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☆ TDM: MARCH
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You feel like you're floating. Around you, colors and sounds and smells swirl as if trapped in a whirlpool, vibrancy and hue ever-shifting. The more you watch them, the less solid they are; they only become clear out of the corner of your eye. The area around you begins to feel more solid as well, until your feet are on the ground, the wind brushes playfully against your face -
and you know one thing, and one thing alone: this is a dream, and an incredibly realistic one at that.
The Calamity
The taste of magic in the air is electric on your tongue, supercharged, bright, a little tart and fizzy like popping candy. The settlement you find yourself in is unfamiliar to you, but you can tell it is bustling, beautiful, a center of culture and activity for its bygone era. The architecture blooms with elaborately carved flourishes, but you cannot shake the feeling of... otherworldliness that it brings to mind. (Perhaps you are a veteran of these dreams and remember a ship with similar embellishments from far away, that came bearing invaders, in a time long ago.) It is nearly impossible to tell what season you find yourself in - pockets of spring bloom with new life, right next to pockets of winter snowstorms; playful fall winds laden with leaves tug at your hair, and in some spots, it feels hot and muggy like the middle of summer. None of these patches of seasonal mayhem are very large, a few city blocks’ worth at most, and they all butt up against each other, tumultuous, fighting for real estate in a place where the magic bubbles freely up through the ground like a wellspring, uncontrolled. In a way, it seems like a wilder version of Aefenglom’s seasons always being opposite the season in the Wilde, similar but more widespread, more disharmonic.
The Calamity
The taste of magic in the air is electric on your tongue, supercharged, bright, a little tart and fizzy like popping candy. The settlement you find yourself in is unfamiliar to you, but you can tell it is bustling, beautiful, a center of culture and activity for its bygone era. The architecture blooms with elaborately carved flourishes, but you cannot shake the feeling of... otherworldliness that it brings to mind. (Perhaps you are a veteran of these dreams and remember a ship with similar embellishments from far away, that came bearing invaders, in a time long ago.) It is nearly impossible to tell what season you find yourself in - pockets of spring bloom with new life, right next to pockets of winter snowstorms; playful fall winds laden with leaves tug at your hair, and in some spots, it feels hot and muggy like the middle of summer. None of these patches of seasonal mayhem are very large, a few city blocks’ worth at most, and they all butt up against each other, tumultuous, fighting for real estate in a place where the magic bubbles freely up through the ground like a wellspring, uncontrolled. In a way, it seems like a wilder version of Aefenglom’s seasons always being opposite the season in the Wilde, similar but more widespread, more disharmonic.
![]() Fit to Burst The settlement is bustling and full of that otherworldly architecture, spirals and tendrils and vaguely floral embellishments, except... If you look closer, you can see that only a few of the buildings are really made that way. An illusion covers the rest, purely cosmetic, a glamour; it's a shimmering image laid over reality until you look beneath it at the squat, simple houses made by mortal hands out of rough hewn wood or bricks of packed mud. The people are just as disparate as the buildings beneath it all - glittering-eyed Fae, taller, more elongated and insectoid than those seen around Aefenglom, though many of them use glamours to appear more fantastical and beautiful; humans teeming with magic, who use it freely for anything and everything; other bipedal Monsters with rougher, more bestial features than longtime residents might be used to, more in tune with their natural abilities. It wouldn't be a bad idea to explore your new surroundings, though you're likely to garner attention. Unless the world you come from is a more medieval time period, your clothing, perhaps even your hair or other aspects of your appearance are likely to stand out. What will make you stand out even more, though, is not drawing on your abundant new magical powers, or strong new Monster abilities. That shop there requires flight to get up to the second story front door. That home down the street can only be unlocked with a burst of flame. Torches when it grows dark? No, don’t be ridiculous, you can't light your own way? Your hair looks hideous, darling, why haven’t you put on a glamour? Reluctance to use these abilities abundantly and freely garners frowns of scrutiny and disapproval from those natives around you. "We're free here under the Fae folk. They've taught us so much, we never go hungry, we’re never beaten down by the weather." Their words hold truth - their twisted-trunk trees are bursting with fruit, their haphazardly laid out crops flourish in a matter of days rather than a season, rain and snow can be directed at will with just an application of the wild, free magic bubbling up from the ground in rivers. There is a hierarchy in this settlement. The Fae are above all, and can often be found partying into the night with sweet wine and hallucinogenic mushrooms, teaching humans and Monsters to harness their natural talents and the magic of the land by day. Their attitudes are condescending toward these lesser beings they’ve granted their favor to (including you, now, and aren’t you just the most interesting, darling little things?), delighting in spreading their knowledge. The humans and Monsters still seem awestruck by their benevolent masters - a word they mean in the sense of 'teachers' - accepting their gifts, using their magic, and none of them will so much as whisper a complaint. Not when it’s safe here. Not when all is well. It's more than they can say for the lands outside of their paradise, even if things do happen here that the Fae do not like to hear them speak of. Gain the trust of the natives, and you might hear rumors, whispers of a rotting pox hitting other communities far from here, or first hand accounts of how so-and-so witnessed another death just last week, a human woman blew up in town, and some of the Monsters, they been goin’ right bestial. Shh, shh, you didn’t hear it from them! (Don’t let the Fae catch you gossiping. They might just take you and the native both aside, whisper in your ears, let the magic wind its way around your brain until you don't remember any longer what you were talking about or even who you are, where you come from. You were having a good time though, right?) You can try to leave the settlement, to explore the woods that surround it, but you’re likely to be noticed and warned: "You should stay here, make sure you don’t run into any of the unfriendly locals - they don't care for our masters." |
![]() The Emergence Time passes strangely in a dream. It might feel like a handful of hours, or even a few days, before a change can be felt all throughout the strange, unsettling paradise. If you’ve had a recent brush with it in the waking world, you might recognize the signature of it - the Cwyld. Something in the air feels very wrong, like a chill in the middle of summer, a sudden warm wind in winter; the plant life beneath your very feet begins to blacken in color, with near-indiscernible white lines marring their surfaces, and no matter who you are, no matter the pride you may take in your courage, a shiver raises every hair on your body without fail: Something wicked this way comes. The wellspring of magical energy flowing like a river beneath your feet takes on a new feeling when you try to draw from it, a dark and heavy sensation, oily and creeping. Reaching for the magic, it feels as though you're reaching into hollow darkness, dried up and consumed, and the disparate plants of different seasons, growing alongside each other, begin to bulge grotesquely and burst, splattering an unknown black substance over anything unfortunate enough to be in the splash zone. Possibly even you. Don't pass under the fruit trees. The infection has seeped into the overtapped leyline, and it bleeds through the settlement quickly, much quicker than it seems to move in the current-day waking world. The plant life, with their roots dug deep into the earth, are only the first casualty, as it spreads rapidly to the animals, and then the natives, blackening and tainting everything it touches. The village is thrown into chaos. Fae and any who seem to have Dragon in them are the first to show signs of infection, blackened veins visible under paling skin and white film growing over the eyes. Bodies grow brittle and twisted the more it spreads and settles in. Humans with an abundance of magic are the next to lose themselves to it, quickly followed by other Monsters. While in the waking world, infection spreads more slowly, here, it can be almost instantaneous, the process of becoming a Shade, losing all sense of self. They have no resistance to the Cwyld, and in this dream, neither do you. You're just as susceptible to the infection, and some may find themselves succumbing to the infection spreading to the heart and pumping itself through their veins. Becoming a Shade is a painful experience, a painful existence, as the life is snuffed out of you and your body keeps going. In this dream, you might be lucky (or unlucky) enough to keep your wits about you, to remain sentient and somewhat yourself - or you might become one of the mindless, violent many whose only directive is to spread the Cwyld to everything that lives, including your fellow dreamers. Even if you do stay aware of yourself, it is hard to resist the pull of the Cwyld on your mind, urging you to spread and infect, to leave nothing whole and living. Before your eyes, the settlement begins to die. You can't help anyone who is already infected, even if you know healing spells that work in the waking world, unless you're willing to put them out of their misery before they become a Shade corrupted beyond all assistance. You might be busier trying to save your fellow Mirrorbound, though, as they try to avoid that fate themselves or fall prey to it in front of you. And while the earth and plants and people around them turn black and fall to ruin, any of the Fae who managed to remain untainted simply flee, running from the settlement without stopping to help anyone in need, not even the students who so looked up to them. Note: Becoming a Shade in this prompt is optional, and Mirrorbound Shades may keep their minds or not at player discretion! Infection will not carry over out of the dream. Dying in the dream will put your character back at the edge of the village, uninfected and alive again, to witness the rest of its downfall. |
