usurpers: (Default)
can a slave do this? *dies and goes back in time* ([personal profile] usurpers) wrote in [community profile] dagung2019-09-22 11:05 pm

“TAKING” DORCH — THE PLOT

hello you guys!! i heard you wanted to go full rebel



a quick summary that prompted this: there have been discussions about the possibility of freeing the city without necessarily starting a war— sometime afterwards, through torturing a poor soul in a bathroom, we've learned that monsters are being bred under the guise of human orphanages (more info here under answer four!).

this has great potential and can be an awesome city-wide chance for characters to get involved in a movement that can give the resistance a huge start to an upper hand over our lovely morgana, so this serves as a plotting post to free the monsters being bred for sale, destroy dorch’s slavery supply and stock and help the resistance take dorch for good*!

*they might not actually be able to take dorch, but we've definitely been given the ok to make a positive difference!

there are plenty of parallel investigations going on such as wall enchantments (that i could think off the top of my head, i know there are more!), and even those can play a part in our final attack, so to speak! what i have so far:

— eren will disclose the locations to the resistance first, then the mirrorbound shortly after in a network message (it'll show up in the log itself as an intro, so no replies or convos to it will happen icly anyway— characters will get further information from the resistance itself).

— people can choose a group that best suits their character that we could have to act together with the resistance (but not limited to, so please feel free to add, these are just a base):

💥 team war horse: these will be responsible for either literally starting fires or just general mayhem/distractions in dorch's most vulnerable points or in and around the orphanages themselves, to get the attention of the black city's army/workers away from their real objective. decoys, if you will!

💥 team dark horse: responsible for getting into the orphanages and ushering the hidden monsters out safely, leading them to resistance tunnels, etc etc. the human children will need some help too!!

💥 team gift horse: our dignitaries might be of use here to show that you do care. civilians and humans alike need calming, guiding and saving as well from the possible chaos that could be caused— baby sitting the orphan kids, perhaps? whatever your imagination can fix up! protect them and keep their minds sound, all while keeping aefenglom’s name clean and monsters in a better view!

💥 team trojan horse: our (mostly) fighters infiltrated in all groups to help with their task and offer protection against counter attacks and douse threats. they could also be tasked with restraining the army from acting against them.


icly, i was thinking that this could be planned to happen close to before the mirrorbound leave, at night (with some magitech sabotage to get rid of any extra light— you won’t need that with fires around). monsters saved that would like to return to aefenglom with them via transport machine can disappear in a blink, maybe? :') the rest are welcomed to stay to join the resistance ranks and take what’s left to lighten the black city. in real time, i can put up a post as soon as this week, when we have something comfortable to ride with!

this is just a gist of things, and i’d love to see different groups showing up to take advantage of the event and crack down on more breeches that we’ve seen investigated!! different takes on the groups mentioned, ideas, raid somewhere else, go crazy. the only thing that most people, and i also assume the resistance, would like to keep in mind is a careful hand on the violence— minimal number of civilian casualties possible, as the objective here is to act before there’s an actual chance of war, and not so much a real reason for one. it’s not like aefenglom is the cause of this!!! right???

but no one said you couldn’t, and the resistance is very willing to do everything they can 👀👀👀👀

make top levels for your plans, if you have new ideas you can put them in the headers for easy reading & finding, and feel free to ask questions about our limits under the correct comment (that i believe mods will be keeping an eye on!). most of all, have fun!!
futhark: (9)

possible team opportunist aka get the door

[personal profile] futhark 2019-09-23 04:23 pm (UTC)(link)
Hey, a question that I figured I would put in here. Ever since Caster had thrown what he learned on the Enchantment on the network, there's been a theory that people's memories and minds might be fed to fuel the Enchantment.

Naturally, that means a merry group of misfits (potential codename: colicing horse) decided to devise a plan how to get behind that door, see what happens and return with a tale to tell (hopefully not get stabbed/not stab anyone).

So given that the city suddenly on fire, it could be used as a distraction to get behind those doors.

Their plan is as follows:
- Get a volunteer or three. (and hopefully, someone to bail them out)
- Two runesmiths and an abjuration nerd design warding tattoo that would protect against mind control and memory jumbling/stealing (preferably in a way, that when the protection enchantment is active, the surface memories can seemingly be tampered with/suppressed, the real memories are not affected and can be unlocked with a spell paired with it later
- tattoo the volunteers
- get them infected(no)/fake Cwyld infection
- free check-ups at Coven hopefully leading to see What Is Behind The Door
- ?????
- profit? find way to turn off the enchantment on the walls maybe??

