Entry tags:
June Midmonth
| Midmonth Mod Post: June Hello, Aefenglom! Here's your monthly midmonth mod post. First, as always, some reminders. They're pretty brief this month:
• It's app month! This will be our last semi-traditional application 'round'. Reserves are open right now until June 23rd at 11:59 PM EST, and applications will open on the 24th at 12:00 AM EST! As a reminder, applications will only be open for 24 hours. After this, we will move to a game-wide character cap and a rolling queue system where applications can be submitted at any time but will not be processed until space opens up. •Our activity check also begins on June 24! While we'll have the requirements on the activity check itself as a reminder, here they are right now so you can start figuring things out: 10 comments minimum from you across two threads OR one network post/log made by you and a second, separate thread, that together add up to 10 comments total from you.In addition, players are allowed to take a strike if they have at least half of the necessary activity. Inbox threads and personal overflow threads also work - they just have to be from the current month! • The calendar has all these dates as always, so check it out! The Aefenglom Journal The surge of Mirror-unbound from Maiuril vanished back to where they came from by Iuneril 1st, leaving hide nor hair of themselves behind. We reached out to Nerissa Bell at the Coven for a statement, but she couldn't tell us anything new. Without mirrors in the Looking-Glass House they were not anchored to the world as strongly as the rest of the Mirrorbound. So how did they come here in the first place? A mystery abounds! Speaking of mysteries... Where in the world have many of our Mirrorbound gone during the latter part of this month? Our informants have reported seeing fewer faces around the Haven, and we have reached out to the Coven for a statement. According to the husband of one Coven representative, they have taken on a mission outside the city to make contact with a previously-unknown civilization. Will the mysteries never cease? Litha comes again as well to Aefenglom, and thank everything that the skies have kept their regular color! Last year's red skies put fear into the city, so a nice Litha is just what we all needed. Be sure to check out the new attractions this year - the pair boats are proving to be quite popular! OOC Updates
• We are considering making a change to AC. Would players be amenable to us allowing threads from the last 7 days of a month to be used toward that month's AC or the next month's AC? For example, a thread from the last 7 days of June could be used for either June AC or July AC, but not both. If this seems like a good solution to allowing a bit more breathing room with backtagging, we may implement this next month. • And lastly, a big thank you to the three wonderful players who have stepped up to help us read applications this round! Their help is highly appreciated. Feedback We're here again to offer everyone the chance to give some feedback, if there's anything that you've noticed or would like to possibly seem implemented! Talking Points:
• Quests. In general, what kind of quests would you like to see more of? How can we improve with these? What's working, and what isn't? • Plot investigation feedback. We've gotten quite a few good investigations, and honestly it's been fantastic seeing what everyone does with their information. • Events. What type of ones would you like to see, what ones are working, what aren't? • General feelings on: the game, the timing of posts, how events and such are set up, etc. • And more! Tell us what's on your mind. |

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having the last week of the month count for either current or next month AC this way would be amazing. yes, please!
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I know that wasn't one of the options but figured it was worth throwing out there. Otherwise +1 on any option that allows more flexibility on backtagging. I'm really enjoying the games and the events! Thanks for all of the hard work, mods!
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i would suggest though if going that route, it might make more sense for there to be an AC page where each character (or player) has their own header and they add each month so mods can have an easier time double-checking that thread wasn't used twice. i think posting a new AC check-in every month would just potentially make it a little tedious. doable, but tedious.
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I definitely live off backtagging (as a lot of people in this game seem to) and even if the AC isn't demanding by any stretch, there's always a voice in the back of my head discouraging continuing to tag old threads because they can't be used by either party for AC.
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Ultimately, I feel like 10 comment AC isn't asking too much in a 15 day period, and I've been comfortable here. I just think if an allowance/change is going to be made, it's best done by a whole month.
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I understand not everyone has the same experience as me, and I'm fine if the change goes through to accommodate others! Just wanted to throw a different perspective out there.
Edit: As an afterthought, I don't think the "start" of a thread should matter much as long as the comments submitted for AC take place in the current month. I believe past games I've been in did it that way. Still, I think AC is fine right now, for me personally.
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I would however suggest that to counterbalance this with the upcoming game cap (as mentioned above) we might consider actually raising the AC requirements to more comments. Aef's is definitely on the lower end for games that I've seen and if the date requirement were removed or made more lax it would allow for a lot more flexibility in what threads apply!
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ik i had to drop some things because i felt like i couldn't feasibly start new threads in the month of ac without dropping some of my backtags, which i didn't want to do... i think it'll make it easier for people to follow through on the threads they really care about!
