Entry tags:
TDM: April
- Welcome to
• Reserves Open Today! If you're interested in securing a spot, put one in! We accept applications without reserves too, of course. Reserves will expire three days before the end of the application period, on the 28th.With that taken care of...
• Applications Open The 24th! These will last until the end of the month, the 30th, with the game formally beginning on May 1st. The application page can be found here.
• If you have any questions about the game or the world, please refer to the FAQ page; if you still have questions, feel free to ask them! For questions specific to the test drive, please ask them on the appropriate thread.
• For the purposes of the test drive, your character will have access to all magics taught by the Coven if they're a Witch, and as much of their shifted form as you'd like if they're a Monster. Feel free to play around and experiment with each!
• Test drive threads can be used as samples for your applications!
You feel like you're floating. Around you, colors and sounds and smells swirl as if trapped in a whirlpool, vibrancy and hue ever shifting. The more you watch them, the less solid they are; they only become clear out of the corner of your eye. The area around you begins to feel more solid as well, until your feet are on the ground, the wind brushes playfully against your face -
and you know one thing, and one thing alone: this is a dream, and an incredibly realistic one at that.
The Tea Party
The air turns a sweeter smell, almost like a bakery; the gentle laughter and chatter of living creatures filters in through leaves that brush against you, hanging from winding vines that hang from above. Flowers in shades of orange and red glow faintly among the greenery, their petals curling in shyly once they're paid attention to. As the area comes more into focus, the shadows of insect-winged forms become clearer, flitting about - talking about some kind of party, about a Queen, about the Courts meeting on neutral ground for the first time in a thousand years.
You're not entirely sure what's going on, and it doesn't seem as if anyone's noticed you've arrived - but three different paths unfurl in your mind's eye, vague in shape and meaning.
![]() A Taste of Faeryland... Following the voices, you find them: smaller-than-average humanoids with thin limbs, a variety of wings (prismatic butterfly, fuzzy moth, delicate bee - all of it), large, glittering compound eyes, antennas fitting their winged insect-type... Those familiar with the tales of the fae might recognize these Monsters as something similar. They greet you as if you were an old friend regardless of your appearance, inviting you to sit down at the table - which seems to go on forever in the large dining hall-esque canopy of nature they have set up, lined with elegant porcelain tableware and shimmering orbs of magic. The food is similarly endless, ranging from the familiar to the unusual, and careful observation (or just plain digging in) shows the following effects: breakfast foods make you glow and emit colorful sparks, brunch foods get you floating as if filled with bubbles, lunch foods will make you feel as if you've taken part in happy hour, dinner foods will make you insatiably hungry, and dessert will make you feel as if you should simply stay in Faeryland forever... It's possible to mix and match these with effects, but do be careful. The creatures present speak in high, lilting voices about nothing in particular at all - if asked anything serious, they merely give the character a curious if disproving look and say it's impolite to speak of politics over a meal. Ask something a little more lighthearted though, and they laugh and still... don't quite answer, patting your hand and asking if you'd like an extra slice of buttered bread and jam. The tables aren't exactly the best place for eavesdropping and learning what's going on, it seems - but there are plenty of exits out of the dining hall. Large, beetle-like Fae stand guard at the entrances of various hallways outside of the hall in the castle though, preventing anyone from entering them. When asked, they simply reply these are to private quarters that ordinary guests aren't allowed into and refuse to budge on the matter. |
![]() A Coalition of Interests... The Seelie and the Unseelie Courts of the Fae - whether you know them or not, evidently it's a big deal that they're meeting tonight. Or over several days and nights; the Fae themselves seem to be in a bit of an argument over how long they actually want to stay in the same company as their counterparts, neutral ground of the Dewaint Forest. Regardless, there are no marked differences between the two physically, and they all speak of a singular Queen heading them; behaviorally, though, that's another thing entirely. Those of the Seelie Court are quicker to engage in conversation and prefer it one-on-one, hardly allowing a word in edgewise and getting irritated when interrupted; their pranks are usually mildly malicious, with spells causing uncontrollable laughter, color changes, and charms to make the charmee fall in love at first sight with whomever they see first peppering their repertoire. Returning to their good graces is fairly easy - the gift of something pretty as an apology tends to work, but each Fae has their own very particular gift they like. If it's messed up even a little bit, they won't accept it, and will merely play another trick upon the giftee. Those of the Unseelie Court, meanwhile, are a little harder to talk to; they prefer to prank and trick first to test those they might be interested in as a group, not unlike children trying to get the attention of someone they like by pulling their hair. Their pranks usually range from genuine hurt (such as pulling hair, stinging nettles, or simply beating them with bound vines) to curses (losing one's voice, the head of an ass, or full-scale animal transformations). Withstanding these, or standing up to these Fae, earns as much of their ire as it does their respect - the truly respectful human will be subjected to headpats and collars, like a pet. |