Obviously the question is what would happen if these volunteers tried to put the plan in motion. Would they be even taken behind the door? Would their ward work at all? Or would they be found out or stabbed?
Edited 2019-09-23 16:32 (UTC)
moustre: (Default)

[personal profile] moustre 2019-09-23 04:58 pm (UTC)(link)
The rune described is quite high leveled, so the full effect may not be possible, but the Resistance can aid in that diviners are able to "pull" memories back to the surface... Why they're unable to do ones prior to Morgana's rule is unknown, but they believe it's due to the fact that one is short term vs long term memory, so the sooner they're pulled up the easier it is.

That said, they are able to do one that would aid in resisting against mind control/manipulation, so command spells and the soothing influence of what's within the walls (information that can be gained by those who went into the room in the first place, though basely will say that it's nothing that hasn't been seen before in the city itself). It won't erase the effects completely -- this is essentially an amateur's design, even with help from the Resistance, against someone's mastercraft -- but it will be far easier to resist.

By this time, the Witches within have seen the tattoo on at least one other person, but as they did nothing to it then they'll do nothing to it now, far too assured that Morgana's craft is perfect beyond comparison.

They'll be able to get inside the room, though at most two at a time -- for reasons they claim as having only two Witches on duty at a time, which can be confirmed by any who'd gone in previously. Too many fake scares will start them waving off any who venture close, so at most the volunteers have three tries to make this work... the best way to go about this, as Fang and Ursula may confirm, would be to have a Monster-Witch pair go in together, with a Monster being "worked on" while the Witch investigates. There are things to be found from both parties, be it confirmation or something new.

As for turning off enchantments, you might wanna ask Yako or Entrapta for help.
rollfordiplomacy: dns (17)

Team Get The Door

[personal profile] rollfordiplomacy 2019-09-24 12:54 am (UTC)(link)
Everett and Sokie will be making an attempt to discover more of what's behind the door! They are a bonded Monster and Witch pair. The plan is as follows!

-Everett is going to pretty seriously (and deliberately) twist his ankle. He'll claim he might have caught the Cwyld from Myr before he went in for hist treatment. Everett made a fuss about Myr being taken in alone, so he'll insist his bonded Sokie goes with him when he goes in.
-Everett has a naturally high willpower, but additionally will have the resisting mind control/manipulation charm on him, created by the Resistance. Sokie will have the same. She will have covered the mark with stage make up to disguise them both from the Coven Witches, to hopefully avoid suspicion (provided this won't dampen the effects? I presume the Resistance could inform them if it would.)
-Everett will be doing his best to distract/charm/keep the attention of both the Witches on duty! He'll try to stall as long as is reasonable.
-Sokie will use a subtle magic charm and/or to illusion draw attention towards him and away from her.
-Sokie will look for any information possible! She's a thief, so she'll definitely have an eye out for anything of interest she could steal.
-They will hopefully leave without causing too much suspicion. Everett will really have had a twisted ankle and along with some dark, worrisome scraps for them to have inspected, but won't actually be touched with the Cwyld. He's just a dramatic man and worried after what happened to Myr! Silly him! They'll be moving along now!


That's the plan! What would this yield?

EVERETT IS A FAUN ADDENDUM: (Myr's player let me know about this detail- ahem...)
-Everett *might* be aware of how the Witches need to treat Fauns differently from normal patients, in order to work around their natural resistance to charms. This information would have been gained from a Resistance Diviner looking into Myr's memories for the clue. This is at mod discretion, of course!
-In this case, he would not specify he is a Faun or even a Monster. His appearance is still largely human, though he has some bumps from horn growth beneath his hair. Within the Coven he has not made a point of being a Monster, preferring to be assumed a Witch without actively lying about it. If they don't ask him, he won't say anything, possibly avoiding the radio signal they put on to specifically distract Fauns? (Feel free to disregard all of this if they would already be aware of him being a Faun, by some means! Everett will have to rely on the resistance charms and his natural willpower, if he cannot specifically skirt the Faun Treatment)
Edited (FAUN ADDENDUM....) 2019-09-24 01:21 (UTC)
moustre: (Default)

[personal profile] moustre 2019-09-25 04:18 pm (UTC)(link)
Thankfully, as he's been documented by the Coven as a Witch, he won't be pressed at all about it -- and given that his injury is at his ankle, they won't be roaming his scalp anyway either.