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I like the way AC is done in this game because I don't think AC can be too lenient right now. If this was any other time during any other year it might be reasonable to be more strict but I think leaving the comment count where it's at, allowing the last week of the month to swing either way, and being more open about when threads start is what we should be doing right now.
I'm sure we're all playing these games to be able to have something nice away from the fact that the world is literally on fire right now and there is no sign of that not being the case for the foreseeable future. Being supportive of this hobby being fun and not more work is I think a good change. None of us can know when we might be personally impacted worse or when someone's mental health takes a sudden downturn and having more flexibility allows for people to take the time they might need and still have fun and not get swept from the game. I understand that the game is going to be capped and that makes it harder to get in but if someone is doing poorly to the point that they can't make AC after a hiatus they're probably gonna drop or end up getting swept anyway.
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honestly in games which have a low ac requirement i feel like i'm MORE active than in games with a high requirement, because once i've actually made ac i feel free to tag around and start threads and backtag, as opposed to needing to focus on a couple threads likely to have the highest comment count or phoning in a commentspam just for the numbers' sake while meatier threads are progressing at a slower clip.
having the ability to not tag for a week due to either life or work or mental health or whatever and not need to worry that threads won't reach ac length because of that would go a long way toward letting rp stay a fun escapist environment rather than an obligation to monitor like a job.
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Thus is the law of dwrp since time immemorial.no subject
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as an additional note, i think it would be a mistake to preemptively increase AC to discourage squatting due to a character cap — not just now, but in general. we already have a decent number of characters dropping or being swept each month, and in my experience in capped games, people are more conscientious about not taking up a slot than in non-capped games. upping AC to address a theoretical problem that hasn't happened yet would be discouraging to all players, current and future. one of the less great things about being in a capped game/queue system is that some people will have to wait to get in, but that's the nature of the system and is a trade-off for positive aspects of the system, which, again, hasn't been put into place yet.
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But I do think the mods should consider that, possibly sometime in the future, an increased AC would help for the longevity of the game. The main reason is just due to the nature of the cap they're implementing. The sheer number of reserves for this round suggests to me that the game is going to be backed up for months before any slots even become available. And it's impossible to make a claim that people will certainly drop when they can't handle AC anymore; we just can't know what people will do.
All that said, I don't really have a dog in this race either way re: squatting because it's hard to predict what will happen, I just wanted to raise another perspective toward the currently lenient AC rules (with a counterbalance of no month "thread start" requirement). I'm enjoying all these different options/suggestions that people have posed.
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Do you have any suggestions or ideas for how to deal with this kind of problem, then?
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Cause I've noticed there's normally a rush of posts at the start of the month. And towards the end, it slows to a crawl causing it gets saved because it wouldn't be useable for AC.
On the other hand...AC is 10 comments and I might be in the minority here, but that's really not a lot. But I'm also a former MG player where it was 20 comments a week so my thoughts there are gonna be very different.
The closest I can think of is just remove the start date part, and just see how many comments in the thread took place in the AC month. Which also helps with really backdated threads caused by the world being a mess at the moment.
Probably awkwardly worded example.
-I start a thread with X on the 10th of April.
-We each get a tag in.
-Then due to RL emergency X has to go on hiatus and no tags happen for the hiatus time
-They get back mid-May and we boomerang and end up with a 30 tag thread but can't use for AC
Edit
This might just be a me issue, but I wouldn't mind having a two-month calendar, so like, the July calendar goes up at the start of June.
It'd make plotting in advance easier because I had a lot of trouble in May from things I'd planned at the end of April conflicting with the May events.
+1 to the calendar
i think if the mods wanted to release a little more info ahead of time, info like if it's an event that will take place outside the city noting that and whether or not it'll be possible for characters participating to move between aef and the other location. or noting if there is a portion of the event that will have a rng sign-up and what size the group will likely be.
releasing the full details as they've been released so far in the game (i.e. during cr meme and then during a specific plotting post if needed) would be totally fine since that seems to work! but i think a sneak peek just to kinda get a vague sense of what might happen next month before the end of the month so it can be planned for accordingly might also help with some of the lull toward the end of the month.
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Because last month I planned for Mika going feral, then we had an event which made characters more likely to be feral.