![]() A Treacherous Adventure... As beautiful as it is outside of the main dining hall and newly-grown castle (just for the momentous occasion itself, going by the rumors!), Faeryland as a whole is mired in danger. The wrong step sends one tumbling down a rabbit hole full of interesting sights, landing in a wide field of drooping flowers that snore softly and scream bloodcurdling loud when awoken. No matter how long one walks, discovering both familiar and unfamiliar sights, never ends in finding the castle again. In fact, it's much easier to find yourself accidentally going deeper into the woods. The exceptionally tall trees of the Dewaint Forest show hints of decay and rot, the smell of the dead barely covered by the flowers desperately growing across the blackened bodies of Fae and other animals that wandered too close to the growing infection in the area. What look like corpses will tremble and rise when they sense someone is close by - their eyes and mouth are pure white, contrasting with the darkness around them, and throughout the shell are cracks of a similarly pulsing whiteness; it smells magical, it feels incredibly heavy and overpowering, and it might just be too powerful for those most sensitive to the corruption and to magic. The shadowy creatures' wings are larger than normal and monstrous, with their bodies held up by the dew-crying flowers that simultaneously hold them back yet sneak their roots closer to grab those who awakened them and drag them closer. Where the monster begins and ends with the corrupted nature it's made its bed in isn't completely clear, but one thing is: it's very, very hungry. Thankfully, it's a good thing some of you have new abilities at hand, and some of you have a few neat changes to help. Teaming up makes things go quicker, and once defeated, these creatures bleed white magic and disappear in ashy smoke, shell breaking off in bits to reveal a dried-up corpse of a Fae. Nothing else remains, not even a hint to their identity, and the more of these monstrously-turned Monsters characters meet, the bigger and more terrifying they get. |




iii
of course, the living-corpses that sprout from the ground are certainly not exempt from koga's general feeling towards it. it fucking sucks, and trying to find the exit but failing miserably at it only adds to his sour mood. he vents it out in a single, stronger-than-intended kick against a corpse's skull, that is sent flying until it rests next to one certain blonde bitch, bleeding out its weird white magic. ]
——?! Hakaze-senpai?! What, so you're here too, huh. The hell you doin' all clamped up to that tree, like you're some little kid who got separated from his mother? You afraid or somethin'?
[ because clearly the normal person wouldn't be terrified of this forest and winged, suddenly dead-alive corpses??? ]
no subject
He jumps slightly at the aforementioned skull, because like, what the? Can't his underclassman read the mood a little more? It's scary out here. Stop making things scarier! ]
Seriously, could you not? This really isn't the time for you to be acting out like a brat...
[ There's a pause right after, because it's not as if he didn't pick up on Koga's throwaway comment, separated from his mother, and it bunches up something hidden and stored away in his chest for a moment. When he next manages to recover from the sickening lurch of his stomach and the ever-present feeling of loss, he places a hand on his hip... a disappointed, tired hand. This isn't much of a dream anymore. ]
I know you tend to get overexcited with so much going on, kind of like a puppy in a park, but there's some seriously wild stuff going on out here. I don't need you bringing any unwanted attention in this direction, okay~?
no subject
[ skeleton who? that corpse was simply getting in his way, okay.
but yeah, all things considered, he did notice something is... amiss, in this place. nevermind the smell, or the way everything seems dead in this forest and trying to steal life from the ones full of it. koga isn't made of steel, despite his outward behavior, and all of this does creep him out, to some extent. he just isn't about letting it get under his skin, is all. isn't all of this just a dream? ]
So that's why ya glued to that tree, huh. Like these things are goin' to just ignore ya like that. You just look like prey for them, all scared and meek.
[ you have to fight them HEAD ON like a REAL MAN, kaoru. do we look like ra*bits to you?? ——but the earth moves again, because koga can smell it. that rotten smell of a corpse coming to the surface. ]
Oh, seems like more are comin', huh. Figures they got no intentions on makin' this easy. Maybe I should just leave ya there so ya can grow some bones. [ and again, this is just a dream. not like anything would happen to the real kaoru hakaze, right? ] Meanwhile I'll be findin' the exit outta this place, damn thing smells so bad it's makin' me sick.
no subject
[ His underclassman may be one of the biggest brats he's ever met, but he isn't that heartless, right?
Because he can smell it too, the way the earth sways all rough and full with its decay, like its shaking out its impurities and letting them loose unto the forest. There's no way he wants to be left alone in the middle of such a horrific scenario, sickness or no, and so he hops awkwardly away from damp shade and bark and over to Koga's side...
Even if he doesn't look as determined to face his fears or anything, like... they may be UNDEAD, but that doesn't mean they have to take on the real thing? He's just the awkward sidekick in a horror movie now, okay. And hopefully not the one who takes a wrong turn and dies first. ]
What's got you so pumped to take out these things, anyway? Trying to prove yourself to a bunch of corpses? C'mon, Doggie, there's way better ways to show off your manly side or whatever. Like protecting me on the way out of here?
[ Gerogero, yadda yadda. ]