Entry tags:
TDM: January
- Welcome to
• Reserves Open Today! If you're interested in securing a spot, put one in! We accept applications without reserves too, of course. Reserves will expire three days before the end of the application period, on the 28th.With that taken care of...
• Applications Open The 24th! These will last until the end of the month, the 31st, with the intro log going up on February 1st. The application page can be found here. As a reminder, this will be our last uncapped application round!
• If you have any questions about the game or the world, please refer to the FAQ page; if you still have questions, feel free to ask them! For questions specific to the test drive, please ask them on the appropriate thread.
• For the purposes of the test drive, your character will have access to all magics taught by the Coven if they're a Witch, and as much of their shifted form as you'd like if they're a Monster. Feel free to play around and experiment with each!
• Test drive threads can be used as samples for your applications!
You feel like you're floating. Around you, colors and sounds and smells swirl as if trapped in a whirlpool, vibrancy and hue ever shifting. The more you watch them, the less solid they are; they only become clear out of the corner of your eye. The area around you begins to feel more solid as well, until your feet are on the ground, the wind brushes playfully against your face -
and you know one thing, and one thing alone: this is a dream, and an incredibly realistic one at that.
The Prehistoric Wilde
Thick summer heat hangs heavy over the uninfected landscape like a damp blanket, smothering. The jungle around you is thick and wet, full of the sounds of chittering animals and the high-pitched drone of insects. The flora and fauna are like nothing you've ever seen before, large and alien in colors and shapes, though they bear no signs of the Cwyld. Flowers the size of a man's head and brightly colored in rainbow hues curl their tendrils invitingly, and giant mosquitoes buzz through the air seeking a meal. You can barely see the glow of the twin moons through the thick canopy above. There are no signs of civilization - at least, not the civilization most will be used to; only the distant sound of the river, compelling you to follow its winding path. But will you go forward, or will you go back?
![]() Rumble in the Jungle Making headway through the jungle at night is a chore. The foliage grows thick and the humid heat is oppressive for even those who enjoy the warmth. There are no clear paths here, no easy way through. The canopy of the ancient trees far, far over your head is just as dense, but the faintest moonlight filters through the holes left by the huge leaves in stippling patterns across the musty forest floor. 'Large' seems to be the theme - lining whatever path you pick your way through, there are pitcher plants massive enough to swallow a grown man, with small animals and giant insects being digested down inside the sticky liquid that fills them. The flowers are as big as a man's head, and come in a rainbow of colors, their venomous tendrils curling toward signs of life. The trunks of some of the trees are as thick as houses, and shade the ground beneath them with leaves like umbrellas. The hand-sized mosquitoes thrive in the sticky heat and if not killed first, can make off with a full pint of blood from an unsuspecting person. At some point in your journey, the ground begins to rumble beneath your feet. The farther you go, the longer you walk, the more signs of life become visible: thick, winding trails of crushed foliage, huge, animalistic footprints in the mud. Luckily, to this world, you are small and insignificant, and may escape the notice of the local Monsters - the massive, prehistoric ancestors of today's Monsters. They seem like giants, colossal Titanoboa Nagas with hollow fangs like swords, towering Fauns with the lower halves of mammoths, sabertooth Turnskins, pterodactyl Harpies with leathery wings. Even the parts of them that resemble humans (and they have far fewer human-like parts than their modern counterparts) are larger than any actual human being. They operate primarily on instinct, made even stronger by the full moons above, and perceive the strange new creatures as threats - or food. Sticking to the river seems safest - at least until you run into megalodon Merrow, singing an alien, but alluring, song to draw in prey, or the apex predator of this prehistoric world - Dragons, bigger and scalier than the ones Mirrorbound may know, stopped to drink at the river. All other Monsters flee from the huge reptiles, lest they become food themselves. Luckily you can defend yourself with your new abilities, or your neat changes - you're small, but not totally helpless. Interesting to note... while all other Monster types are represented, there are no Fae or Chimeras in the Wilde here, and the Vampires are more like huge bat-monsters that traverse the jungle on all fours than humanoid bloodsuckers. |
