Entry tags:
☆ TDM: SEPTEMBER
- Welcome to
• Reserves Open Today! If you're interested in securing a spot, put one in! We accept applications without reserves too, of course. Reserves will expire three days before the end of the application period, on the 27th.With that taken care of...
• Applications Open The 24th! These will last until the end of the month, the 30th, with the intro log going on up October 1st. The application page can be found here.
• If you have any questions about the game or the world, please refer to the FAQ page; if you still have questions, feel free to ask them! For questions specific to the test drive, please ask them on the appropriate thread.
• For the purposes of the test drive, your character will have access to all magics taught by the Coven if they're a Witch, and as much of their shifted form as you'd like if they're a Monster. Feel free to play around and experiment with each!
• Test drive threads can be used as samples for your applications!
You feel like you're floating. Around you, colors and sounds and smells swirl as if trapped in a whirlpool, vibrancy and hue ever shifting. The more you watch them, the less solid they are; they only become clear out of the corner of your eye. The area around you begins to feel more solid as well, until your feet are on the ground, the wind brushes playfully against your face -
and you know one thing, and one thing alone: this is a dream, and an incredibly realistic one at that.
The Wilde
For once, the forest that comes to view isn’t flecked with autumnal colors, with leaves that fall without the touch of wind. Each branch blossoms with life, flowers of all shades dotting their surfaces as spring rears its head, and you’re tugged from the edge, through a worn path, and deeper than ever before. The gentle laughter and chatter of living creatures filters in through petals that you brush past, hanging from flowering vines winding downward like delicate curtains.
There’s something new to this though, eyes that see and a growing excitement among the forests’ inhabitants: You’re more known to them than you might guess, it would seem.
![]() Outskirts The meadow where you find yourself is fresh and green, an explosion of color and the sweet scents of flowers and rain. Wildflowers dot the grass, all beginning to open, in sprays of purple and pink and orange. To one end, the stream flows clear over smooth river rocks into a small pond dotted with vibrant blue fish and turtle-shelled ducks floating without a care in the world. To the other, the forest begins with tall, white-barked trees and saplings in various stages of new growth, pushing out tender green leaves. It's pleasant, but strange, because... There is next to no sign of the Cwyld here in this idyllic patch of the Wilde, no blackened foliage or shadows hiding white-eyed Cwyldtid. The wildlife seem similarly unaffected, even thriving - watch out for the mama petalwolves with their brilliantly-colored floral coverings. Most of them camouflaging themselves in the thickets of wildflowers are followed by bushy, green-leafed cubs, and they're widely known to be aggressive when threatened. The most inspiring sight, however, is one not seen in the Wilde of Geardagas for many years, due to the wide spread of the Cwyld. A silvery, equine creature emerges from the treeline, trotting slowly toward the pond on iridescent hooves. A single white horn protrudes from its head, and its mane shimmers pearlescent in the morning sunlight. Following it is a smaller, clumsier unicorn with a gold-tinged coat, happy to be out and about. Unicorns are known to be exceedingly rare - to spot a foal in the Wilde is unheard of. You're all very lucky to see the way the forest is healing. While some may know that the Coven itself has a unicorn in its stables, this wild one is unused to the hands of humans and may hold her ground in protection of her baby, threatening with her horn and performing small feats of magic to that end -- illusion and physical enhancements are its more core offensives, though it can do healing and shields on the other side. The foal, for the most part, doesn’t seem to have a lick of self-preservation (perhaps it’s been living in safety for too long) and won’t mind bounding up to something, or someone, new and interesting, nickering in asking to play. |
