Entry tags:
TDM: April
- Welcome to
• Reserves Open Today! If you're interested in securing a spot, put one in! We accept applications without reserves too, of course. Reserves will expire three days before the end of the application period, on the 28th.With that taken care of...
• Applications Open The 24th! These will last until the end of the month, the 30th, with the game formally beginning on May 1st. The application page can be found here.
• If you have any questions about the game or the world, please refer to the FAQ page; if you still have questions, feel free to ask them! For questions specific to the test drive, please ask them on the appropriate thread.
• For the purposes of the test drive, your character will have access to all magics taught by the Coven if they're a Witch, and as much of their shifted form as you'd like if they're a Monster. Feel free to play around and experiment with each!
• Test drive threads can be used as samples for your applications!
You feel like you're floating. Around you, colors and sounds and smells swirl as if trapped in a whirlpool, vibrancy and hue ever shifting. The more you watch them, the less solid they are; they only become clear out of the corner of your eye. The area around you begins to feel more solid as well, until your feet are on the ground, the wind brushes playfully against your face -
and you know one thing, and one thing alone: this is a dream, and an incredibly realistic one at that.
The Tea Party
The air turns a sweeter smell, almost like a bakery; the gentle laughter and chatter of living creatures filters in through leaves that brush against you, hanging from winding vines that hang from above. Flowers in shades of orange and red glow faintly among the greenery, their petals curling in shyly once they're paid attention to. As the area comes more into focus, the shadows of insect-winged forms become clearer, flitting about - talking about some kind of party, about a Queen, about the Courts meeting on neutral ground for the first time in a thousand years.
You're not entirely sure what's going on, and it doesn't seem as if anyone's noticed you've arrived - but three different paths unfurl in your mind's eye, vague in shape and meaning.
![]() A Taste of Faeryland... Following the voices, you find them: smaller-than-average humanoids with thin limbs, a variety of wings (prismatic butterfly, fuzzy moth, delicate bee - all of it), large, glittering compound eyes, antennas fitting their winged insect-type... Those familiar with the tales of the fae might recognize these Monsters as something similar. They greet you as if you were an old friend regardless of your appearance, inviting you to sit down at the table - which seems to go on forever in the large dining hall-esque canopy of nature they have set up, lined with elegant porcelain tableware and shimmering orbs of magic. The food is similarly endless, ranging from the familiar to the unusual, and careful observation (or just plain digging in) shows the following effects: breakfast foods make you glow and emit colorful sparks, brunch foods get you floating as if filled with bubbles, lunch foods will make you feel as if you've taken part in happy hour, dinner foods will make you insatiably hungry, and dessert will make you feel as if you should simply stay in Faeryland forever... It's possible to mix and match these with effects, but do be careful. The creatures present speak in high, lilting voices about nothing in particular at all - if asked anything serious, they merely give the character a curious if disproving look and say it's impolite to speak of politics over a meal. Ask something a little more lighthearted though, and they laugh and still... don't quite answer, patting your hand and asking if you'd like an extra slice of buttered bread and jam. The tables aren't exactly the best place for eavesdropping and learning what's going on, it seems - but there are plenty of exits out of the dining hall. Large, beetle-like Fae stand guard at the entrances of various hallways outside of the hall in the castle though, preventing anyone from entering them. When asked, they simply reply these are to private quarters that ordinary guests aren't allowed into and refuse to budge on the matter. |
![]() A Coalition of Interests... The Seelie and the Unseelie Courts of the Fae - whether you know them or not, evidently it's a big deal that they're meeting tonight. Or over several days and nights; the Fae themselves seem to be in a bit of an argument over how long they actually want to stay in the same company as their counterparts, neutral ground of the Dewaint Forest. Regardless, there are no marked differences between the two physically, and they all speak of a singular Queen heading them; behaviorally, though, that's another thing entirely. Those of the Seelie Court are quicker to engage in conversation and prefer it one-on-one, hardly allowing a word in edgewise and getting irritated when interrupted; their pranks are usually mildly malicious, with spells causing uncontrollable laughter, color changes, and charms to make the charmee fall in love at first sight with whomever they see first peppering their repertoire. Returning to their good graces is fairly easy - the gift of something pretty as an apology tends to work, but each Fae has their