![]() The Natives Going backward, away from the distant sounds of the sea and against the current of the river, leads you through dense jungle. How long have you traversed the landscape? Hours? Days? Time passes funny in dreams. Eventually the trees thin out, grow taller and less leafy, and the air becomes drier. Instead of loamy soil beneath your feet, you start to feel rocky, harder earth, and spot outcroppings of stone. The sun begins to rise, which makes it easier to spot people on the horizon, a little settlement coming to life in the morning, nestled where the river forks into two. They're much hardier than the familiar people of Aefenglom, sunburned and dressed in natural, rough fabrics. Their homes, if one can call them that, are shoddy little structures made of sticks and leaves and mud, pressed up against the sturdiness of the stone formations. And, when they spot strangers approaching their village, they scramble for their weapons - crude clubs, stone axes, even just large rocks snatched up off the ground. The translation magic works on them, thankfully. Their speech is halted and simple, but they get their point across. Tell them who you are, or they'll beat your brains in. Monsters might get their brains beat in anyway if they aren't careful, even though they're much smaller than the Monsters these humans are used to. And Witches? May the gods help you if you use magic in front of these terrified, unevolved people, lest they mistake you for a Fae (the word is whispered with fear and revulsion in their voices) and swarm you with simple iron tools. If you're an actual Fae, an obvious Fae? They'll whisk their children into their huts protectively and then run you right out of the village. Violently. The truly observant, or those who can see through illusions, among you may notice something strange, though. Some Fae actually seem to live among them, heavily cloaked in natural illusions, with the primitive humans none the wiser. There are just a few, but all of them look young, twelve or thirteen at the oldest, and they are all scared of their secret coming to light. Fae who get caught tend to be burned at the stake around here. |
![]() The Invaders Perhaps you chose to go forward, with the current and toward the distant sound of ocean waves, where the river pours into the sea. More long-time residents of Aefenglom may notice that the shoreline is familiarly-shaped, but wider, bigger, not yet worn down by thousands of years of erosion. There is no bustling Harbor, only the waves crashing on the rocks, small islands dotting the water near the shore. There is no Bright Wall - there is no city, even, only an expanse of beach transitioning gently into an idyllic grove dotted with gauzy, pointed tents, and a beautiful, gilded ship half sunk into the sandy earth. It seems safer than the jungle, at first - until you notice all the Fae. They're more insectoid than the ones many are familiar with, with big, glittering eyes and either bright, jewel-toned wings like dragonflies or butterflies, or delicate, leafy wings in greens and browns. They're also taller than modern, lesser Fae, though not by much, and they're thin and angular, standing on spindly limbs that barely seem able to hold them. Characters receive a warmer welcome here, by the band of true Fae that have made their camp in the grove, though the alien-looking beings have a tendency to treat them like toys, children, or both, cooing over their sizes and their magic. "Look at the little Monsters! Aren't they cute!" "We should make some of our own! And oh, the little humans have magic! Delightful!" It's hard to have a conversation with one - they're condescending at best, and at worst, flit off to another entertainment out of boredom while you're mid-sentence. And entertainments abound in their camp. They're served and tended to like emperors by collared humans - adults and young adults do the heavy labor, including pulling grand little chariots for transportation, though there are some highly-supervised human children running about fetching drinks and fanning their Fae masters with palm leaves. Farther out, a large, deep pit has been dug out of the earth, ringed by a waist-high barrier of logs, a few Fae gathering at the barrier and leaning over, talking in conversational, happy voices. Down below, Chimera gladiators fight for their amusement, while the Fae keep up running commentary, discussing each warrior's chances, new breeding prospects, interesting crossbreeds their fellows have come up with ("She's trying an Arachne and a Turnskin together, how delightful!"). Trying to disrupt the proceedings will only result in the Fae turning their magic on you - illusions and curses, nasty little tricks. Sit down, silly little ones! The fight is just getting good! Or maybe... Maybe they'll toss you into the pit to see what your chances are in battle. |




I of course. Why wouldn't they meet in some ridiculous way.
A familiar voice.
...A familiar voice just a few trees over.
Tromping closer, Edelgard peers into the hollow of that tree...]
Bernadetta?
It's the only thing that makes sense. Clearly.
Don't kill me! I'm...I'm...I'm gross! So gross! I'll...
[It dawns on her who the voice calling her name belongs to and she looks over with tears in her eyes.]
Lady...Edelgard?
At least she's smiling .
[Well she cannot say that she expected this. Not Bernie, anyway. Bernie in a tree, at least, she expected the moment she realized who she was.
Holding out a hand, the Emperor offered up a small smile.]
No need to fear. There's nothing here to hurt you, and if there were, I would protect you.
lol We can blame that on two of my icons being next to each other. Oops.
It's really you, Lady Edelgard. I...I thought I was alone. And not even in the good, warm buried in a book on my bed in my room kind of alone.
It's cute tho.
You aren't alone. Do not fret, Bernie.
