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Bestiary Suggestions
Good morning, Aefenglom, and happy Wednesday!
One of the things on our to-do list for general game upkeep right now is making some tweaks to the Bestiary. No major overhauls are planned, but there are some things we feel we can loosen up on - for example, we will be allowing Merrow to have legs during the full moons, as long as they are not submerged in water, and we will start allowing scorpion, tick and harvestman etc. Arachne.
We want to make these tweaks before applications open, and so we thought we'd ask for some player suggestions! Has anything made it difficult to play your character? Is there something you just think would be cool? We want to hear it!
We will not be responding to every comment on this post (though we will read and consider all of them!) and we will likely not be implementing every single suggestion. We are also not planning to add new Monster types to the Bestiary before applications open, these will just be alterations to the existing entries to make things more fun or easier to play. However, we will take suggestions for new Monster types you wish to see in the future!
After the updates are live, while we will not be doing Monster type changes, if you wish for your character's form to change completely (ie. from a spider Arachne to a scorpion Arachne), you will be allowed to transition them to this new form. Any new additions to your character's Monster type (ie. Merrow legs during the full moons) can be added at your leisure.

SUGGESTIONS FOR BESTIARY CHANGES
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These might have already been given the go-ahead on the FAQ, but I don't see them in the bestiary section so I figured I'd ask!
+1
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Or, failing that, even allowing some of the better-known magical creatures from Geargadas to be used as Chimera (or other Monster) traits. A Turnskin petalwolf, or at least one that can borrow some traits from them. There's a lot of cool creatures native to this world that you could really flex your creativity with that aren't "extant" on earth, but... this is a magical world full of magical things. I think there's a great potential to allow creatures from the setting to work their way into the Monsters, and it could really add some unique, personalized flavor.
ETA: I forgot putting Centaurs/perissodactyls into the faun category. At least horses, if not pachyderms. I don't really know if Centaurs really need their entire whole own category.
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+1
Re: +1
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+1!
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Or, heck, knowing how specific you've gotta be in designating your species! Like Papyrus isn't really any really specific kind of extant wolf, he's just a fluffy red wolfish thing. (Which is a vibe I really like, since it embraces a kind of movie-monster aesthetic.)
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- folding some other creepy-crawlies in under the heading that aren't strictly arachnids? or at the very least i'd be campaigning here for centipede and millipede getting an honourable mention lol
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So what about some kind of limited canal system? That could help players get their fishies from point A to point B if they want to engage with something happening in the city on the full moons. Not sure how exactly this would happen in setting, since it's a big change to the city infrastructure, but it's an idea I've had in the back of my head for a while.
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But one of the things I told Owlie when I was looking up fae lore for change inspiration was that 'the mods have given me too much power' cause some lore is a lot and would overpowered to use.
Other than mods approving all lore-based stuff case by case but that's too much effort and would be limiting to players, just figured I should mention it.
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Nothing super big, but minor stuff I would like to see included/elaborated on in the section for Vampires:
Alternately (and no worries if this wouldn't work with the mechanics of the game), what if it is a reward for proper Bonds? But, basically: maintaining a healthy Bond = healing faster from drinking that Bond's blood, in particular.
Apologies if I missed something already mentioned on the FAQ! I did try to Ctrl+f for things before sending this (which, of course, isn't always reliable and requires the right word searching). Thanks for all your hard work, mods!
+1 with a little more
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FUTURE MONSTER TYPES
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Genie
Angelic inspired.
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kitsune
slime................... pls
wendigo/zombie/undead type things that aren’t vampires
alicorns—?!
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- ghost/spirit ones (i.e. banshee, kobold)
- ghouls/ZOMBIES
- wooorms???
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Re: FUTURE MONSTER TYPES
- Homunculi/Automata/Living dolls and other artificial lifeforms
- Ghosts (possibly taking the vengeful angle for behavioral changes?)
- More insect monsters? I can't think of anything besides Mothman tho
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- 2nding everyone who said something about an 'undead' type that isn't a vampire. Lich, wight, ghost, something like that.
- Dryads! Or something else that's basically like a moving plant, for a non-animal/critter type of Monster. I know it'd be kind of hard to balance their abilities with what fauns can do anyway, but I think it might be possible. Especially if their powers slanted more toward, say, their ability to gather light, or something. (Venusaur used Solar Beam)
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- Something something marsupials -- though possibly bringing them in as a Weird Turnskin Option?
- Kappa! Or maybe Mokele! For a non-dragon legged reptile option that maybe could include dinosaurs if y'all are feeling ~spicy~.
- Probably has too much Fae overlap given most Hymenoptera are winged but an insectile Monster with themes around hive loyalty/group telepathy? (You could call 'em Myrmidons. 8V) As another potential place to stick non-arachnid arthropods.
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Examples are like...a witch who gets REALLY into fire magic over time starts picking up traits of a fire elemental, or a necromancer who does too much of it becomes undead themselves.
I don't know I'm just spitballing idea to give witches a potential avenue to play with as well.
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Re: FUTURE MONSTER TYPES
Also, Selkies! Seal/sea lion/walrus/maybe even whales? I those fall kind of under turnskin right now? Selkies have their own particular lore and limitations though so I think having an alternate category with different mechanics regarding shapeshifting might be neat. Also pinnipeds are adorable.ETA: I've been informed that selkies are kosher for merrow so nevermind.
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+Inorganic monster - a monster made up of metal, clay, or any kind of material with magic veins/wires.
+Plant monsters - give me that monster that just naps in the sun all day and gives off pollen. With vines.
+Non-dragon lizards - like crocodile people or monsters based on land lizards. Or non-winged dinos.
+Ice based monster - Something that that has ice arms they can reshape at will, need claws? Make ice claws. Need a sword? Make an arm sword.
+Some RE or Bloodborne monstrosity or just undead variation - I am easily amused by undead creatures casually ripping off their arms to yeet them at people. Or maybe a mismatched undead thing made with multiple creatures' body parts.
+Demons/gremlins and imps - Ah yes, these assholes
+Hooved creatures like horses
+Non-lagomorph rodents like mice and rats
+More bug things like millipedes that don't have wings
+Slimesss - Though I can see that going horribly wrong and cursed.
-Shadow monster - I think there'd be too much overlap with shades and Cywd infected creatures for them. Maybe with the clause that NPCs think they're infected? Or they could be creatures that were pretty heavily infected but healed? Maybe minor immunity idk?
And mentioned above but some monster types having ''advanced'' forms for if in-game long enough.
Like the whole nekomata myth where a cat that lives long enough to gain a second tail or fox becoming a kitsune.
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and i know what i'm about
and i would LOVE to see this
i would love to see liches needing a phylactery
and ghosts/shades and how that would work (ectoplasm????)
and wights or ghouls or zombies or wendigos
HERE FOR ALL OF THIS
which in turn makes me wonder what sort of changes to the culture over time might develop if there were more undead critters running around which are developments/discussions i would love to see
so like so much even above and beyond the actual monster types
- also 2nding the suggestion for angelic/demonic types? maybe a "celestial" overhead with angelic/demonic 'sub-species' so they can be a new category but not two entirely different types of monsters?
- as a suggestion for non-dragon reptiles i would like to put for imugi as a concept. in korean lore they're basically what a dragon is before being blessed with heavenly power (and therefore ascending to dragonhood)
- also wyverns ??? could also totally be reptile based but only have four limbs and aren't as rare as dragons
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