own very particular gift they like. If it's messed up even a little bit, they won't accept it, and will merely play another trick upon the giftee. Those of the Unseelie Court, meanwhile, are a little harder to talk to; they prefer to prank and trick first to test those they might be interested in as a group, not unlike children trying to get the attention of someone they like by pulling their hair. Their pranks usually range from genuine hurt (such as pulling hair, stinging nettles, or simply beating them with bound vines) to curses (losing one's voice, the head of an ass, or full-scale animal transformations). Withstanding these, or standing up to these Fae, earns as much of their ire as it does their respect - the truly respectful human will be subjected to headpats and collars, like a pet. |
![]() A Treacherous Adventure... As beautiful as it is outside of the main dining hall and newly-grown castle (just for the momentous occasion itself, going by the rumors!), Faeryland as a whole is mired in danger. The wrong step sends one tumbling down a rabbit hole full of interesting sights, landing in a wide field of drooping flowers that snore softly and scream bloodcurdling loud when awoken. No matter how long one walks, discovering both familiar and unfamiliar sights, never ends in finding the castle again. In fact, it's much easier to find yourself accidentally going deeper into the woods. The exceptionally tall trees of the Dewaint Forest show hints of decay and rot, the smell of the dead barely covered by the flowers desperately growing across the blackened bodies of Fae and other animals that wandered too close to the growing infection in the area. What look like corpses will tremble and rise when they sense someone is close by - their eyes and mouth are pure white, contrasting with the darkness around them, and throughout the shell are cracks of a similarly pulsing whiteness; it smells magical, it feels incredibly heavy and overpowering, and it might just be too powerful for those most sensitive to the corruption and to magic. The shadowy creatures' wings are larger than normal and monstrous, with their bodies held up by the dew-crying flowers that simultaneously hold them back yet sneak their roots closer to grab those who awakened them and drag them closer. Where the monster begins and ends with the corrupted nature it's made its bed in isn't completely clear, but one thing is: it's very, very hungry. Thankfully, it's a good thing some of you have new abilities at hand, and some of you have a few neat changes to help. Teaming up makes things go quicker, and once defeated, these creatures bleed white magic and disappear in ashy smoke, shell breaking off in bits to reveal a dried-up corpse of a Fae. Nothing else remains, not even a hint to their identity, and the more of these monstrously-turned Monsters characters meet, the bigger and more terrifying they get. |




japan ( hetalia )
( two )
( wildcard )
One
Please take my hand! We'll have you down in a second.
[ He's a lot stronger than one might expect him to be - not having his quirk in this dream is one thing, but he kept the muscles he got from the hero course and all that training, so it should be fine. ]
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this very strong young man, he realizes as he takes the offered hand, dark eyes going wide with surprise. ]
Oh, thank you. I wasn't expecting the food to be so, ah, special. [ that seems to be a polite way of putting it. and at least with izuku to anchor him, he can turn himself properly upright. ]
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It seems like all of it is! But it has different effects - I think the effects correspond with the type of food...that is, when you might traditionally eat the food?
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he curls his free hand around one of the chairs, hoping that it's heavy enough to keep him from floating off again, and offers a reserved smile to the young man in thanks. ]
Oh, is that so..? It's all quite western, so I wasn't certain about some of it. [ he does eat and enjoy western foods, but he's more inclined to eat traditionally at home. ] I wonder how long it takes to wear off..?
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[ Similarly, Izuku doesn't know what a few of the more western and less popular dishes are, but he's tried most things at least once out of academic curiosity. ]
one; excited to see a Japan!
Japan, hey! You tried the food too, huh? [America isn't letting off sparks anymore, but he's still glowing a little. He reaches to spin Japan around and pull him down. As America often is, he's a bit rough about it, but he does at least have enough control to not hurt Japan or anything. Just be prepared for the spinning...]
sticks leggy out
he curls his free hand over the back of a chair, hoping it's heavy enough to keep him from floating upright again, while still staring vaguely at the other nation's new changes. ]
You, ah, have changed your look, [ he offers cautiously, not certain if he should be addressing this or not. ] The wings are.. nice?
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Yeah, the wings are cool, right? I'm totally gonna have to tell the real you about this dream when I wake up.
[Because this definitely has to be a dream.]