![]() The Path Through Onward and inward, traveler. The healing forest is vast, but a particular route is clearly outlined to lead toward something. As you head past the treeline, more saplings of varying heights and ages shoot forth from the ground between the large-trunked trees that survived. Warm sunlight dapples the ground in an irregular pattern of light and shade, and shines off a series of mirrors, each about the size of a large hardcover book, hanging from the tree trunks to either side to form a path. No two mirrors are alike. Similar to the mirrors within the Looking-Glass House, each is framed in different decorations and different materials, with different engravings or embossings, but unlike the Looking-Glass House, all the mirrors' decorations are visible to passersby. They're well-cared for out here, polished to a shine and picked clean of leaf-litter and outdoor debris; distant, happy voices reveal that the area is far from abandoned. Each of these mirrors is placed in honor of a Mirrorbound, and all contain an enchantment that, when the surface of the glass is touched, causes it to display short, silent 'moving pictures' of that Mirrorbound's heroic deeds, in Aefenglom, in Dorchacht, or maybe even from the character's home, whatever they may have done to earn this high regard. Whether the retellings are true to life, or completely dramatized, it's clear that much care was put into remembering their individual stories and personalizing the frames of their mirrors. The path between the mirrors serves the dual purpose of memorializing, and leading the way deeper into the forest... |
![]() Within the Wilde ... Where the sound of creatures grow louder and more plentiful, shaping into actual words as characters step into a clearing, more familiar to those who’d dreamed the first dream than most: There may be no long tables set up with food and drink, but the sight of Fae flitting about and gossiping is certainly something all its own. They, along with Dryads, seem to be plentiful in comparison to the waking world, and once they’ve taken notice of the new faces... immediately begin to ask questions. From whence did they come? Were they filled with new magic power, or had they already begun to change? It’s exciting -- they haven’t had new connections to the world in some time, most of the old Bound having returned beyond their glass some time ago, and while it could mean there was trouble on the horizon they don’t seem too bothered by that fact. “Most” returned, it’s said, because there’s plenty of creatures who claim to have been descended from those who helped to restore the balance of the world, proudly claiming so to any who spend half a minute with them. While they can be spoken to in a sense, characters won’t get anything too crazy out of them -- they’re willing to speak on present happenings (or what’d be present for characters in game) and how that played out, such as how Dorchacht was far more free than it had been centuries hence in example. Anything more pressing, such as how it may have come about, is unable to be understood despite everything else being able to. They tease new dreamers that those of old were brought here, as far as the stories go, to help cleanse the world and return it to what it once was, and joke that they’d better prepare for the same trouble -- what a laugh, their Wilde as it is now, desecrated once more. But the Fae in particular are tricksy and prefer pranks to actual conversation, picking on anyone in sight to see how true it was that Mirrorbound -- you, apparently -- had powerful magic and amazing abilities as Monsters: Give it a shot, cast a spell or two, show off your more Monstrous talents, they’ll find it a genuine hoot. |




Jusis Albarea | Trails of Cold Steel | Monster (Vampire)
II-A!!!
O-oh. Sorry... I didn't mean to bother you. [Yet she's doing so all the same.] It's been quite some time Jusis Albarea.
[But more importantly--]
...you don't look so good. Are you feeling unwell?
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However, Towa receives a different sort of polite offensive...that is, he doesn't want to ADMIT to her he feels terribly. ]
I'm just taking a small breather. It's a rather hot day, and I fear I didn't come prepared.
[ He's a problem child, like every single member of Class VII. ]
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I think I understand. Don't worry... there's probably not much you could have done different.
[Still... Jusis... a vampire. That's quite an interesting turn of events.]
...alright. Let me see what I can do to help.
[Evocation is part of her specialty-- so a hat, something small that she's spent enough time around in the tailor shop-- shouldn't be too difficult. She even makes sure it matches his outfit.]
Try this! [Here you go--] It's probably a good idea to not spend too much time out in the sun.
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...That wasn't quartz you just used, was it?
[ He will take the hat, though, since it matches and also maybe it'll help. Also: you just don't say no to Towa. It's illegal. ]
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sunsick /sad trombone
No, I'm good, unlike you. You look awful. [There's his former jaeger friend, never one to beat around the bush. ... or tree.] Nice to see you, though.
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I would say the same, but it's a little hard to see you up there, Fie.