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I may not be a very seasoned dwrp player, but in two games that I was part of I've noticed that people tend to sometimes do very extensive plotting based on these short-blurbs. And short-blurbs are exactly that, short. They might not convey the entirety of the event concept. To give an example there may be a note telling that next half of the month will include "sea adventure and confining the threat of robbers". It's not a stretch to have a player come up with a big plot for a sailing adventure, combined with their characters learning how to swim or sail ahead of time— and by the time the actual event and its plotting rolls in, it turns out there is no sailing and pirate ships involved as everything happens underwater. Hence disappointed players who imagined the event will be something else.
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Because that's about as much detail as I mean. Just so people don't accidentally clash on the timing of things.
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I also sometimes struggle with making solid thread plans due to a lack of information on events. Like for example with Litha, I wanted to do a lot of stuff, but it wasn't until the event post went up that I could contact my thread partners for specifics. I know we could look back on last year's festival, but there were also some new features - like the boat rides and pools - that still changed things.
I don't know if this is always the case, but it was this month because the CR/plotting meme went up several days before the event log itself with all the details. Not sure if this can be changed or what and it's not even a huge deal to me since I could contact people, just something I noticed. It made the CR meme feel more like a 'placeholder' rather than where gritty plotting happens.
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In that case, wouldn't posting the plotting post along with the event post, instead of before with short blurb, fix that problem?
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So exactly like you've said, having a plotting post put up with the event post could fix it, I'm just not sure how it would be balanced with a CR meme... if one is even needed at that point! I agree that having it the other way around, with a short blurb, is just redundant.
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And with the full moons getting closer to the start of each month
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Sorry, I don't think I fully addressed your comment: maybe you're saying something with less detail. That would probably be up to the mods, since I don't know how they do their event planning. Maybe it's possible? Again, I don't plan that far out ahead myself.
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It's just a small thing I've noticed, with the full moon gradually going into the first week of each month.
I've never modded so I don't really have a solution other than maybe have a first-week preview just to cover the last few days?
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And that's something I didn't notice, re: the full moon. I imagine it's just modeled after real full/new moons that are variable every month. Hard dates aren't a big deal to me personally, but just having the moon dates and maybe the weather available seems doable, if fairly minor.
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Yup, it's understandable the full moons would change. It's just awkward for people plotting for characters going feral if there's an event happening right before the full moon they've not accounted for.
Weathers a good point too seeing as some monsters are affected by that.
Tbh, I'd be okay not having hard dates to. I think a part of it is timezone related. So people in
the futuresome timezones can end up a few days into a month before the info goes up.===
You replied before I saved my edit for the last comment but also
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Edit -;djsao;efidk Thinking on it, the easiest solution is a player one. And that's just not do 'plot with me for x month' posts. Because these always happen in the last week and it's
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I don't know if the mods could find the time to do a full rundown post like that game, because this game is A Lot and I know they have their own lives to live, but if there was a way to maybe provide some information a little sooner, it would be appreciated.
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Obviously don't allow using the same thread for 2 ac periods, and it might be prudent to set a time limit on how old the original thread can be, but overall I feel like this allows a little more flexibility on a month-by-month basis.
I do have a comment re: what is considered a "post" vs a "thread" for ac standards as they stand. Given a lot of people like to do catch-all logs to keep things organized, I wonder if it wouldn't be more prudent to start considering multiple threads in a log post valid for ac?
As it stands (correct me if I'm wrong) it seems like if I make a catch-all log with multiple threads on it, I can only use one of those threads for AC regardless of how much activity takes place on the log. I've had at least one catch-all log where I wrote close to a dozen individual starters for people and had a hundred or more comments of activity for the month, and it feels arbitrary to me that that post with all those log comments would count for only half of the required AC while I can post 10 comments to two separate network posts and that counts as full AC. The former involves objectively more activity and tagging out with regards to plotting, while the latter only counts because it's across 2 separate posts.
That said, I do feel this should only apply to logs, not network posts, mainly because these catch-all logs tend to involve a lot more of a player putting in the legwork to reach out to people oocly to plot.
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Also I would like to throw ina +1 for the suggestions made about allowing one proof to be used for a thread started in the previous month with all the tags being from the current month + not being able to use the same thread for multiple proofs. I've absolutely caught myself strategizing around when to post things based on if they would / wouldn't count for AC and I know I'm personally pretty disinclined to tag into posts made in the last week or so because I have to think ahead for AC the following month. Taking the focus off of when a thread was started and shifting it to whether or not people were actually threading during that month seems like a step in the right direction to me.
Also throwing a +1 at the idea someone suggested about creating a static AC page to make bookkeeping easier for the mods so that it'd be easier to confirm that the same threads weren't being used repeatedly for AC.
Thanks for all the hard work, mods!
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