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[ he hesitates, and with his feet beginning to lift off the floor again despite his deathgrip on the chair, he transfers his hold to america's forearms with an apologetic glance. really, how shameless of him, but.. well, the western nation is tall enough and solid enough to keep them grounded. probably. he'll have to apologize after this is all over. ]
Have you attempted to wake yourself? I have done so, and unfortunately, I'm still here. [ a beat. ] These sorts of fairies are more familiar to you, are they not? They would certainly be England's specialty.
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No way, it's gotta be a dream, I mean, look at me! But--well, yeah, it's definitely England's kinda thing. He told me stories, like... [Like...? Ugh, they were all just really scary!] I remember fairies are supposed to like kids with blond hair and blue eyes and then they take them away.
[Of course he remembers that part, because when he was left alone as a little colony after hearing that, it was absolutely terrifying.]
But we're not kids, so! And you don't have blond hair or blue eyes at all!
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he hesitates, then frees a hand enough to pat the younger man's forearm in a gesture that he hopes is at least a bit reassuring. it's clear that these stories of england's still have an effect on the young nation, and given how often he was apparently alone as a child, well.. he isn't terribly surprised. ]
Shall I remain at your side for now, then? [ until they either wake up or sort out what they're supposed to do, at least. ]
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two
Kinda prefer these to youkai. Least you know when you grab an umbrella it's not gonna be a kasa-obake or something instead. [ it just might belong to some fae who then, like, takes your voice away or something for stealing its belongings. whatever. ] Mmm... I come from a unit that's kinda based on Western knights, but I don't know that much about it either.
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A unit? [ a unit of what? based on knights.. oh, is he some sort of idol, perhaps? that's quite exciting! or would be, if japan were a little less troubled by, well, everything. ] I would much rather youkai, [ he admits belatedly, tucking his hands into his sleeves with a small sigh. ] I miss seeing them about, and after living as long as I have, well, one learns the difference between an umbrella and a kasa-obake.
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[ ...focusing on this is a little better than focusing on the rest of everything, and he's still trying to figure out just what his new company is. chuuni...??? ]
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the question makes his expression soften thoughtfully. ] You can simply.. tell, I suppose. It doesn't make a great deal of logical sense. [ a beat. ] Though one can also spot their eyelid and foot if you're paying attention, even if one doesn't have particularly strong spiritual senses.
two!
[Was Japan talking to someone else? Maybe it was just an illusion. Regardless, England is here, and he can't help but look a bit smug at being thought of. However, with green moth wings and smatterings of matching, iridescent scales, he does bear some resemblance to their capricious hosts.
The eyebrows, though. The eyebrows don't lie.
England squares his shoulders proudly.] No need to worry. I can handle this.
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still, when he gets a good look at the other nation, he goes very still and silent as he tries to make sense of what he's looking at. ]
You have wings, [ he says unnecessarily and somewhat dumbly after a few stunned quiet moments. his fingers lift to his mouth, puzzled and a little disturbed. nations tend to be the same, physically-speaking, over the course of their frequently long, long lives. so to see england so changed is a bit shocking. still, he shakes himself of it a moment later, clearing his throat. ] Ah, should I say that it's good to see you..? I would rather that neither of us were here, but..
b;
I could tell you about them if you'd like to pass some time! I read a lot of Western fairy tales when I was little, and even more after I, uh. Met a friend named Alice.
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Did you? [ well, he knows a little about them, of course, from his times with england, but certainly not as much as he probably should know to get along here without making some sort of terrible misstep. he's already started floating once today. ] I don't suppose that you remember any of them that would help us to escape..?
Two
It is quite different from the Far East. [He had done plenty enough traveling around to be able to say that.] It bears some similarities to what I've seen, but it's still a bit whimsical for even my usual.
The architecture and overall feel is rather Western though. I assume you're a bit lost? [To be fair, no one probably knows where they are.]
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[ except, perhaps, england. or this gentleman, who sounds english himself.
he hesitates, and then, politely: ] It sounds as if you have traveled rather extensively.
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Oh. yes. I spent a year out in the field rather extensively.
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Oh. Anywhere a bit like this? You are English, are you not? [ a beat, and he straightens faintly. ] Perhaps if you are here, one of his citizens, England will arrive as well. I believe he would be.. suited to this sort of environment.
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[He means to ask if there's a reason why it matters, but the next thing the other says has him quite puzzled.] I- I beg your pardon, but you're speaking as though England is... a person? [He wants to make sure he's hearing the other correctly before he starts making assumptions...]
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