Fae masters with palm leaves.

Farther out, a large, deep pit has been dug out of the earth, ringed by a waist-high barrier of logs, a few Fae gathering at the barrier and leaning over, talking in conversational, happy voices. Down below, Chimera gladiators fight for their amusement, while the Fae keep up running commentary, discussing each warrior's chances, new breeding prospects, interesting crossbreeds their fellows have come up with ("She's trying an Arachne and a Turnskin together, how delightful!"). Trying to disrupt the proceedings will only result in the Fae turning their magic on you - illusions and curses, nasty little tricks. Sit down, silly little ones! The fight is just getting good! Or maybe... Maybe they'll toss you into the pit to see what your chances are in battle.

petcromancer: (hammer)

[personal profile] petcromancer 2020-01-19 04:32 am (UTC)(link)
[Well, apparently this fellow Wallachian is in the know about devil forging... at least in the most basic sense. Hector's not hearing enthusiasm in his tone, and he's aware that he should probably shut up.]

They aren't dead monsters. That's necromancy.

[Once again, technicalities, but he can't stop himself. He does take a step back, putting a little space between himself and the man with a knife.]



quickwhip: quickwhip. (Default)

[personal profile] quickwhip 2020-01-19 06:40 am (UTC)(link)
So... that would be a yes then, right?

[ Because it sure sounds like it?? Or something close enough to it. ]

Dracula's not here if you're wondering.
petcromancer: (thinking)

[personal profile] petcromancer 2020-01-19 06:10 pm (UTC)(link)
[Umm, Hector’s definitely not giving him that ‘yes’ until he knows where on the ‘cool with necromatic arts’ scale this man falls.]

I would say you can’t guarantee that, but with how depressed he’s become, I doubt he’d make the effort to leave his castle.

[And it’s sad, seeing as great a mind as Dracula’s reduced to that. He goes quieter.]

It’s better that he’s not here.
quickwhip: quickwhip. (Default)

[personal profile] quickwhip 2020-01-19 06:23 pm (UTC)(link)
He's dead.

[ Yeah, Trevor sure did just come out and say it. ]

We killed him.

[ And at that, he sheathes his dagger and moves on ahead. Sorry, Hector. The only one he's a little mindful about Dracula around is Alucard. ]
petcromancer: (Shiver)

[personal profile] petcromancer 2020-01-19 08:09 pm (UTC)(link)
[Hector's eyes go wide. What? He had known that Dracula's self-destructive path couldn't continue on together, had even been poised to help Carmilla wrest control from him, but it still seems impossible. Dracula, dead. His mentor, gone. And taken by who, this scruffy-looking asshole?]

Who are you?

[He lets the struggling ant crawl out of his arms and away. Suddenly, the wonders of the forest are a lot less important.]
quickwhip: quickwhip. (Default)

[personal profile] quickwhip 2020-01-19 08:33 pm (UTC)(link)
[ Ok, he might be an asshole sometimes but is he really scruffy-looking?? ]

Trevor Belmont.

[ House of Belmont and all that jazz. Heard of the Belmonts, Hector? ]

Now you gonna stand out here with your flesh-eating plants or whatever or you going to start moving so I can make sure you don't die?
petcromancer: (pissed)

[personal profile] petcromancer 2020-01-20 01:39 am (UTC)(link)
Belmont.

[Hector says it flatly. Of course. The bogeyman of the night creatures. The clan of witch-burners and vampire killers.

A hysterical chuckle croaks from his throat, unbidden. A fucking Belmont. A Belmont who is trying to save his life. If only he knew.]


You might as well leave me here, Belmont. I don't know why you're playing at hero, but my life certainly isn't one you give a fuck about.
quickwhip: quickwhip. (Default)

[personal profile] quickwhip 2020-01-20 01:48 am (UTC)(link)
[ He's not playing hero??? Just... wants to protect others. You know, things his family does. Did?? Yeah. ]

Would have left by now if I thought that, don't you think?

[ He's not against walking away from anyone, fyi. ]

But I'm guessing you know the name if that's your reaction to it.
petcromancer: (bitch please)

[personal profile] petcromancer 2020-01-20 03:46 am (UTC)(link)
[The thing his family does is kill things like Hector.]

I'm a forgemaster. I know what 'Belmont' means, and I'm honestly not sure why you're still here.

[He's assuming Trevor would have no qualms about killing him if they were both at Dracula's castle. What is good alignment even?]



quickwhip: quickwhip. (Default)

[personal profile] quickwhip 2020-01-20 04:31 am (UTC)(link)
You're not a forgemaster anymore.

[ To which he begins to walk ahead. ]

You've got fucking horns on you head.
petcromancer: (collapsed)

[personal profile] petcromancer 2020-01-20 06:20 pm (UTC)(link)
[What? Hector's hands go to his head, and he freezes. A cold sweat breaks out across his body. Trevor said 'witch' OR 'monster'. Does that mean...?