[She attempts the nickname, and it doesn't come out awkward, but still feels strange on her lips.]
This is but a dream for the moment. A strange one, but when you wake you will be safely with friends.
It's true. Cutest smile.
This is definitely a dream. You don't call me Bernie.
[A pause.]
Unless you're an impostor! And you're here to eat me!
[Well, the jumping to conclusions thing is back for a moment.]
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[The hand drops away so that she doesn't further freak out the skittish noblewoman. the mention of cannibalism though, strikes a touch close to home.]
Are you injured?
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[Now she feels bad. Really bad. Looking down, she shakes her head slowly.]
I'm not hurt.
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[With a breath, Edelgard steps back to examine Bernadetta quickly, then turns to check their surroundings.]
I feel as though I should reiterate...this is a dream. And when you wake, you may find yourself in unfamiliar surroundings. Know that as soon as I awaken, I will come for you, so try not to panic and run anywhere.
[If it's like her own dream all those months ago...]
Do you think you can do that for me, Bernadetta?
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[She hesitates then offers a little smile.]
I...can't promise I won't panic. But I'll try really hard not to?
[That counts right?]
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[What else can she expect?]
Do you want me to explain as we walk? Or would you prefer it all be a surprise?
[She doesn't want to overwhelm the girl.]
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[It's going to be hard enough with whatever explanation Edelgard has already. At least she'll be able to be prepared this way.]
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[Edelgard draws herself up, gives her surroundings a once over, and starts off in the direction she'd been going, trusting that Bernadetta would follow along.]
A few months ago, roughly four, Hubert, Caspar and I awoke to find ourselves in a dream-land not unlike this one. We met several other individuals, all of whom were from other worlds.
[She pauses, considering, before turning to Bernie.] I know you read a lot, so I should ask if you have encountered the idea of a world separate from ours?
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Oh wait. That's literally what Edelgard is asking about now. She stumbles after her so she can keep up.]
A couple. But it was always just...stories. Before. Now.
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[Bernie's love of stories is an asset here. Clearly she is the best of her companions to have to explain this to.]
Caspar has since departed. Though, Lorenz and Marianne are both here. But...different. Marianne is from a different place in time, from before the end of our school days. Lorenz is from another version of our world entirely. In his version of events, the Professor was male, and taught the Golden Deer House.
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Wait...hold on...]
The Professor is...a woman for you?
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[Edelgard looks a little surprised, but not...bothered. Not exactly.]
That...brings up an interesting question. What is the last thing you did, before coming here?
[Hopefully not rushing off with another house to fight her...though, she figures Bernadetta would be a lot more panicked if she thought of her as an enemy.]
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[She should know because it's such a significant thing to her when she can speak normally to a man. And she always has been able to with him.]
Well, we just fought for Fhirdiad. And we won.
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So that makes three different universes. One where we win and the Professor is a woman, one similar, but with a male Professor, and then Lorenz's own, where the Professor led the Golden Deer. The last he remembers is returning to the Monastery for the Millennium Festival.
[She takes a breath.]
I remember the same. We took Fhirdiad, and finally ended the Immaculate One's reign.
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[And it's less that she can't (she definitely can) remember it all and more that she's just amazed there's so much to remember! Three different universes in their one world?
Woooow.]
You're so amazing for remembering all that, Lady Edelgard.
[Bernie, it's not that impressive...]
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[Poor Bernie...this is probably pretty overwhelming.]
I have a question for you, though. Regarding Lorenz...was he on our side, in your version of events?
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[Except Dimitri, Dedue, and Claude. She looks down at the ground.]
But Lorenz was. Yes.
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[Edelgard reaches out to Bernadetta again, trying to show tenderness, patting her shoulder.]
Lorenz here is more than willing to listen to us. He's always been sympathetic to our cause. And when he learned the truth about Rhea...he...well, he's been very supportive even though his choices were different.
[Inhaling, she drops her own gaze.]
It will be alright, Bernadetta. I just needed to know. I have a room in the home that Hubert and I share that I can make readily available to you. You can stay in and do whatever you'd like, and not worry about such things.
Nobody here is going to try and hurt you.
[She will kill anyone that tries.]
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And then there's that record scratch moment at the offer.]
L-Lady Edelgard! I wouldn't want to impose! I don't have anything to offer you for the room!
[It's just too nice! She doesn't know what to do here!]
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[This is an honest question. she seems to recall Bernadetta enjoying this sort of thing.]
Hubert and I are...not the best at such. And we would truly welcome you into what's an entirely too large a home for the two of us.
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