![]() Light It Up Help comes in an unexpected, unwanted form. Those unfriendly locals the residents of this village spoke of previously appear through the morning mists, shrouded in clumsy protections like masks and gloves, and practical, non-flashy spells. The group is made up of grim-faced humans and Monsters, a surprisingly cohesive unit of people who look out for each other as they make their way through the woods with torches held aloft. They are hardier than those indulged, magic-glutted folks who suffer now. These newcomers are dressed more practically, for working land or fighting battles, but they, too, have humans among them who can harness their magic. Their witches keep their torches lit, and work closely with their Monsters, helping each other in a way that will not feel unfamiliar. They've come today, they'll say if you get a chance to speak with them, however briefly (they're a little busy to answer too many questions), to try and stop this blight on the land before it can reach their village, some miles to the south. They've seen it before, though never this severe. This Cwyld will spread and spread, until there is nothing left. Best to burn it all down before its tendrils creep too far, before its roots dig too deep. They fight and destroy the Shades however they can, showing no mercy, though their spells are crude and simple, and their Monsters use their natural forms without any showy abilities, depending on claws and teeth and strength to do their jobs. Working together, with simple weapons in their hands, they are formidable. Even if you kept your mind, kept your speech, they will not let you live if you were infected - and may not let you live even if you weren’t infected, just to be safe. You may join them, if you wish, help them burn down the blackened trees or even Shades that were once people - or you may fight them, but they won't relent. They burn the whole settlement down, leaving wide patches of scorched earth like blackened scars on the land. It’s the only way, they say, from their limited experience. Everything must return to the earth. As the settlement goes up in flames fully, they retreat, only remaining long enough to ensure the fire stays where it needs to stay, and will not spread to uninfected forest. For those of you who were completely uninfected and may have thus been spared, they are still unwelcoming and will not allow you to travel back to their own village with them, threatening with swords and flames any who are too insistent. They aren't too keen to talk, but you may get a few answers out of them, the basics - some of their parents originally lived here, learned magic from the Fae, though when they saw the dangers, they left, believing that such power should be used more sparingly, more responsibly. Against the Fae, if at all possible, and against their destructive ways. It was just a matter of time, they thought, until calamity struck, and lo. You just saw what happens, what that much magic can call down in divine retribution. How magic itself fights back against the excesses of those who would abuse it. |
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That is... certainly fur. Maria only pulls up the sleeve a little to look at it, then reaches back up to look over the other woman's face and neck and hair.
It looks... like it may just be fur. A turnskin then, perhaps. If she showed up in the waking world, then they could test, but for now...]
Okay. It's alright, Adeline. I know what it looks like, but you're not a Beast, though the word for what you are isn't much better - it's Monster. It will be alright, this is temporary. What were you doing in the waking world before coming here?
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The word Monster makes her stiffen. Nothing about that word signifies anything good, but at least she still has her mind. ]
... I certainly feel like a monster.
[ That anyone but her would acknowledge this entire thing is a dream is a little odd. And then everything feels too real. Vivid. Brow furrowing, she turns her gaze up to Maria, giving her a questioning look. ]
I had just gone to bed.
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[But without the investigation, Maria finds herself a bit at a loss. She knows she should maintain the physical contact, if only so the mana flow would be direct through Adeline, and familiar besides, but she has little else she knows what to do.
Except...] Come along. Let's get back into town, away from these woods. It's not safe out here.
[And as soon as they start heading back...] Even if it is a dream, I don't want to scare you any more than you have been. It is safer where there are more people, trust me. It's like how you don't want to go to the woods toward Byrgenwerth without an escort.
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[ Things between them had complicated some when she had told Maria that she would be volunteering at the Research Hall, but... were they this bad? The other woman seems a touch more... distant than she's used to. In combination with feeling so powerless against these changes, it... hurts.
It's definitely an odd dream. One that she wishes she could wake from. She takes a moment to pull her hood back over her head, not at all comfortable with her appearance as it is. The mana helps, but... for the first time, that touch doesn't.
Nodding slowly in response to Maria, she busies herself with putting her gloves back on, and adjusting her sleeves over them. ]
You seem very familiar with this place...
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[And Maria continues to move - a bit hurried, but trying to be respectful of the differences in their height - back toward the town.]
It's a... well, it matters not. Just allow me to be your guide in this place for now. And try to avoid the bug-looking creatures; they're fae, and they do little but play pranks for their own amusement. Let's find somewhere quiet to sit.