In fact, all they see are two Witches, one with a dramatic flair and the other having to deal with it. The most scorn they'll get is on Aefenglom's name, tutting about how dramatic things seem to be there, in Lady Drummond's words of course.

As they assume both are Witches, they're actually... very friendly! Much moreso than to a Monster, which can be seen when another patient comes in briefly for a check-up (a cat Turnskin with mange) and one of the Witches branches off to tend to that, complaining about the lack of hygiene these beasts have, and the damnable owners' fault for it -- make no mistake, they're not sympathetic, it's just a hassle to have to deal with it. But the Turnskin will be taken care of in the background and, along with the draw more to Mr. Dramatic here, Sokie'll be able to peek around some more.

Possible things to steal, along with their "how much is this gonna be missed" scale from 1-5:
- Documentation on recent patients (6)
- Various creams and medicines for treatment (2)
- A book on memory modification with the name "George (New)" slapped onto it with some tape and paper, perhaps for a new hire (4, but most likely to be dubbed as "misplaced")
- The radio itself (5)

What is interesting to note, however, is that behind an otherwise innocent burgundy curtain is another door. It isn't locked, and she may peek within so long as Everett throws enough of a fuss about how much his ankle hurts, they won't have to take it off will they (at this point, heavily considering they should regardless if he's a fellow Witch or not,) and discover... ah.

Well, it's dark, but within that darkness is several beds, all with individuals that glow blue from runic tattoos. From the faint light of the tattoos, she can see that there's no Monster traits on them, and that the air is more like a crypt than a healing place -- it's stuffy and uncomfortable.

In any case, Everett will be taken care of and assured that his scare is nothing but that: a scare! However, for his ankle, he'll have to be careful on it. Even with their magic prowess, it's oft best to let certain things heal on their own naturally -- the most they can do is prescribe some herbs to chew to lessen the pain and ointment to help numb the area should it become too much. Thank you both for visiting, please take care of yourselves.
weirdnecro: (Default)

[personal profile] weirdnecro 2019-09-29 12:18 am (UTC)(link)
Apologies for the wait, just had to hash it out with the others in team GET THE DOOR!

So the plan is to take as many photos and videos as possible of the individuals with the runic tattoos and to take some photos and videos of the general room behind the door itself. That hasn't changed, and likely they will be qued up as standby to send to Caster in case they're trapped behind the door.

But what Sokie would like to steal discreetly is the book on memory modification and possibly insert a few pages of the documents laying about. Now Everett will be being overly dramatic and Sokie will be trying to be discreet as possible with her thievery background and the help of a few spells to make her seem more someone to dismiss-not invisible, but someone in the background, not doing anything worth noticing. She'll also put a noise muffling spell on the papers so when she slips away, they won't tip her off.

She'll dismiss the don't notice me spell by the time that they're done with Everett, scolding him for not taking better care of himself, thanking the Witches for their time, and muttering about how she's going to have to sit on him so he actually takes a lie down. You know, affectionate bond ribbing as they leave.
futhark: (bullshit wink)

Team Get The Door 2nd step

[personal profile] futhark 2019-09-25 06:23 pm (UTC)(link)
Hello! Before detailing anything, as some kinks are being ironed out, I'd like to ask what is a way to contact Nessie? Should we write here what our characters would tell her or do I prefer NPC interaction?

I'm asking because I distinctly remember Nessie having her own IC inbox once (I think linked on the Coven page) but now I'm unable to find that way of contacting the NPC.
moustre: (Default)

[personal profile] moustre 2019-09-25 07:22 pm (UTC)(link)
Here would be best, yes! It'll be easily visible for all involved.
futhark: (take my hand)

[personal profile] futhark 2019-09-25 09:45 pm (UTC)(link)
Alright! So while the original plan was that the second team would go into the room next, the information that Sokie and Everett brought changes that plan considerably. The majority of people involved decide that before doing anything, they have to bring this stuff to Nessie (the mystery of 10 Witches left Aefenglom, only 1 settled in Dorchacht etc). While this was a majority vote, it doesn't mean someone out of the team might not want to do something on their own (if they do, this will be obviously brought to the mods!).