[ At least he knows her voice by heart. ]
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He would certainly be able to tell the amusement present in her tone when she speaks with him, the intonation reserved for those close to her.]
It's also hard to see me when you've got your eyes closed. [How does she even know that from up there?? Fie doesn't descend just yet.]
I'm gonna be a little different from before.
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II-C
Jusis! [That would be the man himself. He perches on a nearby branch. His wings spread for a brief ripple of air as he gracefully drops to the ground.] It's so good to see you. It feels like it's been ages. I'm sorry I never got out to Bareahard to visit-- I think it'll be a while now, considering all of... this.
[He should explain the wings. He does not.]
You're not hurt anywhere, are you?
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Jusis should just actually ASK someone why they're suddenly part animal and yet he just keeps assuming maybe his classmates just don't want to talk about it. You assholes. He's being POLITE and you're being USELESS. ]
No, I'm fine. [ Author's note: He is not fine. ] Just overheated. And you needn't apologize for being busy...it isn't as though we're any less friends for it.
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Overheated? [He curls his hand beneath his chin.] Maybe I can help with that.
[Jusis goes on however, and Rean seems genuinely surprised to hear those words. He always makes that face when someone is unexpectedly nice to him. But then he smiles, soft and a little self-conscious.]
Are you sure? You're really not gonna make me race you for it?
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II-A Himself
His wandering eventually takes him to the woods with the mirrors. The mirrors get a little notice, but he's much more distracted by a familiar blond noble staggering like he's sick to his stomach.]
Jusis!
[He approaches, concerned for his friend that he hasn't seen in a long time, even back in Erebonia]
Hey, are you okay?
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[ ...OH, ELLIOT. He hasn't been that open about it with the others in this prompt, but Elliot is the de facto class healer. There's no one better to be sick around. ]
I'm nauseous, I suppose. I think I was in the sun too long; nothing to fret over.
[ That said, he still doesn't really know what's up and he isn't sure if Tear would solve all his issues now or not. ]
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From the sun? [That's unusual, Jusis has never been one to avoid the sun] I didn't think it was that bad.
You sure you didn't eat some bad cooking before bed?
[He doesn't say Millium's name outloud since he's not sure if she's been to visit Jusis recently but.
We all know who he's thinking of]
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I. B.
He must be in a story, some towering legendarium of knights and lords grand and gone. He smiled, wide and warm. ]
Hail, good knight!
[ His voice, even quieted to a hush, ran away from him a bit, hale and a little louder than he meant it to be. ]
The symbol of this noble beast you guard is graven upon mine own arms: I could not mean it any harm. You must have a storied past indeed, that it comes so easily to your hand.
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I simply have a good hand with horses.
[ No reason to brag beyond what is fact. ]
II-C
The Miqo'te hasn't... yet... become aware of the blond's presence... until he turns. He jumps and steps back with his ears pinned to his hair.]
Ah!
[Oh, gods, curse his shyness....]
S-sorry....
[The hell are you sorry for, K'rihnn.]
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For what, precisely?
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K'rihnn squeaks and then clears his throat, a little awkwardly.]
For... jumping... like that. I, uh, didn't hear you approach.
[He looks utterly embarrassed, especially now that he's explained himself. The Miqo'te tries to weakly change the topic away from himself.]
I take it... you were drawn in here, too?
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I-A - counting
Great. Of course you'd be the first person I run into around-- what are you doing?
[ Hold up, is he... counting? Rocks?? What. ]
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There's very real annoyance and frustration as he loses his count, because he's going to have to start over... ]
What does it look like I'm doing, Regnitz?
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And of course that ~tone~ just spikes his own annoyance up a little higher! ]
Fine. Do I want to know why you're picking up hundreds of rocks?
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i - a
Hm.
He's not sure if he should actually say something or not, but in the end he opts to actually speak up. ]
How long are you going to keep counting for?
[ Maybe it's none of his business. But he's asking regardless. ]
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A fair amount longer now, I suppose.
[ He'd like to stop, too, okay. ]
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Up to. . . what number. . .?
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