[The town is sprawling, and busy, but Maria does find a little fountain built into a corner between a couple of other buildings, with a ledge big enough to sit upon. It's tucked far enough back from the biggest avenues that there is less traffic through the area.] Here. Sit here. You feel any better?
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Might as well hide underneath her clothes since she had the option.
She is thankful for the spot Maria finds that's fairly secluded. More than anything, she really just wants to wake up. Even if she's exhausted, she doesn't like any of this. ]
Fae? Mm... How odd. The one I was speaking to was only trying to be helpful, but... If you say so.
[ She takes a seat on the edge of the fountain, keeping her head down and resting her gloved hands in her lap. ]
I feel... about as well as I can. At least it is only a dream. [ Sigh. ] I had a feeling that I wouldn't sleep well.
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[Once Adeline is seated Maria... sits next to her. Close, but not too close - and probably not as close as she would otherwise, even if she doesn't think she should stop touching the other woman.]
Yharnam seems to make a commonality of that. Was it a night of the Hunt?
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[ Adeline looks down at her hands, lightly running one thumb over the tip of the other. She can still feel the point of the nail underneath. Her fingers feel a touch more curved, like she can straighten them entirely. Something about the air is charged with... what must be arcane. It feels far more stable around Maria, but it almost feels as though it's pushing her to give in to...
Something. To become this... Monster? To turn into it completely? Eugh. She really doesn't want to.
The question makes her shake her head. ]
Oh, no... Thankfully. [ A beat. ] I'm leaving for the Research Hall in the morning.
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[Well that certainly... is not what Maria was expecting Adeline to say, and it sort of feels like someone's just punched her in the chest. The shock of impact, of having her breathing halted for a brief moment as she considers all the implications.] Just... leaving for the Research Hall?
[That horrible, desperate desire to wake up suddenly returns. She wants out of this dream. She wants out of the idea that Adeline is here - because she can't guarantee that she'll be able to keep Adeline here with her, to stop her from seeing the horrors of what's about to happen.
No, she'd rather awaken again and go back to her home, her garden. This is part of a life that she no longer... can do anything about. Her time is passed. So there's nothing she can do... and yet...]
Ah, a pity this dream isn't more pleasant for you. I-... would hope you could stay in it. The fur is one thing, but other things about it are not so bad - it would not be so terrible to stay within it for a while, I don't think.
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But then, she also understands that everything she has done comes with a plethora of risks. Maybe she was merely... concerned. ]
I wish I could agree, but... one cannot simply sleep forever. I would much rather wake up soon and face the day.
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[She... shouldn't hope for this. Well and truly, she can't and she shouldn't hope for something like this. She had written off ever seeing Adeline again, let alone having her in Aefenglom for any real length of time.
... So she can't hope for anything more than just this time, but to see Adeline again, to see her whole and healthy and sane again, when Maria's last memory had been so... not. That's... that's nice. This can become Maria's new last memory of Adeline.
Despite that, some part of her yearns.] Even if you are... growing a bit of fur - I promise, we can have our time here and enjoy the warmth and interesting sights. For all that Yharnam has its wonders, is this place not great? It's...
[Fake. Manufactured. Magically hiding its true face. But it's still pretty to look at.]
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Even if she could do without the fur.
Even then, she isn't so sure that she wants to just... continue dreaming. It must be something within her that wishes things were... better than they were. It's an escape.
A temporary escape that she would just as soon do without. ]
It is lovely here in town.
[ A beat. Well, this is a dream, right? A vivid one, but still. Nothing here is a real, so she might as well be honest. ]
... I do wish I could have spent more time with you before I volunteered. It just seems as though there was never time. While I'm only happy to be of help to the Church, I... know not what the outcome will be. I am... scared. Terrified, actually.
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Because of this. Because Adeline is going to the Research Hall, and it's going to be... a horrific end. A horrific end that she's already afraid of.
Wake. Up.
But she can't, and maybe she deserves this bit of torment.]
I... wish I had more comforting words for you. The things that happen in that place are... unspeakably painful. You'll find yourself distorted and malformed after not long. If you're lucky, the sounds of the ocean and water will bring some comfort and revelation.
Most people though... they just suffer and then go mad. Some die. Most just endure their torment. The success rate is pitifully low.
[She sighs, and leans forward, resting her elbows on her knees and staring at her own hands as she clasps them there between her knees.]