The priority is to finding Nessie, of course, but Sokie had snapped the photos of the room, possibly crypt (to at least catch impression of glowing tattoos) and patient documents. She is going later to send these photos to trusted people. Caster sends his copy to Zelda (just in case she can be the whistleblower since no one knows about her involvement etc etc). There was also a question if Nessie has the watch and can these documents be sent to her (if yes, they would, if no, they will show it to her once they find her)

Either way, they will do their best to get a hold of her, probably spread. Once she's found, they will present the story of what they have learned (combined information from Caser, Zelda, Ursula, Fang, Everett, Sokie and Eren), provide the proof (aka Sokie photos and whatever she ended stealing)— it's not like they're saying they are using Cwyld-infected patients, and some mysterious comatose Witches to power the Enchantments— but that kinda looks like they're doing exactly that. Especially since these rooms are what powers the Walls and thus all the spells causing compulsions and memory problems on the populace.

Caster would mention that since he's been working with the runic tattoos, he knows that there must be someone within the Coven who is regularly fixing the tattoos on comatose Witches - otherwise the ink would burn-out (and Enchantment along with it) and disappear within a certain timespan (as a proof he'd just take off his glove, his arms are covered in these Enchantments).

This all seems very important and Nessie as someone who needs to know all about it. They are seeking her advice and instructions.

Everett urges to exercise caution with the "crypt", but he is also willing to be a distraction should a rescue mission is launched. There is a Witcher on the watch for ensuring everyone are alive and unspoiled. Archer is willing to get Cwyldfected so they could let him behind the door, along with his Bonded (ie Caster) for inspection. Both Caster and Nel are passionate and dedicated students of art of ENCHANTMENT RUNES and tattoos, and also professionals with murder. Sokie might have just been behind the door, but she is a talented mage and talented thief, they won't see her coming. Ursula and Fang can also sneak in under the guise of HELP I CONTRACTED CWYLD AGAIN and they are very determined to make the difference. There is also a hidden asset that can't be named because it will be hidden no more... buT said hidden asset (aka Zelda) is holding all the info just in case everyone in the group gets a lethal dose of Bad Luck.

If Nessie tells them to sit down and wait with it until they get back to Aefenglom, they will [most likely] sit down. Not wanting to risk war, no. But if she wants them to check the crypt again, or subdue/take out the Witches inside to launch a rescue mission and get at least one patient out? They will do that. Any other suggestions are naturally welcome.

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futhark: (5)

Team Get The Door sorta 3rd step, now in correct place

[personal profile] futhark 2019-09-25 09:58 pm (UTC)(link)
Nel agrees they have to tell Nessie stuff She also goes off and does her own stuff solo!

(Linked with permission and after consultation with the player)
guillotine: the darkness hummed (the night so black)

[personal profile] guillotine 2019-09-27 06:38 am (UTC)(link)
Whoever is still interested in making people disappear behind those walls, Nel will totes coordinate with!

- bag (body) of holding, get yer body horror weapons storage here
- combat healer/prolific witch
- assassination/stealth/magical and practical sabotage
- spying as needed

In spite of the work she'd done to remain anonymous and disguised (magically and practically) and never coordinating under her own face and name, if captured, and IF she's got time, Nel would totally melt her whole ass self with acid rather than leave identifiable evidence behind!
hippocarnival: (Default)

[personal profile] hippocarnival 2019-09-23 04:58 pm (UTC)(link)
Since the doors are inside the coven this seems like a good plan to tie up with the group 2 dignitaries, esp if they're pulling a distraction/alibi like down below. Someone who's been able to stay in the building with enough trust to keep attention off this group's shenanigans/directing them down?
futhark: made by <user name="scaleless"> (casual; a good laugh)

[personal profile] futhark 2019-09-23 09:22 pm (UTC)(link)
Ooh that's perfect! Even more organized effort! Which of the top levels relates to that? We could throw this effort there
hippocarnival: (Default)

[personal profile] hippocarnival 2019-09-23 09:32 pm (UTC)(link)
I was thinking of Dany's Suggestions where apparently they'll get some access to backways through the coven as well, plus playing decoy/nice ala the gift horse group. Dany's still a dignitary through the month IC, I think, but I'm sure there will be others from group 2 who can give a hand while the resistance crew is helping cause mayhem.
boneofsword: (uncover your reason)