He claws at his pockets frantically, desperate to find something he can use to generate a spark. His shaking hands turn up a silver drachma and a metal button. He strikes them together.]


No. No, no, no.

[His eyes go wide, stunned. Fearful. For the first time since his childhood, he is helpless. Not a forgemaster anymore...which leaves him with nothing.

His knees don't feel like they can hold him anymore, so he sinks to the ground. Good job, Trevor. You broke the necromancer.]
quickwhip: quickwhip. (Default)

[personal profile] quickwhip 2020-01-21 12:41 am (UTC)(link)
[ Alright, so... this isn't exactly the reaction he was going for here?? Mind you, he doesn't know what the fuck he was expecting. But that... seems about right. Maybe. He sure as hell had a moment of breakdown when he and Alucard learned what he was becoming and what he would ultimately become. So, he feels for Hector. A little. ]

Judging from the horns you probably got thrown into the faun lot. I don't think there's any devils around here. Maybe a turnskin or chimera? Or... a dragon.

[ That's... a lot more options than he thought, yeah. Point is, he's not a fucking vampire. That's for sure. ]
petcromancer: (recollection)

[personal profile] petcromancer 2020-01-21 03:47 am (UTC)(link)
[None of this is helping. Hector doesn't care what he's becoming. He cares about what he's not.]

How do I undo it? I can't be like this.

[You don't understand. He has pets whose lives he needs his power to maintain.]
quickwhip: quickwhip. (Default)

[personal profile] quickwhip 2020-01-21 03:51 am (UTC)(link)
You can't.

[ He feels a bit bad having to say that because... he knows that feeling- that desperation with not wanting to become a monster. He's still not ok with it himself. ]

It is what it is in this place.
Edited 2020-01-21 03:51 (UTC)
petcromancer: (collapsed)

[personal profile] petcromancer 2020-01-21 05:16 am (UTC)(link)
Fuck this place.

[Is there nowhere good anywhere? Home is a shit hole, here has the facade of a paradise but with hell lurking in the shadows.

Gods, he's pathetic, sitting here on the ground, such a sad sack that even the Belmont doesn't think he's a threat.]


Just go. I don't need your pity.
quickwhip: quickwhip. (Default)

[personal profile] quickwhip 2020-01-21 05:19 am (UTC)(link)
Well, considering we're in a dream or some shit, I can't exactly leave and neither can you, so. We're stuck here. Might as well keep you alive while we are.

[ Because he has no fucking idea if there's repercussions in here?? And he'd rather not find out in all honesty. ]
petcromancer: (thinking)

[personal profile] petcromancer 2020-01-21 05:44 pm (UTC)(link)
[Hector is a monster. Shouldn’t the Belmont be whipping him to death or whatever it is his family likes to do?

He pushes himself up. The only way he’s going to be allowed to sulk in peace is if he finds a way out of here, it seems.]


If it’s a shared dream world, something must be maintaining it. We find it, you kill it, then we’re free.
quickwhip: quickwhip. (Default)

[personal profile] quickwhip 2020-01-22 12:07 am (UTC)(link)
[ Well that would make him a hypocrite considering what he's turning into, so. ]

Well if it sounds simple then it must be, right?

[ He's going to give an internal sigh at that. ]

I don't know why it's like this. It could be the cause of someone casting a spell. Could be this place itself. There was a fog or mist or whatever a couple months back that made people see things and lose their minds. Could be something like that again.
petcromancer: (Shiver)

[personal profile] petcromancer 2020-01-22 02:17 am (UTC)(link)
I don't see you doing anything useful.

[He snaps it out. Don't talk shit if you're not contributing any useful ideas, Trevor, jeez!]

Can we just look? It's better than doing nothing.

[And he's lost all enthusiasm for a nice nature walk, so looking for an unknown dream-assailant is all he's got.]
quickwhip: quickwhip. (Default)

[personal profile] quickwhip 2020-01-22 08:29 pm (UTC)(link)
Doing nothing is actually better if it's a dream. You're bound to wake up after all, right?

[ Just going to throw that out there and all. But, fine. He looks to Hector and reaches out with a hand to go and take his arm to help him up. Or something. ]

But if you insist. Better get your ass up because I'm not carrying you.
petcromancer: (bitch please)

[personal profile] petcromancer 2020-01-22 09:04 pm (UTC)(link)
[Hector takes the offered hand and is mildly surprised that he doesn’t immediately burst into flames. The stories circulating about the Belmont line in the night realm would have one believe that they bathe in holy water and sweat garlic.]

You think you can bore yourself out if a dream? You might fall asleep and get pulled even deeper.

[And please, Trevor. We all know there’s only one person in this series that carries the team, and that’s Sypha.]