Nothing good really comes of that place, just as nothing good really comes of being a Blood Saint.
[She looks upward, toward the sky.] I saw the end of Yharnam in a dream, once. It was a slow, inevitable rot. Not much different for anyone else, as it is for you. Sometimes I think I got out of it the easy way, even if the Nightmare was terrible in its own ways.
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She wouldn't... say such things about the Church, would she? Not when she's taken most of the responsibility of the Research Hall onto her own shoulders. If things were that bad, why would she... continue? ]
Stop... [ She gets up from the fountain. What would be the fastest way to wake up from this nightmare? She wants to find it and she wants to find it quickly. ] What cruel games my mind is playing. I only wished for a peaceful night.
[ Not for her fears to be affirmed. ]
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[She wonders when the Cwyld will set in. She wonders when they're going to awaken, and some part of her mind still screams that she wants to wake up now, to not deal with this, to not deal with Adeline freaking out about turning into a Monster.
Instead, she stands with Adeline, and reaches out to take her arm. Gentle, but firm; she's just trying to anchor her here.]
... Please. Stay here. Running will not... make you wake up any faster. [Which is not something she wants to hear herself, but she's still gotta say it.]
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She turns her head to look down at the hand against her arm, torn between wanting to break away and move closer. Run or give in. Running would likely mean feeling pain and horror if those woods are as dangerous as Maria says. Giving in would allow her some amount of rest, even if it is short-lived.
One more glance out at the town around her and she finally turns in toward Maria, moving in closer to rest her forehead against her chest. ]
... I just wish things could be the way they used to be. What they should have been.
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It's... awkward. A little strange. Maria's done so many things here that her life in Yharnam sometimes feels more like the fever dream... and she's even really written off seeing or knowing anyone from there.
With all the social grace of an awkward teenage boy, Maria does move her hands, and wraps Adeline into a sort of loose hug.]
... What do you think they should have been?
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[ The tension is noticeable. Enough that Adeline doesn't wrap her arms around Maria in return. This is... odd, but fine. ]
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[But the reality is none of that happened, and Maria got to see what happened at the end of Yharnam's life. A slow, awful rot that eventually killed the whole city.
She doesn't say that; it's easier to sit and pretend.]
And then we'd all be free. Of the trappings of being human. The drawbacks. No more suffering, no more death, no more beastial stupidity. Perhaps, we'd even be able to follow the Great Ones to the next plane.
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[ She huddles in a little closer to Maria and closes her eyes. ]
I can't back out, now. Not when I awaken. I've committed, already and I... don't want to lose hope. Perhaps it's a selfish wish for Blood Saint, but... I want to be something. If I can... withstand the treatments; the experiments, I'll be that much closer.
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that... Maria herself valued her. It was why she hated the concept of Adeline being a Blood Saint.
She closes her eyes, and draws Adeline a little closer against her chest. Now it feels more like a proper hug. A protective one at that.]
I know, Adeline. You are... and will be very valuable, I'm sure. But just for now... stay here. Just a bit. Even if it feels strange, and even if the changes are scary, you'll be alright.
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She breathes a soft sigh and finally wraps her arms around the other woman in return. ]
I'll stay, if only because you're here.
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[That horrible truth - that the Church had failed her and was going to fail the entire city. But Maria also isn't sure Adeline is going to believe all of that... so she tries to do it nicely. She tries to give Adeline something to focus on that doesn't challenge her assumptions with the nature of the Church.] Alright. Do you feel well enough to rejoin the crowds? I'll guarantee you the changes you've exhibited are not so strange to them.
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The fae talking to her earlier hadn't been afraid, at least. ]
Yes, I suppose...
[ She lets go of Maria, turning a glance toward the direction they came. It would be easier to give in, when she's inwardly fighting so hard against these changes, but... she isn't quite ready to do that, yet. Baby steps. ]
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[Considering food is probably off the menu anyway, because it usually is in these dreams. She holds her elbow out, as she turns back toward the main avenue. They'll... find something to do. Even if it's just window shopping. She wants to keep Adeline's mind off of things.
And she wants to keep her own mind off the fact that Adeline is here. Adeline is here, and Adeline is a Monster, and while Maria's come to a tentative sort of peace with the Monsters in this place, she still doesn't always like or trust them, especially new ones who don't understand what they're going through.
Now, though...
Maria sighs. Well, if Adeline does end up waking up on the other side of a mirror, she has a lot of work to do.]
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