[personal profile] boneofsword 2019-09-23 05:44 pm (UTC)(link)
Looks like Archer's going to play the bait. Dragons get infected too easily.
futhark: (hood; grin)

[personal profile] futhark 2019-09-23 09:12 pm (UTC)(link)
Just don't get actually infected!!! But that's perfect, since they need the monsters. Since it's going the teams of two, preferably witch/monster as detailed in mod answer Archer could go with Caster or with Nel
belligerentwarrior: (Default)

[personal profile] belligerentwarrior 2019-09-23 07:59 pm (UTC)(link)
Our two haven't crossed paths before, but I'm super intrigued by all this. Fang and Ursula have been down behind that door because this dumbass here actually did go out into the Wilde after arrival and got herself infected just to take a peek.

Definitely would love to have them consolidate information or help with this operation.
futhark: (grin)

[personal profile] futhark 2019-09-23 09:19 pm (UTC)(link)
Chaotic dumbass is alignment I swear. Caster and Zelda went from the opposite end kinda, they tracked the enchantment in the walls, and found out that what is powering the spells is behind the door.

Since Fang and Ursula already were there their expertise would be greatly welcome! As now there is a team trying to figure out how to get behind the door and keep memories of what they saw. Help us Obi-Wan Kenobis!
belligerentwarrior: (Default)

[personal profile] belligerentwarrior 2019-09-23 09:57 pm (UTC)(link)
Definitely! How do you want to integrate them into this? Fang also still has four temporary bond potions with her for any Witch-Monster pair that wants to fake being bonded for infiltration purposes. She can stay on the infosharing side, or this reckless idiot is absolutely willing to go back and get infected a second time (just a little) and pretend that the Coven missed a spot ‾\_(ツ)_/‾ that might be a little suspicious though
boneofsword: (my bad)

[personal profile] boneofsword 2019-09-24 12:43 pm (UTC)(link)
There's another reckless idiot that's going to get infected for science infiltration purposes, and is bonded to Caster.
futhark: made by <user name="nogoodansuz"> (26)

[personal profile] futhark 2019-09-24 11:03 pm (UTC)(link)
Info sharing would be for sure good. Helping with preparation and the whole process from someone who has Actual Experience and can be a door senpai would be a total treasure! They got three tries with a preferred groups of two but we are thinking groups of three could be snuck in as well (and lmao yeah, as seen below Archer wants to go Authentic route and Get Infected too so dumbasses being dumbasses could be a thing
futhark: (grin)

[personal profile] futhark 2019-09-25 06:15 pm (UTC)(link)
I'm doing another comment to let you know I've made a proper top-level for this team that sums up everything and what everyone were up to. Your input is very encouraged and welcome.
niespodzianka: (Default)

[personal profile] niespodzianka 2019-09-23 09:59 pm (UTC)(link)
i'm not sure what geralt's doing yet for this, but i thought i'd toss in my driveby support/curiosity :eyes emoji:
futhark: (hood; toothy grin)

[personal profile] futhark 2019-09-24 10:50 pm (UTC)(link)
heeeeey 👀

so far, there are three spots for [preferably of two ppl] teams and Nel doesn't have a pair

alternatively, they will probably need someone to help with abjuration spells to combine with Enchantment/ bail them out after the action/ be a distraction allowing escape (or just stop the attempt of calling reinforcements). they promise hopefully doing something good, maybe fame and glory, and NO TELEPORTS
niespodzianka: (Default)

[personal profile] niespodzianka 2019-09-25 01:12 am (UTC)(link)
geralt is definitely best suited to bailing out, which i think may be possible even if the thing i'm waiting on info about pans out (it may not!). he knows himself enough to be aware that he'd be a liability going in (shitty acting ability + history of amnesia! would he flip out and just try to kill everyone? MAYBE...)

NO TELEPORTS IS GOOD
futhark: (Default)

[personal profile] futhark 2019-09-25 06:07 pm (UTC)(link)
My god it looks like they will need the bailout, depending on what happens. Here I made a header for the team that sums up what everyone had been up to till now and creates a rough timeline so everyone are on the same page. Also, a question for input regarding the second step [would Geralt agree that they should tell Nessie about their findings or would do something else, basically]

Additionally, would it be okay to add you on plurk?

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